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  • ...ch as a close combat power requiring a Prowess test to hit a target. Other powers don't require tests; the power's level is just a measure of its effectivene ...culty (see p. XXX) for specific actions attempted by characters with their powers.
    63 KB (10,351 words) - 07:57, 10 November 2011
  • ==Fringe Powers== The role of fringe powers in the game is up to the GM. If you wish, they can be relatively common, at
    16 KB (2,808 words) - 08:23, 4 July 2015
  • ...ed by equipment or cybernetic implants. The GM should carefully review all powers to make sure they fit with the game being played. ...al power costs a number of character points equal to the current number of powers, plus one. For example, '''buying a fourth power costs 4 points'''.
    137 KB (20,386 words) - 11:56, 3 April 2024
  • ...welry are impossible for the typical man or woman on the street, but these powers are all within reach for a posthuman. Each power costs from one to three ch ...se villains that truly do have an exceptional amount of control over their powers and abilities. If the Game Moderator is concerned about a villain's ability
    168 KB (26,164 words) - 18:48, 14 April 2021
  • ...costs one character point. We suggest spending about 5 character points on powers. ...as "standard action" require a standard action to use, while "free action" powers can be used at any time, as often as the GM deems reasonable. See [[Bulletp
    205 KB (31,921 words) - 19:25, 18 April 2022
  • ...iously nonhuman should purchase at least one of the following supernatural powers: ==Powers==
    143 KB (21,669 words) - 11:54, 3 April 2024
  • ...of energy from one's jewelry are impossible for a normal human, but these powers are all within reach for a posthuman. ...proval. However, any new powers should be approximately as useful as these powers, in order to maintain a sense of fairness with other characters.
    141 KB (21,360 words) - 11:56, 3 April 2024
  • ...ies that normal people ''do not'' have. The GM should carefully review all powers to make sure they fit with the game being played. [[Kalos_Mechanism_4e_EN:Powers#Power_Boosts|Power boosts]] are added to this cost: '''each power boost cos
    134 KB (20,291 words) - 16:50, 19 April 2024
  • ...only in theory, while others are adventurous and seek to test their arcane powers in the "laboratory of the world". Most mages have the Occult skill, althoug ==Powers==
    149 KB (22,777 words) - 11:56, 3 April 2024
  • 147 bytes (22 words) - 08:40, 1 April 2022

Page text matches

  • #REDIRECT [[ZeroSpace_4e_EN:Powers]]
    36 bytes (5 words) - 19:55, 31 March 2022
  • #REDIRECT [[Rough Magic 4e EN:Powers]]
    38 bytes (6 words) - 17:50, 31 March 2022
  • #REDIRECT [[Warlords Of Kruhl 4e EN:Powers]]
    44 bytes (7 words) - 13:40, 2 April 2022
  • ;Fringe Powers : Powers not readily recognized as possible by the mundane world, including abilitie ;Psychic Pool : Represents how often a character can use psychic or fringe powers.
    2 KB (279 words) - 11:35, 3 July 2015
  • *[[ZeroSpace_4e_EN:Powers|Powers]]
    1 KB (190 words) - 10:10, 14 January 2023
  • *[[Bulletproof_Blues_4e_EN:Powers|Powers]]
    2 KB (220 words) - 10:02, 14 January 2023
  • *[[WaRP:Fringe Powers| Fringe Powers]]
    1 KB (182 words) - 13:32, 3 July 2015
  • *[[Icons:Powers| Powers]]
    2 KB (219 words) - 22:05, 13 June 2014
  • *[[Kalos_Mechanism_4e_EN:Powers|Powers]]
    2 KB (239 words) - 16:03, 7 April 2024
  • !colspan="2"|Powers
    687 bytes (68 words) - 08:40, 6 September 2011
  • *[[Bulletproof_Blues_2e_EN:Powers | Powers]]
    2 KB (307 words) - 16:23, 18 October 2017
  • *[[Bulletproof_Blues_3e_EN:Powers|Powers]]
    2 KB (312 words) - 14:42, 28 December 2021
  • ===Archenemy Powers=== An archenemy's powers should in some way reflect the powers of the hero they partner. There are two main ways to achieve this:
    7 KB (1,273 words) - 08:35, 6 September 2011
  • *[[Bulletproof_Blues_Basic_4e_EN:Powers|Powers]]
    3 KB (347 words) - 08:22, 28 March 2022
  • ...uggestions and optional rules for using Jazz with games where supernatural powers and creatures are real, but hidden.
    701 bytes (103 words) - 09:24, 7 June 2022
  • ...n this section to determine the hero's origin, abilities, specialties, and powers. Give your new hero a name, description, and background and you’re ready ...acter gains three bonus specialties, but two fewer powers (and may have no powers at all).
    16 KB (2,465 words) - 08:18, 6 September 2011
  • ==Fringe Powers== The role of fringe powers in the game is up to the GM. If you wish, they can be relatively common, at
    16 KB (2,808 words) - 08:23, 4 July 2015
  • ...hting ability, and general flexibility. Also see [[Bulletproof_Blues_3e_EN:Powers#Super-agility|Super-agility]], which allows a character to add their Power ...es_3e_EN:Powers#Super-running|Super-running]] or [[Bulletproof_Blues_3e_EN:Powers#Super-swimming|Super-swimming]] can move far faster than they could with th
    18 KB (2,453 words) - 09:27, 28 January 2022
  • *[[Rough_Magic_4e_EN:Powers|Supernaturals]]
    2 KB (221 words) - 10:06, 14 January 2023
  • ...for using Jazz with games featuring characters with extrasensory or mental powers.
    2 KB (210 words) - 09:21, 7 June 2022
  • ..., but not the same as, the Mind Shield power (see its description under '''Powers''' for details). ...ection) requiring ability tests of different sorts, particularly offensive powers using Prowess and Coordination for attacks. Each power is a separate specia
    9 KB (1,390 words) - 08:25, 6 September 2011
  • *[[Warlords_Of_Kruhl_4e_EN:Powers|Archetypes]]
    2 KB (256 words) - 10:09, 14 January 2023
  • ==Powers== ...om character to character. The heroes and villains in Icons typically have powers, but normal people, by definition, do not.
    10 KB (1,599 words) - 08:18, 6 September 2011
  • .... The better one's roll, the more effect the magic has. You can use fringe powers like those described above to represent free form magic. ...that many magicians use free-form magic, which works like standard fringe powers. Spell-casting proper, however, is very reliable.
    7 KB (1,198 words) - 08:24, 4 July 2015
  • ...rength and force of personality. When dealing with issues of will or using powers of the mind, this ability determines the outcome of the action. It influenc
    2 KB (277 words) - 08:22, 6 September 2011
  • ...hey are also sometimes taken over by villains with Mind Control or similar powers and turned against the heroes! ...ts a living metabolism or mind, including many Afflictions and most mental powers. They have no Willpower, but Stamina equal to twice their Strength instead.
    6 KB (742 words) - 08:36, 6 September 2011
  • ...he concepts of "aspects" originated with a homebrewed game called "Mystery Powers", which we played at Campaign Headquarters in Norfolk, VA in the 1980s.
    2 KB (358 words) - 11:55, 10 June 2022
  • Weapons which are based on unusual powers, such as smoke grenades (Darkness) and pacification rifles (Presence Drain ...(PL) rating of the armor. Conventional armor does not stack with defensive powers such as Damage Resistance and Force Field.
    21 KB (2,803 words) - 14:14, 30 December 2021
  • | class="alignleft"|[[ZeroSpace_4e_EN:Powers#Brawn_Drain|Brawn Drain]] | class="alignleft"|[[ZeroSpace_4e_EN:Powers#Dazzle|Dazzle]]
    20 KB (2,759 words) - 12:00, 3 April 2024
  • ...in your Icons game. They may be minions, pets, summoned by Animal Control powers, or potential models for characters with animal-like abilities. Abilities l
    3 KB (316 words) - 08:37, 6 September 2011
  • *'''Powers''' — are exceptional abilities that normal people do not have ...[[Kalos_Mechanism_4e_EN:Gifts|Gifts]], and [[Kalos_Mechanism_4e_EN:Powers|Powers]] chapters.
    15 KB (2,324 words) - 09:29, 17 April 2024
  • Most of the people in the Kalos Universe are ordinary humans without any powers. Feel free to adjust the attributes and skills listed to make them more app
    3 KB (365 words) - 17:57, 3 June 2022
  • ...[[ZeroSpace_3e_EN:Gifts|gifts]], or [[ZeroSpace_3e_EN:Occult_Orders|occult powers]], in which case we suggest spending at least 5 points on skills. | class="alignleft"|Axes, clubs, hand-to-hand powers, spears, swords, unarmed strikes
    19 KB (2,818 words) - 20:56, 7 November 2021
  • 1.5 to 2 meter tall furred humanoids w/Psi powers, simian features 1.5 to 2 meter tall furred humanoids w/Psi powers
    7 KB (982 words) - 16:38, 11 August 2016
  • ..._3e_EN:Aliens|alien traits]] and/or [[ZeroSpace_3e_EN:Occult_Orders|occult powers]]. ...racter's Power Level is reduced to zero, they can no longer use any occult powers or alien traits which depend on it. Power Level may not be reduced below ze
    15 KB (2,056 words) - 20:56, 7 November 2021
  • | class="alignleft"|Axes, clubs, hand-to-hand powers, spears, swords, unarmed strikes | class="alignleft"|Bows, crossbows, ranged powers, slings, spears, thrown weapons
    16 KB (2,465 words) - 17:25, 15 December 2021
  • ...6_Powers_cover.jpg|200px|link=http://www.drivethrurpg.com/product/57439/D6-POWERS-Revised-and-Expanded?affiliate_id=43463]] ...rpg.com/product/57439/D6-POWERS-Revised-and-Expanded?affiliate_id=43463 D6 Powers]
    8 KB (1,192 words) - 21:41, 13 January 2023
  • ...roll a die to see how many shots it contains. (If you have several fringe powers, you can roll the die once for each and take the highest roll.) GM rules fo ...n escapee from an experimental mental illness treatment that has given you powers that you don't even know much about yet. In that case, tell your GM that yo
    19 KB (3,238 words) - 06:55, 4 July 2015
  • | class="alignleft"|Axes, clubs, hand-to-hand powers, spears, swords, unarmed strikes | class="alignleft"|Bows, crossbows, pistols, ranged powers, rifles, shotguns, thrown weapons
    18 KB (2,639 words) - 17:24, 15 December 2021
  • ...haracter apart from normal people? (see the [[Kalos_Mechanism_4e_EN:Powers|Powers]] chapter) ...of these character points, and then spends them to buy skills, gifts, and powers.
    34 KB (5,082 words) - 09:33, 17 April 2024
  • | class="alignleft"|Axes, clubs, hand-to-hand powers, spears, swords, unarmed strikes | class="alignleft"|Bows, crossbows, pistols, ranged powers, rifles, shotguns, thrown weapons
    18 KB (2,762 words) - 17:23, 15 December 2021
  • ...ch as a close combat power requiring a Prowess test to hit a target. Other powers don't require tests; the power's level is just a measure of its effectivene ...culty (see p. XXX) for specific actions attempted by characters with their powers.
    63 KB (10,351 words) - 07:57, 10 November 2011
  • ! class="aligncenter" | Powers If you are given dots for Powers, you might be able (with the GM's permission) to trade one level of Power L
    74 KB (11,164 words) - 09:53, 7 June 2022
  • ...r are agreeable, feel free to make it up! Use the existing specialties and powers as guidelines and examples and write up what the new trait does, assign a l ...its in Icons are mostly suggestions. You can allow players to call certain powers by different names and to give them different "special effects" describing
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...nism_4e_EN:Skills#Athletics|Athletics]] and [[Kalos_Mechanism_4e_EN:Powers|Powers]]. ...bat''', and they are obvious to anyone who has Mental Resistance or mental powers, but they are usually invisible to everyone else. Damage Resistance is not
    30 KB (4,777 words) - 21:39, 20 April 2024
  • ...ot far behind, and the adventures of brightly-clad characters with strange powers has been one of the most enduring sub-genres of roleplaying games throughou
    6 KB (976 words) - 08:20, 6 September 2011
  • *These are not just the powers that a person wields, these are the basic underpinnings for the Reality tha *These are the powers that define all of Reality. Everything, everywhere in The Multiverse is bas
    10 KB (1,740 words) - 17:58, 10 May 2022
  • ...ies that normal people ''do not'' have. The GM should carefully review all powers to make sure they fit with the game being played. [[Kalos_Mechanism_4e_EN:Powers#Power_Boosts|Power boosts]] are added to this cost: '''each power boost cos
    134 KB (20,291 words) - 16:50, 19 April 2024
  • ==Occult Powers== ...e_3e_EN:Aliens|alien traits]], [[ZeroSpace_3e_EN:Gifts|gifts]], and occult powers.
    47 KB (7,513 words) - 21:01, 7 November 2021
  • ...game by giving each character a single power level, and have all of their powers follow suit. So we did. :normal ground movement based on the character's attributes or powers; requires a move action
    21 KB (3,233 words) - 13:27, 14 April 2021
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