Jazz 3e EN:JazzApocalypse: Difference between revisions

From OGC
Jump to navigation Jump to search
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 3: Line 3:
[[Image:Jazzapocalypse.png|frameless|JazzApocalypse]]
[[Image:Jazzapocalypse.png|frameless|JazzApocalypse]]


JazzApocalypse is a [[Jazz 3.0#Genre_modules|genre module]] for [[Jazz 3.0|Jazz]]. [[Jazz 3.0:JazzCore|JazzCore]] is required.
JazzApocalypse is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required.


==Introduction==
==Introduction==
Line 13: Line 13:




==Typical descriptors==
==Typical aspects==


For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


{| cellpadding="4"
 
|+Table: Descriptors
{| cellpadding="4" cellspacing="1"
|+Table: Typical aspects
|-
|-
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 1
! class="aligncenter" |Column 1
|- class="evenrow"
|-  
| class="alignleft" |Agile
| class="alignleft" |Agile
|- class="oddrow"
|-  
| class="alignleft" |Brawny
| class="alignleft" |Brawny
|- class="evenrow"
|-  
| class="alignleft" |Charming
| class="alignleft" |Charming
|- class="oddrow"
|-
| class="alignleft" |Clever
| class="alignleft" |Clever
|- class="evenrow"
|-  
| class="alignleft" |Famous
| class="alignleft" |Famous
|- class="oddrow"
|-
| class="alignleft" |Fearless
| class="alignleft" |Fearless
|- class="evenrow"
|-  
| class="alignleft" |Gregarious
| class="alignleft" |Gregarious
|- class="oddrow"
|-
| class="alignleft" |Observant
| class="alignleft" |Observant
|- class="evenrow"
|-  
| class="alignleft" |Rugged
| class="alignleft" |Rugged
|- class="oddrow"
|-
| class="alignleft" |Stealthy
| class="alignleft" |Stealthy
|- class="evenrow"
|-  
| class="alignleft" |Stubborn
| class="alignleft" |Stubborn
|- class="oddrow"
|-
| class="alignleft" |Wise
| class="alignleft" |Wise
|}
|}
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 2
! class="aligncenter" |Column 2
|- class="evenrow"
|-  
| class="alignleft" |Barbarian
| class="alignleft" |Barbarian
|- class="oddrow"
|-
| class="alignleft" |Bodyguard
| class="alignleft" |Bodyguard
|- class="evenrow"
|-  
| class="alignleft" |Doctor
| class="alignleft" |Doctor
|- class="oddrow"
|-
| class="alignleft" |Explorer
| class="alignleft" |Explorer
|- class="evenrow"
|-  
| class="alignleft" |Gambler
| class="alignleft" |Gambler
|- class="oddrow"
|-
| class="alignleft" |Historian
| class="alignleft" |Historian
|- class="evenrow"
|-  
| class="alignleft" |Performer
| class="alignleft" |Performer
|- class="oddrow"
|-
| class="alignleft" |Road warrior
| class="alignleft" |Road warrior
|- class="evenrow"
|-  
| class="alignleft" |Scavenger
| class="alignleft" |Scavenger
|- class="oddrow"
|-
| class="alignleft" |Shaman
| class="alignleft" |Shaman
|- class="evenrow"
|-  
| class="alignleft" |Soldier
| class="alignleft" |Soldier
|- class="oddrow"
|-
| class="alignleft" |Tinker
| class="alignleft" |Tinker
|}
|}
|}
|}


==Typical flaws==
==Equipment==




[[Category:Jazz 3.0]]
[[Category:Jazz]]
[[Category:Genres]]
[[Category:Genres]]

Latest revision as of 09:19, 7 June 2022

Arrow up 16x16.png Jazz

JazzApocalypse

JazzApocalypse is a genre module for Jazz. JazzCore is required.

Introduction

JazzApocalypse provides suggestions and optional rules for using Jazz with games set after civilization has fallen. The cause of the apocalypse could be man-made, or natural,and it might have been last week, or two thousand years ago. The important distinction is that there is no central authority, no technological infrastructure, and violence is a way of life. In some apocalypse games, mutants, monsters, or zombies might be roaming the earth.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


Table: Typical aspects
Column 1
Agile
Brawny
Charming
Clever
Famous
Fearless
Gregarious
Observant
Rugged
Stealthy
Stubborn
Wise
Column 2
Barbarian
Bodyguard
Doctor
Explorer
Gambler
Historian
Performer
Road warrior
Scavenger
Shaman
Soldier
Tinker