Talk:ZeroSpace: Difference between revisions

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==To Do==


*Brief description. Attack value. Defense value. Range.
*Longer description.
*How to break out of it.
*What happens if the target hasn't broken out of it.
Replace Will with Will and/or Power.
Replace +1 and + 1 with + Power.
Drop "task" from "task roll".
Replace "equal to the rank of the " with "equal to the".
Add attribute examples for areas of expertise that are exceptions.
Mix up the target number calculations so they aren't always 14.
Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?
==Done==
Exploding damage: how is damage determined?
Falling damage: how is damage determined?
revise Esoteric Power entries to specifically mention their range
Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)
Find and remove run/sprint penalties
Replace staggered with [[ZeroSpace:Actions#Endurance_And_Recovery|exhausted]]
Remove attack penalty while running or sprinting
Remove "under no pressure" limitation from take the average and take the max
Update references to block and dodge
Remove references to coordinating attacks; redirect to combining attacks
Update references to combining attacks
Remove/update references to protection rolls
Move Underwater Combat from a skill to an advantage, and update links
Move Zero-G Combat from a skill to an advantage, and update links
Replace Prowess with Brawn
Replace Accuracy with Agility
Brawn vs. Brawn for hand-to-hand
Agility vs. Agility for ranged
Lightning Strike for Agility vs. hand-to-hand
Elusive for hand-to-hand vs. Agility
Resilient for ranged vs. Brawn
Look up references to Elusive, and possibly add a reference to Resilient
For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3)
All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute")
Check phrasing for explosion damage and fire damage
Check fire damage
Make explosions bigger?
Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)"
Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)"
Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).
Note the difference between astrogation and orbital mechanics.

Latest revision as of 21:23, 22 November 2018