Jazz 3e EN:JazzPsychic: Difference between revisions

From OGC
Jump to navigation Jump to search
m (Admin moved page Jazz 4.0:JazzPsychic to Jazz 3e EN:JazzPsychic without leaving a redirect)
No edit summary
 
Line 3: Line 3:
[[Image:Jazzpsychic.png|frameless|JazzPsychic]]
[[Image:Jazzpsychic.png|frameless|JazzPsychic]]


JazzPsychic is a [[Jazz 4.0#Genre_modules|genre module]] for [[Jazz 4.0|Jazz]]. [[Jazz 4.0:JazzCore|JazzCore]] is required.
JazzPsychic is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required.


==Introduction==
==Introduction==
Line 74: Line 74:




[[Category:Jazz 4.0]]
[[Category:Jazz]]
[[Category:Genres]]
[[Category:Genres]]

Latest revision as of 09:21, 7 June 2022

Arrow up 16x16.png Jazz

JazzPsychic

JazzPsychic is a genre module for Jazz. JazzCore is required.

Introduction

JazzPsychic provides suggestions and optional rules for using Jazz with games featuring characters with extrasensory or mental powers.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


Table: Typical aspects
Column 1
Analytical
Charming
Cynical
Gregarious
Idealistic
Observant
Persuasive
Serene
Stubborn
Wily
Column 2
Dominator
Empath
Farfetcher
Illusionist
Object reader
Postcognitive
Precognitive
Pyrokinetic
Telekinetic
Telepath