Jazz 3e EN:JazzSupers: Difference between revisions
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|- class="h1row" | |- class="h1row" | ||
! class="aligncenter" |Column 1 | ! class="aligncenter" |Column 1 | ||
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| class="alignleft" |Acrobatic | | class="alignleft" |Acrobatic | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Alien | | class="alignleft" |Alien | ||
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| class="alignleft" |Armored | | class="alignleft" |Armored | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Brilliant | | class="alignleft" |Brilliant | ||
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| class="alignleft" |Fearless | | class="alignleft" |Fearless | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Flying | | class="alignleft" |Flying | ||
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| class="alignleft" |Gorgeous | | class="alignleft" |Gorgeous | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Indestructible | | class="alignleft" |Indestructible | ||
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| class="alignleft" |Massive | | class="alignleft" |Massive | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Mystic | | class="alignleft" |Mystic | ||
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| class="alignleft" |Robotic | | class="alignleft" |Robotic | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Super-strong | | class="alignleft" |Super-strong | ||
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| class="alignleft" |Wealthy | | class="alignleft" |Wealthy | ||
|- class="oddrow" | |- class="oddrow" | ||
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! class="aligncenter" |Column 2 | ! class="aligncenter" |Column 2 | ||
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| class="alignleft" |Acrobat | | class="alignleft" |Acrobat | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Avatar | | class="alignleft" |Avatar | ||
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| class="alignleft" |Biological weapon | | class="alignleft" |Biological weapon | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Demigod | | class="alignleft" |Demigod | ||
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| class="alignleft" |Electrokinetic | | class="alignleft" |Electrokinetic | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Gadgeteer | | class="alignleft" |Gadgeteer | ||
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| class="alignleft" |Living flame | | class="alignleft" |Living flame | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Martial artist | | class="alignleft" |Martial artist | ||
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| class="alignleft" |Psychic | | class="alignleft" |Psychic | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Shapeshifter | | class="alignleft" |Shapeshifter | ||
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| class="alignleft" |Sorcerer | | class="alignleft" |Sorcerer | ||
|- class="oddrow" | |- class="oddrow" | ||
| class="alignleft" |Speedster | | class="alignleft" |Speedster | ||
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| class="alignleft" |Super-soldier | | class="alignleft" |Super-soldier | ||
|- class="oddrow" | |- class="oddrow" |
Revision as of 13:38, 14 April 2021
JazzSupers is a genre module for Jazz. JazzCore is required.
Introduction
JazzSupers provides suggestions and optional rules for using Jazz with superhero games. A few rare individuals have power beyond those of ordinary mortals, or perhaps they are just more motivated to live up to the potential that all humans have. In either case, superhero games are typically concerned with the conflicts between those who would use their extraordinary abilities to help their fellow man, and those who would use their great power to prey on those weaker or simply less ruthless than themselves.
Genre conventions
Typical aspects
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).
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