Jazz 3e EN:JazzSupers: Difference between revisions

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|- class="h1row"
|- class="h1row"
! class="aligncenter" |Column 1
! class="aligncenter" |Column 1
|-  
|- class="evenrow"
| class="alignleft" |Acrobatic
| class="alignleft" |Acrobatic
|-  
|- class="oddrow"
| class="alignleft" |Alien
| class="alignleft" |Alien
|-  
|- class="evenrow"
| class="alignleft" |Armored
| class="alignleft" |Armored
|-  
|- class="oddrow"
| class="alignleft" |Brilliant
| class="alignleft" |Brilliant
|-  
|- class="evenrow"
| class="alignleft" |Fearless
| class="alignleft" |Fearless
|-  
|- class="oddrow"
| class="alignleft" |Flying
| class="alignleft" |Flying
|-  
|- class="evenrow"
| class="alignleft" |Gorgeous
| class="alignleft" |Gorgeous
|-  
|- class="oddrow"
| class="alignleft" |Indestructible
| class="alignleft" |Indestructible
|-  
|- class="evenrow"
| class="alignleft" |Massive
| class="alignleft" |Massive
|-  
|- class="oddrow"
| class="alignleft" |Mystic
| class="alignleft" |Mystic
|-  
|- class="evenrow"
| class="alignleft" |Robotic
| class="alignleft" |Robotic
|-  
|- class="oddrow"
| class="alignleft" |Super-strong
| class="alignleft" |Super-strong
|-  
|- class="evenrow"
| class="alignleft" |Wealthy
| class="alignleft" |Wealthy
|-  
|- class="oddrow"
| class="alignleft" |Web-spinning
| class="alignleft" |Web-spinning
|}
|}
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|- class="h1row"
|- class="h1row"
! class="aligncenter" |Column 2
! class="aligncenter" |Column 2
|-  
|- class="evenrow"
| class="alignleft" |Acrobat
| class="alignleft" |Acrobat
|-  
|- class="oddrow"
| class="alignleft" |Avatar
| class="alignleft" |Avatar
|-  
|- class="evenrow"
| class="alignleft" |Biological weapon
| class="alignleft" |Biological weapon
|-  
|- class="oddrow"
| class="alignleft" |Demigod
| class="alignleft" |Demigod
|-  
|- class="evenrow"
| class="alignleft" |Electrokinetic
| class="alignleft" |Electrokinetic
|-  
|- class="oddrow"
| class="alignleft" |Gadgeteer
| class="alignleft" |Gadgeteer
|-  
|- class="evenrow"
| class="alignleft" |Living flame
| class="alignleft" |Living flame
|-  
|- class="oddrow"
| class="alignleft" |Martial artist
| class="alignleft" |Martial artist
|-  
|- class="evenrow"
| class="alignleft" |Psychic
| class="alignleft" |Psychic
|-  
|- class="oddrow"
| class="alignleft" |Shapeshifter
| class="alignleft" |Shapeshifter
|-  
|- class="evenrow"
| class="alignleft" |Sorcerer
| class="alignleft" |Sorcerer
|-  
|- class="oddrow"
| class="alignleft" |Speedster
| class="alignleft" |Speedster
|-  
|- class="evenrow"
| class="alignleft" |Super-soldier
| class="alignleft" |Super-soldier
|-  
|- class="oddrow"
| class="alignleft" |Vigilante
| class="alignleft" |Vigilante
|}
|}
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[[Category:Jazz]]
[[Category:Jazz 3.0]]
[[Category:Genres]]
[[Category:Genres]]

Revision as of 20:43, 14 October 2011

JazzSupers

JazzSupers is a genre module for Jazz. JazzCore is required.

Introduction

JazzSupers provides suggestions and optional rules for using Jazz with superhero games. A few rare individuals have power beyond those of ordinary mortals, or perhaps they are just more motivated to live up to the potential that all humans have. In either case, superhero games are typically concerned with the conflicts between those who would use their extraordinary abilities to help their fellow man, and those who would use their great power to prey on those weaker or simply less ruthless than themselves.

Genre conventions

Typical descriptors

For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).

Table: Descriptors
Column 1
Acrobatic
Alien
Armored
Brilliant
Fearless
Flying
Gorgeous
Indestructible
Massive
Mystic
Robotic
Super-strong
Wealthy
Web-spinning
Column 2
Acrobat
Avatar
Biological weapon
Demigod
Electrokinetic
Gadgeteer
Living flame
Martial artist
Psychic
Shapeshifter
Sorcerer
Speedster
Super-soldier
Vigilante


Note that these super abilities are fringe descriptors, and cost twice as much as regular descriptors.

Typical flaws

Equipment