Talk:Bulletproof Blues 3e EN:Contents: Difference between revisions

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(Created page with "==Changes== ===Prowess=== Removed. Absorbed into Brawn. ===Accuracy=== Removed. Absorbed into Agility. ===Brawn=== Used for attack value in hand-to-hand combat. ===Agil...")
 
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Removed. Absorbed into Agility.
Removed. Absorbed into Agility.
===Willpower===
Changed to Will.


===Brawn===
===Brawn===
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Used for attack value in ranged combat.
Used for attack value in ranged combat.
===Will===
Changed from Willpower.


==Complications==
==Complications==

Revision as of 04:24, 19 October 2017

Changes

Prowess

Removed. Absorbed into Brawn.

Accuracy

Removed. Absorbed into Agility.

Willpower

Changed to Will.

Brawn

Used for attack value in hand-to-hand combat.

Agility

Used for attack value in ranged combat.

Will

Changed from Willpower.

Complications

Musclebound

The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session.