ZeroSpace 3e EN:Equipment: Difference between revisions

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<blockquote>
{{TOC right}}
====SIDEBAR: How Heavy Is It?====
Nothing physically prevents a character in ''Bulletproof Blues'' from carrying weapons and driving vehicles: there is no character point cost associated with ordinary weaponry and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. Additionally, ordinary equipment requires all of the same maintenance and care that such equipment requires in the real world, unlike equipment purchased with character points.


{| cellpadding="4" cellspacing="1"
For example, a character whose Blast 3 is a pistol, and who has paid character points for that power, is rarely inconvenienced by trivial matters such as a failure to feed or a stovepipe jam, and the player would probably earn a plot point if such a failure occurred. For a character whose pistol was purchased at a local gun shop (and not purchased with character points), such equipment failures are relatively common and do not grant the player a plot point.
|+Table: Item weights
|- class="h1row"
! class="alignleft"|Item
! class="aligncenter"|Mass
! class="aligncenter"|Brawn Rank (to lift)
|- class="oddrow"
| class="alignleft"|hawksbill sea turtle, large dog, slender adult
| class="alignright"|100 lbs
| class="aligncenter"|1
|- class="evenrow"
| class="alignleft"|typical adult, small floor safe
| class="alignright"|200 lbs
| class="aligncenter"|2
|- class="oddrow"
| class="alignleft"|heavy adult, refrigerator
| class="alignright"|300 lbs
| class="aligncenter"|3
|- class="evenrow"
| class="alignleft"|gun safe, racing motorcycle
| class="alignright"|400 lbs
| class="aligncenter"|3
|- class="oddrow"
| class="alignleft"|dolphin, lion
| class="alignright"|500 lbs
| class="aligncenter"|4
|- class="evenrow"
| class="alignleft"|tiger, motorcycle, medium floor safe, a Twinkie 35 feet long
| class="alignright"|600 lbs
| class="aligncenter"|4
|- class="oddrow"
| class="alignleft"|grizzly bear, touring motorcycle
| class="alignright"|900 lbs
| class="aligncenter"|4
|- class="evenrow"
| class="alignleft"|cow, horse, sailboat
| class="alignright"|1,300 lbs
| class="aligncenter"|5
|- class="oddrow"
| class="alignleft"|small civilian helicopter
| class="alignright"|1,500 lbs
| class="aligncenter"|5
|- class="evenrow"
| class="alignleft"|compact car
| class="alignright"|2,000 lbs
| class="aligncenter"|5
|- class="oddrow"
| class="alignleft"|medium missile
| class="alignright"|2,500 lbs
| class="aligncenter"|5
|- class="evenrow"
| class="alignleft"|hippopotamus, full size car
| class="alignright"|2 tons
| class="aligncenter"|5
|- class="oddrow"
| class="alignleft"|Humvee, small military helicopter
| class="alignright"|3 tons
| class="aligncenter"|6
|- class="evenrow"
| class="alignleft"|armored Humvee
| class="alignright"|4.5 tons
| class="aligncenter"|6
|- class="oddrow"
| class="alignleft"|elephant, empty dump truck
| class="alignright"|6 tons
| class="aligncenter"|6
|- class="evenrow"
| class="alignleft"|light jet fighter plane
| class="alignright"|8 tons
| class="aligncenter"|7
|- class="oddrow"
| class="alignleft"|empty tractor-trailer, large military helicopter
| class="alignright"|10 tons
| class="aligncenter"|7
|- class="evenrow"
| class="alignleft"|jet fighter plane
| class="alignright"|15 tons
| class="aligncenter"|7
|- class="oddrow"
| class="alignleft"|Polaris missile, international marijuana shipment
| class="alignright"|20 tons
| class="aligncenter"|7
|- class="evenrow"
| class="alignleft"|loaded dump truck
| class="alignright"|25 tons
| class="aligncenter"|7
|- class="oddrow"
| class="alignleft"|private jet plane, empty train car
| class="alignright"|30 tons
| class="aligncenter"|7
|- class="evenrow"
| class="alignleft"|loaded tractor-trailer, empty C-130 cargo plane
| class="alignright"|40 tons
| class="aligncenter"|8
|- class="oddrow"
| class="alignleft"|Easter Island stone head, bank vault, loaded tanker truck
| class="alignright"|50 tons
| class="aligncenter"|8
|- class="evenrow"
| class="alignleft"|M1 Abrams tank, Trident missile, suburban house
| class="alignright"|60 tons
| class="aligncenter"|8
|- class="oddrow"
| class="alignleft"|loaded C-130 cargo plane
| class="alignright"|85 tons
| class="aligncenter"|8
|- class="evenrow"
| class="alignleft"|blue whale
| class="alignright"|100 tons
| class="aligncenter"|8
|- class="oddrow"
| class="alignleft"|loaded train car
| class="alignright"|140 tons
| class="aligncenter"|9
|- class="evenrow"
| class="alignleft"|locomotive, fishing trawler
| class="alignright"|200 tons
| class="aligncenter"|9
|- class="oddrow"
| class="alignleft"|empty 747 passenger plane
| class="alignright"|300 tons
| class="aligncenter"|9
|- class="evenrow"
| class="alignleft"|typical train
| class="alignright"|400 tons
| class="aligncenter"|9
|- class="oddrow"
| class="alignleft"|loaded 747 passenger plane
| class="alignright"|450 tons
| class="aligncenter"|10
|- class="evenrow"
| class="alignleft"|Space Shuttle
| class="alignright"|2,200 tons
| class="aligncenter"|10
|- class="oddrow"
| class="alignleft"|passenger train, Coast Guard cutter
| class="alignright"|3,000 tons
| class="aligncenter"|11
|- class="evenrow"
| class="alignleft"|Saturn V rocket
| class="alignright"|3,300 tons
| class="aligncenter"|11
|- class="oddrow"
| class="alignleft"|Eiffel Tower
| class="alignright"|7,000 tons
| class="aligncenter"|11
|- class="evenrow"
| class="alignleft"|freight train
| class="alignright"|8,000 tons
| class="aligncenter"|11
|- class="oddrow"
| class="alignleft"|destroyer, nuclear submarine
| class="alignright"|9,000 tons
| class="aligncenter"|11
|- class="evenrow"
| class="alignleft"|10 story building
| class="alignright"|10,000 tons
| class="aligncenter"|11
|- class="oddrow"
| class="alignleft"|Brooklyn Bridge
| class="alignright"|15,000 tons
| class="aligncenter"|12
|- class="evenrow"
| class="alignleft"|long frieght train
| class="alignright"|16,000 tons
| class="aligncenter"|12
|- class="oddrow"
| class="alignleft"|large nuclear submarine
| class="alignright"|20,000 tons
| class="aligncenter"|12
|- class="evenrow"
| class="alignleft"|aircraft carrier
| class="alignright"|90,000 tons
| class="aligncenter"|12
|- class="oddrow"
| class="alignleft"|loaded tanker ship
| class="alignright"|120,000 tons
| class="aligncenter"|13
|- class="evenrow"
| class="alignleft"|cruise ship
| class="alignright"|140,000 tons
| class="aligncenter"|13
|- class="oddrow"
| class="alignleft"|loaded large tanker ship, large office building
| class="alignright"|200,000 tons
| class="aligncenter"|13
|- class="evenrow"
| class="alignleft"|Empire State Building, empty Ultra Large Crude Carrier
| class="alignright"|400,000 tons
| class="aligncenter"|13
|- class="oddrow"
| class="alignleft"|Ben Franklin Bridge, loaded Ultra Large Crude Carrier
| class="alignright"|700,000 tons
| class="aligncenter"|13
|- class="evenrow"
| class="alignleft"|Golden Gate Bridge
| class="alignright"|900,000 tons
| class="aligncenter"|13
|- class="oddrow"
| class="alignleft"|enormous skyscraper
| class="alignright"|1,000,000 tons
| class="aligncenter"|13
|- class="evenrow"
| class="alignleft"|Great Pyramid of Giza
| class="alignright"|6,000,000 tons
| class="aligncenter"|14
|- class="oddrow"
| class="alignleft"|Mount Everest
| class="alignright"|180,000,000,000 tons
| class="aligncenter"|--
|}
</blockquote>


<blockquote>
==Armor==


====SIDEBAR: How Fast Is It?====
*Light Tactical Vest: Invulnerability 1
*Tactical Vest Armor: Invulnerability 2
*Heavy Tactical Vest: Invulnerability 3


{| cellpadding="4" cellspacing="1"
==Melee Weapons==
|+Table: Item speeds
 
|- class="h1row"
Hand-to-hand weapons such as clubs and knives have a damage rating equal to the rank of the weapon or the character's Brawn rank + 1, whichever is greater. A knife with damage rating 1 wielded by a character with rank 2 Brawn would have an effective damage rating of 3. Using a weapon allows a character with Brawn of 3 or less to inflict normal damage rather than stunning damage.
! class="alignleft"|Item
 
! class="aligncenter"|Speed
Using extraordinary amounts of Brawn with an ordinary melee weapon may damage the weapon. If the character's Brawn is greater than the rank of the weapon + 3, it's likely that the weapon will be destroyed when it is used. For example, a character with Brawn 4 can use a wooden chair (Strike rank 1) as a melee weapon, but the chair would be smashed to pieces after the first such attack. Similarly, the blade of a two-handed great axe (Strike rank 4) would be twisted into scrap metal after being wielded a few times by a character with Brawn 8.
! class="aligncenter"|Agility Rank
 
|- class="oddrow"
*Club: Strike 1
| class="alignleft"|avg human running
*Knife: Strike 1
| class="alignright"|12 mph
*Spear: Strike 1
| class="aligncenter"|2
*Staff: Strike 1
|- class="evenrow"
*Whip: Strike 1
| class="alignleft"|max human running
 
| class="alignright"|27 mph
*Hatchet: Strike 2
| class="aligncenter"|4
*Sword: Strike 2
|- class="oddrow"
*Crowbar: Strike 2 (two handed)
| class="alignleft"|fast submarine
*Stun Baton: Strike 2, Stunning
| class="alignright"|50 mph
 
| class="aligncenter"|8
*Axe: Strike 3
|- class="evenrow"
*Great Sword: Strike 3 (two handed)
| class="alignleft"|fast bird, cheetah, sailfish
 
| class="alignright"|75 mph
*Chainsaw: Strike 4 (two handed)
| class="aligncenter"|11
*Great Axe: Strike 4 (two handed)
|- class="oddrow"
 
| class="alignleft"|fast car
==Ranged Weapons==
| class="alignright"|200 mph
 
| class="aligncenter"|--
===Bows===
|- class="evenrow"
 
| class="alignleft"|fast helicopter
*Longbow: Blast 2
| class="alignright"|250 mph
*Crossbow: Blast 3
| class="aligncenter"|--
*Hunting Bow: Blast 3
|- class="oddrow"
 
| class="alignleft"|F5 tornado wind
===Pistols===
| class="alignright"|300 mph
 
| class="aligncenter"|--
*Light Pistol: Blast 2
|- class="evenrow"
*Target Pistol: Blast 2, +1 Accuracy
| class="alignleft"|terminal velocity
*Pistol: Blast 3
| class="alignright"|327 mph
*Heavy Pistol: Blast 3
| class="aligncenter"|--
*Submachine Gun: Blast 3, +1 Accuracy (fires multiple rounds at target)
|- class="oddrow"
*Nausea-inducing Pistol: Agility Drain 2, Ranged (uses radio frequencies to affect a target's hearing and equilibrium)
| class="alignleft"|bullet train
*Speech-suppression Pistol: Blindness (vs. speech) 2 (uses a time-delayed echo to interrupt target's ability to form coherent sentences)
| class="alignright"|350 mph
 
| class="aligncenter"|--
===Rifles===
|- class="evenrow"
 
| class="alignleft"|airplane
*Assault Rifle: Blast 3, +1 Accuracy (fires multiple rounds at target)
| class="alignright"|500 mph
*Shotgun: Blast 3, +1 Accuracy
| class="aligncenter"|--
*Military Rifle: Blast 4
|- class="oddrow"
*Hunting Rifle: Blast 4, +1 Accuracy (with properly calibrated scope)
| class="alignleft"|pistol bullet
*Machine Gun: Blast 4, +1 Accuracy (fires multiple rounds at target)
| class="alignright"|680 mph
*Sniper Rifle: Blast 4, +1 Accuracy, Penetrating (single shot)
| class="aligncenter"|--
*Heat Rifle: Blast 4, Stunning (uses microwaves to cause pain to target)
|- class="evenrow"
*Heavy Machine Gun: Blast 5, +1 Accuracy (fires multiple rounds at target)
| class="alignleft"|sound
*Pacification Rifle: Willpower Drain 3, Ranged (uses electromagnetic radiation to affect a target's central nervous system)
| class="alignright"|761 mph
 
| class="aligncenter"|--
===Other===
|- class="oddrow"
 
| class="alignleft"|supersonic airplane
*Pepper Spray: Blast 1 + Blindness 2 (poison)
| class="alignright"|1,200 mph
*Taser: Blast 2, Stunning
| class="aligncenter"|--
*M14 Incendiary Grenade: Blast 4, Exploding, Penetrating (incendiary)
|- class="evenrow"
*M67 Fragmentation Grenade: Blast 5, Exploding
| class="alignleft"|rifle bullet
*M7A2 CS Gas Grenade: Blast 5 + Blindness 5, Exploding (poison)
| class="alignright"|1,900 mph
*Mk 141 Stun Grenade: Blast 5, Exploding, Stunning
| class="aligncenter"|--
*Knockout Gas Grenade: Blast 8, Exploding, Stunning (poison)
|- class="oddrow"
*M18 Smoke Grenade: Blindness 2, Exploding (lasts 10 rounds)
| class="alignleft"|superjet
*M84 "Flash-Bang" Grenade: Blindness 4 + Blindness (vs. hearing) 4, Exploding
| class="alignright"|6,000 mph
*Flamethrower: Blast 6, Exploding
| class="aligncenter"|--
*M72 LAW Rocket Launcher: Blast 8 (single shot)
|- class="evenrow"
*Light Artillery: Blast 8
| class="alignleft"|escape velocity
*Heavy Artillery: Blast 10, Exploding
| class="alignright"|25,000 mph
*Heat Cannon: Blast 4, Stunning, Exploding (uses microwaves to cause pain to target)
| class="aligncenter"|--
*Pacification Cannon: Willpower Drain 3, Ranged, Exploding (uses electromagnetic radiation to affect a target's central nervous system)
|- class="oddrow"
 
| class="alignleft"|rocket
==Tools==
| class="alignright"|30,000 mph
 
| class="aligncenter"|--
*Binoculars
|- class="evenrow"
*Camcorder
| class="alignleft"|solar winds
*Cell Phone
| class="alignright"|300,000 mph
*Commlink
| class="aligncenter"|--
*Computer
|- class="oddrow"
*Covert Surveillance Device
| class="alignleft"|interplanetary speeds
*Covert Tracking Device
| class="alignright"|3,000,000 mph
*Digital Camera
| class="aligncenter"|--
*Digital Recorder
|- class="evenrow"
*Fire Extinguisher
| class="alignleft"|light
*Flashlight
| class="alignright"|670,616,629 mph
*Gas Mask
| class="aligncenter"|--
*GPS
|}
*Handcuffs: Invulnerability 3, Endurance 1
</blockquote>
*Laptop
*Lockpick Gun
*Mini-flashlight
*Multi-tool
*Nightvision Goggles
*Parabolic Microphone
*Radio
*Smartphone
*Tablet
*Zip Ties: Invulnerability 1, Endurance 1
 
==Vehicles==
 
[[File:Wisp_Starfighter.jpg|right|thumb|Wisp Starfighter]]
 
A character with a special vehicle should usually buy it using a power, such as Flight. However, any character with the appropriate background could conceivably own and drive ordinary vehicles. As with weapons, ordinary vehicles are unreliable and require periodic maintenance.
 
===Air===
 
*Corporate Jet: Invulnerability 2, Endurance 1, top speed 500 mph
*Private Plane: Invulnerability 2, Endurance 1, top speed 260 mph
*Military Jet: Invulnerability 2, Endurance 2, top speed 1,000 mph
*Passenger Jet: Invulnerability 2, Endurance 2, top speed 500 mph
*Dirigible: Invulnerability 0, Endurance 1, top speed 80 mph
*Civilian Helicopter: Invulnerability 1, Endurance 1, top speed 160 mph
*Military Helicopter: Invulnerability 4, Endurance 2, top speed 300 mph
 
===Street===
 
*Mini: Invulnerability 1, Endurance 1, top speed 100 mph
*Sports Car: Invulnerability 1, Endurance 1, top speed 160 mph
*Bus: Invulnerability 2, Endurance 2, top speed 75 mph
*Police Car: Invulnerability 2, Endurance 2, top speed 140 mph
*Recreational Vehicle: Invulnerability 2, Endurance 2, top speed 80 mph
*Sedan: Invulnerability 1, Endurance 3, top speed 130 mph
*Surveillance Van: Invulnerability 2, Endurance 2, top speed 110 mph
*Fire Truck: Invulnerability 2, Endurance 3, top speed 80 mph
*Minivan: Invulnerability 3, Endurance 3, top speed 120 mph
*Truck Tractor: Invulnerability 3, Endurance 4, top speed 100 mph
*SWAT Van: Invulnerability 4, Endurance 5, top speed 110 mph
*Armored Car: Invulnerability 5, Endurance 5, top speed 65 mph
*Security Limo: Invulnerability 5, Endurance 5, top speed 110 mph
 
===Off-road===
 
*Motorcycle: Invulnerability 1, Endurance 1, top speed 160 mph
*Pickup Truck: Invulnerability 2, Endurance 3, top speed 110 mph
*Bulldozer: Invulnerability 2, Endurance 4, top speed 7 mph
*Heavy Truck: Invulnerability 3, Endurance 4, top speed 100 mph
*Snow Cat: Invulnerability 5, Endurance 2, top speed 25 mph
*Snowmobile: Invulnerability 5, Endurance 2, top speed 100 mph
*Main Battle Tank: Invulnerability 5, Endurance 6, top speed 45 mph
 
===Water===
 
*Jet Ski: Invulnerability 1, Endurance 3, top speed 30 mph
*Fishing Boat: Invulnerability 1, Endurance 2, top speed 25 mph
*Patrol Boat: Invulnerability 2, Endurance 4, top speed 45 mph
*Go-fast Boat: Invulnerability 1, Endurance 2, top speed 95 mph
*Battleship: Invulnerability 4, Endurance 5, top speed 40 mph
*Destroyer: Invulnerability 4, Endurance 5, top speed 50 mph
*Aircraft Carrier: Invulnerability 4, Endurance 4, top speed 40 mph
 
 
[[Category:Equipment]]
[[Category:Bulletproof Blues]]

Revision as of 16:43, 2 September 2015

Nothing physically prevents a character in Bulletproof Blues from carrying weapons and driving vehicles: there is no character point cost associated with ordinary weaponry and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. Additionally, ordinary equipment requires all of the same maintenance and care that such equipment requires in the real world, unlike equipment purchased with character points.

For example, a character whose Blast 3 is a pistol, and who has paid character points for that power, is rarely inconvenienced by trivial matters such as a failure to feed or a stovepipe jam, and the player would probably earn a plot point if such a failure occurred. For a character whose pistol was purchased at a local gun shop (and not purchased with character points), such equipment failures are relatively common and do not grant the player a plot point.

Armor

  • Light Tactical Vest: Invulnerability 1
  • Tactical Vest Armor: Invulnerability 2
  • Heavy Tactical Vest: Invulnerability 3

Melee Weapons

Hand-to-hand weapons such as clubs and knives have a damage rating equal to the rank of the weapon or the character's Brawn rank + 1, whichever is greater. A knife with damage rating 1 wielded by a character with rank 2 Brawn would have an effective damage rating of 3. Using a weapon allows a character with Brawn of 3 or less to inflict normal damage rather than stunning damage.

Using extraordinary amounts of Brawn with an ordinary melee weapon may damage the weapon. If the character's Brawn is greater than the rank of the weapon + 3, it's likely that the weapon will be destroyed when it is used. For example, a character with Brawn 4 can use a wooden chair (Strike rank 1) as a melee weapon, but the chair would be smashed to pieces after the first such attack. Similarly, the blade of a two-handed great axe (Strike rank 4) would be twisted into scrap metal after being wielded a few times by a character with Brawn 8.

  • Club: Strike 1
  • Knife: Strike 1
  • Spear: Strike 1
  • Staff: Strike 1
  • Whip: Strike 1
  • Hatchet: Strike 2
  • Sword: Strike 2
  • Crowbar: Strike 2 (two handed)
  • Stun Baton: Strike 2, Stunning
  • Axe: Strike 3
  • Great Sword: Strike 3 (two handed)
  • Chainsaw: Strike 4 (two handed)
  • Great Axe: Strike 4 (two handed)

Ranged Weapons

Bows

  • Longbow: Blast 2
  • Crossbow: Blast 3
  • Hunting Bow: Blast 3

Pistols

  • Light Pistol: Blast 2
  • Target Pistol: Blast 2, +1 Accuracy
  • Pistol: Blast 3
  • Heavy Pistol: Blast 3
  • Submachine Gun: Blast 3, +1 Accuracy (fires multiple rounds at target)
  • Nausea-inducing Pistol: Agility Drain 2, Ranged (uses radio frequencies to affect a target's hearing and equilibrium)
  • Speech-suppression Pistol: Blindness (vs. speech) 2 (uses a time-delayed echo to interrupt target's ability to form coherent sentences)

Rifles

  • Assault Rifle: Blast 3, +1 Accuracy (fires multiple rounds at target)
  • Shotgun: Blast 3, +1 Accuracy
  • Military Rifle: Blast 4
  • Hunting Rifle: Blast 4, +1 Accuracy (with properly calibrated scope)
  • Machine Gun: Blast 4, +1 Accuracy (fires multiple rounds at target)
  • Sniper Rifle: Blast 4, +1 Accuracy, Penetrating (single shot)
  • Heat Rifle: Blast 4, Stunning (uses microwaves to cause pain to target)
  • Heavy Machine Gun: Blast 5, +1 Accuracy (fires multiple rounds at target)
  • Pacification Rifle: Willpower Drain 3, Ranged (uses electromagnetic radiation to affect a target's central nervous system)

Other

  • Pepper Spray: Blast 1 + Blindness 2 (poison)
  • Taser: Blast 2, Stunning
  • M14 Incendiary Grenade: Blast 4, Exploding, Penetrating (incendiary)
  • M67 Fragmentation Grenade: Blast 5, Exploding
  • M7A2 CS Gas Grenade: Blast 5 + Blindness 5, Exploding (poison)
  • Mk 141 Stun Grenade: Blast 5, Exploding, Stunning
  • Knockout Gas Grenade: Blast 8, Exploding, Stunning (poison)
  • M18 Smoke Grenade: Blindness 2, Exploding (lasts 10 rounds)
  • M84 "Flash-Bang" Grenade: Blindness 4 + Blindness (vs. hearing) 4, Exploding
  • Flamethrower: Blast 6, Exploding
  • M72 LAW Rocket Launcher: Blast 8 (single shot)
  • Light Artillery: Blast 8
  • Heavy Artillery: Blast 10, Exploding
  • Heat Cannon: Blast 4, Stunning, Exploding (uses microwaves to cause pain to target)
  • Pacification Cannon: Willpower Drain 3, Ranged, Exploding (uses electromagnetic radiation to affect a target's central nervous system)

Tools

  • Binoculars
  • Camcorder
  • Cell Phone
  • Commlink
  • Computer
  • Covert Surveillance Device
  • Covert Tracking Device
  • Digital Camera
  • Digital Recorder
  • Fire Extinguisher
  • Flashlight
  • Gas Mask
  • GPS
  • Handcuffs: Invulnerability 3, Endurance 1
  • Laptop
  • Lockpick Gun
  • Mini-flashlight
  • Multi-tool
  • Nightvision Goggles
  • Parabolic Microphone
  • Radio
  • Smartphone
  • Tablet
  • Zip Ties: Invulnerability 1, Endurance 1

Vehicles

Wisp Starfighter

A character with a special vehicle should usually buy it using a power, such as Flight. However, any character with the appropriate background could conceivably own and drive ordinary vehicles. As with weapons, ordinary vehicles are unreliable and require periodic maintenance.

Air

  • Corporate Jet: Invulnerability 2, Endurance 1, top speed 500 mph
  • Private Plane: Invulnerability 2, Endurance 1, top speed 260 mph
  • Military Jet: Invulnerability 2, Endurance 2, top speed 1,000 mph
  • Passenger Jet: Invulnerability 2, Endurance 2, top speed 500 mph
  • Dirigible: Invulnerability 0, Endurance 1, top speed 80 mph
  • Civilian Helicopter: Invulnerability 1, Endurance 1, top speed 160 mph
  • Military Helicopter: Invulnerability 4, Endurance 2, top speed 300 mph

Street

  • Mini: Invulnerability 1, Endurance 1, top speed 100 mph
  • Sports Car: Invulnerability 1, Endurance 1, top speed 160 mph
  • Bus: Invulnerability 2, Endurance 2, top speed 75 mph
  • Police Car: Invulnerability 2, Endurance 2, top speed 140 mph
  • Recreational Vehicle: Invulnerability 2, Endurance 2, top speed 80 mph
  • Sedan: Invulnerability 1, Endurance 3, top speed 130 mph
  • Surveillance Van: Invulnerability 2, Endurance 2, top speed 110 mph
  • Fire Truck: Invulnerability 2, Endurance 3, top speed 80 mph
  • Minivan: Invulnerability 3, Endurance 3, top speed 120 mph
  • Truck Tractor: Invulnerability 3, Endurance 4, top speed 100 mph
  • SWAT Van: Invulnerability 4, Endurance 5, top speed 110 mph
  • Armored Car: Invulnerability 5, Endurance 5, top speed 65 mph
  • Security Limo: Invulnerability 5, Endurance 5, top speed 110 mph

Off-road

  • Motorcycle: Invulnerability 1, Endurance 1, top speed 160 mph
  • Pickup Truck: Invulnerability 2, Endurance 3, top speed 110 mph
  • Bulldozer: Invulnerability 2, Endurance 4, top speed 7 mph
  • Heavy Truck: Invulnerability 3, Endurance 4, top speed 100 mph
  • Snow Cat: Invulnerability 5, Endurance 2, top speed 25 mph
  • Snowmobile: Invulnerability 5, Endurance 2, top speed 100 mph
  • Main Battle Tank: Invulnerability 5, Endurance 6, top speed 45 mph

Water

  • Jet Ski: Invulnerability 1, Endurance 3, top speed 30 mph
  • Fishing Boat: Invulnerability 1, Endurance 2, top speed 25 mph
  • Patrol Boat: Invulnerability 2, Endurance 4, top speed 45 mph
  • Go-fast Boat: Invulnerability 1, Endurance 2, top speed 95 mph
  • Battleship: Invulnerability 4, Endurance 5, top speed 40 mph
  • Destroyer: Invulnerability 4, Endurance 5, top speed 50 mph
  • Aircraft Carrier: Invulnerability 4, Endurance 4, top speed 40 mph