VERS:Other Attributes: Difference between revisions
Eternalsage (talk | contribs) (Created page with "While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre. == Size == Size approximates how lar...") |
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== Size == | == Size == | ||
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Size approximates how large or small something is. It’s not a precise method of measurement but instead a rough guide for making estimations. While Size ranks primarily measure the volume of an object, for simplicity a GM should estimate based on height of bipedal creatures or the length for quadrupedal creatures. | |||
Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match. |
Revision as of 16:12, 23 July 2019
While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre.
Size
Size Example Chart | ||
---|---|---|
Rank | Height/Length | Example |
-10 | 21 mm | A large insect |
-9 | 42 mm | |
-8 | 84 mm | |
-7 | 1.68 cm | |
-6 | 3.16 cm | |
-5 | 6.25 cm | A mouse |
-4 | 12.5 cm | A kitten |
-3 | 25 cm | A puppy |
-2 | 50 cm | A house cat |
-1 | 1 m | A child or large dog |
0 | 2 m | An adult human |
1 | 4 m | A horse, a giant |
2 | 8 m | A young dragon |
3 | 16 m | An ancient dragon |
4 | 32 m | A sea serpent |
Size approximates how large or small something is. It’s not a precise method of measurement but instead a rough guide for making estimations. While Size ranks primarily measure the volume of an object, for simplicity a GM should estimate based on height of bipedal creatures or the length for quadrupedal creatures.
Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match.