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  • ...t: whether it is "superior", and whether it is the kind of trait that most people normally have. (See also the optional rule for "narrow" traits.)
    19 KB (3,238 words) - 06:55, 4 July 2015
  • ..., because they will be the focus of attention in nearly any circumstances. People who are swayed by their instinctive responses may be more likely to coopera ...with the Subterranean trait can move through the earth as easily as other people move through water. However, the character is unable to pass through force
    43 KB (6,149 words) - 20:58, 7 November 2021
  • ...rowth, and a willingness to change. It is a strong indication of a love of people, animals, and nature.
    22 KB (3,090 words) - 13:33, 30 December 2021
  • Powers are exceptional abilities that normal people ''do not'' have. They may be granted as part of an alien character's specie ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is a '''plot dependent power''' an
    137 KB (20,386 words) - 11:56, 3 April 2024
  • Most people need to rest after eight hours of strenuous activity. If they do not, they
    26 KB (3,461 words) - 21:18, 27 December 2021
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    141 KB (21,360 words) - 11:56, 3 April 2024
  • ...ome activity, she stands very, very still: the small movements that normal people make in order to balance themselves are made so quickly and precisely that ...pret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries t
    140 KB (20,750 words) - 16:05, 15 December 2021
  • ...ere it has gone awry. A few druids have a disturbing tendency to sacrifice people they dislike on stone slabs, but most druids recognize that folk are, for b Warriors are experts in the many ways that people have found to hurt one another. A particular warrior might focus on masteri
    149 KB (22,777 words) - 11:56, 3 April 2024
  • ...ome activity, she stands very, very still: the small movements that normal people make in order to balance themselves are made so quickly and precisely that ...pret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries t
    134 KB (18,623 words) - 21:46, 5 February 2020
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    143 KB (21,669 words) - 11:54, 3 April 2024
  • ...mation has become the currency of the earth, with the Winternet connecting people on opposite sides of the globe as easily as calling a next-door neighbor. ...ural differences are seized upon and proclaimed sacrosanct by small-minded people who fear the loss of their cultural identity. Religious zealots seek to imp
    96 KB (15,963 words) - 14:15, 21 March 2023
  • Powers are exceptional abilities that normal people ''do not'' have. The GM should carefully review all powers to make sure the ...r is intended for superhero games, where the primary antagonists are other people with super powers. If the game setting is such that the description "ordina
    134 KB (20,291 words) - 16:50, 19 April 2024
  • Communication permits the character to communicate with others in ways that people normally can't. Communication does not imply control: being able to speak w ...ficulty 15), while a city square with moving cars, bicycles, and dozens of people would require a frustrating Illusion task roll (task difficulty 18).
    168 KB (26,164 words) - 18:48, 14 April 2021
  • ...acters. The feel of the game has a great deal of influence on what kind of people the players will want to portray. Just as a comic-relief Sheriff of Notting ...ability and skill, enforce laws designed to protect the greatest number of people. Persons of exceptional intellect or strength are seen as threats to the we
    38 KB (6,518 words) - 15:12, 21 March 2023
  • ...Invisibility Ray as a bonus power, allowing you to make other things (and people) invisible at a distance. ...he assumed form, up to your Transformation power level. Turning into other people doesn't grant you their powers, however. For that, see Power Duplication (p
    63 KB (10,351 words) - 07:57, 10 November 2011
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    139 KB (21,644 words) - 19:24, 18 April 2022
  • ...warehousing for goods, as well as retail stores and entertainment for the people going from Point A to Point B. An average or better port will also be the h
    18 KB (3,065 words) - 16:37, 11 August 2016
  • Most people need to rest after eight hours of strenuous activity. If they do not, they
    33 KB (4,575 words) - 21:03, 7 November 2021
  • ...ject of ''Legacy'' is to create a story of adventure and passion; for most people, simple mathematics does not fulfill this goal. Successfully mastering a ne ...t an attempt to Stealth around, and decides to practice sneaking up behind people. Maybe the character succeeded beyond all expectations when she tried to Se
    116 KB (19,192 words) - 12:23, 21 March 2023
  • ..."4 minute mile" means running at about 24 km/h for four minutes. Not many people can do it, though some can run that fast or faster for much shorter periods
    26 KB (4,281 words) - 08:08, 4 July 2015
  • Most people need to rest after eight hours of strenuous activity. A character who goes * Outsider: Blueshift's unease around normal people is often taken as disdain.
    48 KB (7,371 words) - 12:00, 3 April 2024
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    205 KB (31,921 words) - 19:25, 18 April 2022
  • * '''Salvo (×)''' The spell affects multiple people within range simultaneously. Maximum number of targets equal to "Effect", b
    30 KB (4,589 words) - 12:01, 3 April 2024
  • Most people need to rest after eight hours of strenuous activity. If they do not, they * Outsider: Blueshift's unease around normal people is often taken as disdain.
    65 KB (9,622 words) - 18:38, 26 December 2021
  • ||People
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...fect on the simulated reality experienced through the Winternet. The other people who interact with the PCs in the Winternet are merely simulations, and so c ...f every cent a character spends. Counting pennies is not much fun for most people, and it certainly isn't the central theme of a good role-playing game. A mo
    132 KB (21,276 words) - 08:04, 24 March 2023
  • ...manoids, giving them a curious, loping gait. Mentally, they are an intense people and their society possesses a rigorous, complex caste system that governs a
    47 KB (7,684 words) - 16:37, 11 August 2016
  • ...ection known as the Burroughs Plague resulted in the deaths of hundreds of people in College Park and Beltsville, Maryland. The symptoms of the disease inclu
    107 KB (16,458 words) - 17:44, 14 April 2021
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