Jazz 3e EN:JazzSteampunk: Difference between revisions

From OGC
Jump to navigation Jump to search
m (Admin moved page Jazz 4.0:JazzSteampunk to Jazz 3e EN:JazzSteampunk without leaving a redirect)
 
(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
[[Image:Jazzsteampunk.png|frameless|JazzSteampunk]]
[[Image:Jazzsteampunk.png|frameless|JazzSteampunk]]


JazzSteampunk is a [[Jazz 4.0#Genre_modules|genre module]] for [[Jazz 4.0|Jazz]]. [[Jazz 4.0:JazzCore|JazzCore]] is required.
JazzSteampunk is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required.


==Introduction==
==Introduction==
Line 22: Line 22:
|-
|-
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 1
! class="aligncenter" |Column 1
|- class="evenrow"
|-  
| class="alignleft" |Agile
| class="alignleft" |Agile
|- class="oddrow"
|-
| class="alignleft" |Analytical
| class="alignleft" |Analytical
|- class="evenrow"
|-  
| class="alignleft" |Athletic
| class="alignleft" |Athletic
|- class="oddrow"
|-
| class="alignleft" |Belligerent
| class="alignleft" |Belligerent
|- class="evenrow"
|-  
| class="alignleft" |Brawny
| class="alignleft" |Brawny
|- class="oddrow"
|-
| class="alignleft" |Charming
| class="alignleft" |Charming
|- class="evenrow"
|-  
| class="alignleft" |Clever
| class="alignleft" |Clever
|- class="oddrow"
|-
| class="alignleft" |Cynical
| class="alignleft" |Cynical
|- class="evenrow"
|-  
| class="alignleft" |Disreputable
| class="alignleft" |Disreputable
|- class="oddrow"
|-
| class="alignleft" |Famous
| class="alignleft" |Famous
|- class="evenrow"
|-  
| class="alignleft" |Fearless
| class="alignleft" |Fearless
|- class="oddrow"
|-
| class="alignleft" |Gregarious
| class="alignleft" |Gregarious
|- class="evenrow"
|-  
| class="alignleft" |Hard-drinking
| class="alignleft" |Hard-drinking
|- class="oddrow"
|-
| class="alignleft" |Idealistic
| class="alignleft" |Idealistic
|- class="evenrow"
|-  
| class="alignleft" |Kind-hearted
| class="alignleft" |Kind-hearted
|- class="oddrow"
|-
| class="alignleft" |Lower class
| class="alignleft" |Lower class
|- class="evenrow"
|-  
| class="alignleft" |Observant
| class="alignleft" |Observant
|- class="oddrow"
|-
| class="alignleft" |Patient
| class="alignleft" |Patient
|- class="evenrow"
|-  
| class="alignleft" |Persuasive
| class="alignleft" |Persuasive
|- class="oddrow"
|-
| class="alignleft" |Rugged
| class="alignleft" |Rugged
|- class="evenrow"
|-  
| class="alignleft" |Serene
| class="alignleft" |Serene
|- class="oddrow"
|-
| class="alignleft" |Stealthy
| class="alignleft" |Stealthy
|- class="evenrow"
|-  
| class="alignleft" |Stubborn
| class="alignleft" |Stubborn
|- class="oddrow"
|-
| class="alignleft" |Tough
| class="alignleft" |Tough
|- class="evenrow"
|-  
| class="alignleft" |Upper class
| class="alignleft" |Upper class
|- class="oddrow"
|-
| class="alignleft" |Wealthy
| class="alignleft" |Wealthy
|- class="evenrow"
|-  
| class="alignleft" |Wily
| class="alignleft" |Wily
|- class="oddrow"
|-
| class="alignleft" |Wise
| class="alignleft" |Wise
|}
|}
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 2
! class="aligncenter" |Column 2
|- class="evenrow"
|-  
| class="alignleft" |Acrobat
| class="alignleft" |Acrobat
|- class="oddrow"
|-
| class="alignleft" |Actor
| class="alignleft" |Actor
|- class="evenrow"
|-  
| class="alignleft" |Archeologist
| class="alignleft" |Archeologist
|- class="oddrow"
|-
| class="alignleft" |Artist
| class="alignleft" |Artist
|- class="evenrow"
|-  
| class="alignleft" |Bodyguard
| class="alignleft" |Bodyguard
|- class="oddrow"
|-
| class="alignleft" |Bureaucrat
| class="alignleft" |Bureaucrat
|- class="evenrow"
|-  
| class="alignleft" |Contortionist
| class="alignleft" |Contortionist
|- class="oddrow"
|-
| class="alignleft" |Dirigible pilot
| class="alignleft" |Dirigible pilot
|- class="evenrow"
|-  
| class="alignleft" |Doctor
| class="alignleft" |Doctor
|- class="oddrow"
|-
| class="alignleft" |Drunkard
| class="alignleft" |Drunkard
|- class="evenrow"
|-  
| class="alignleft" |Engineer
| class="alignleft" |Engineer
|- class="oddrow"
|-
| class="alignleft" |Explorer
| class="alignleft" |Explorer
|- class="evenrow"
|-  
| class="alignleft" |Gambler
| class="alignleft" |Gambler
|- class="oddrow"
|-
| class="alignleft" |Historian
| class="alignleft" |Historian
|- class="evenrow"
|-  
| class="alignleft" |Inventor
| class="alignleft" |Inventor
|- class="oddrow"
|-
| class="alignleft" |Journalist
| class="alignleft" |Journalist
|- class="evenrow"
|-  
| class="alignleft" |Linguist
| class="alignleft" |Linguist
|- class="oddrow"
|-
| class="alignleft" |Mystic
| class="alignleft" |Mystic
|- class="evenrow"
|-  
| class="alignleft" |Musician
| class="alignleft" |Musician
|- class="oddrow"
|-
| class="alignleft" |Novelist
| class="alignleft" |Novelist
|- class="evenrow"
|-  
| class="alignleft" |Politician
| class="alignleft" |Politician
|- class="oddrow"
|-
| class="alignleft" |Professor
| class="alignleft" |Professor
|- class="evenrow"
|-  
| class="alignleft" |Psychiatrist
| class="alignleft" |Psychiatrist
|- class="oddrow"
|-
| class="alignleft" |Sailor
| class="alignleft" |Sailor
|- class="evenrow"
|-  
| class="alignleft" |Scientist
| class="alignleft" |Scientist
|- class="oddrow"
|-
| class="alignleft" |Soldier
| class="alignleft" |Soldier
|- class="evenrow"
|-  
| class="alignleft" |Spy
| class="alignleft" |Spy
|- class="oddrow"
|-
| class="alignleft" |Stage magician
| class="alignleft" |Stage magician
|}
|}
Line 149: Line 149:




[[Category:Jazz 4.0]]
[[Category:Jazz]]
[[Category:Genres]]
[[Category:Genres]]

Latest revision as of 08:23, 7 June 2022

Arrow up 16x16.png Jazz

JazzSteampunk

JazzSteampunk is a genre module for Jazz. JazzCore is required.

Introduction

JazzSteampunk provides suggestions and optional rules for using Jazz with games set in a parallel Victorian era, or something very much like it. Social distinctions are important, and technology is a craft rather than a science. Machines are complex, ornate, and made by hand.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


Table: Typical aspects
Column 1
Agile
Analytical
Athletic
Belligerent
Brawny
Charming
Clever
Cynical
Disreputable
Famous
Fearless
Gregarious
Hard-drinking
Idealistic
Kind-hearted
Lower class
Observant
Patient
Persuasive
Rugged
Serene
Stealthy
Stubborn
Tough
Upper class
Wealthy
Wily
Wise
Column 2
Acrobat
Actor
Archeologist
Artist
Bodyguard
Bureaucrat
Contortionist
Dirigible pilot
Doctor
Drunkard
Engineer
Explorer
Gambler
Historian
Inventor
Journalist
Linguist
Mystic
Musician
Novelist
Politician
Professor
Psychiatrist
Sailor
Scientist
Soldier
Spy
Stage magician


Additionally, most steampunk characters should have an aspect indicating their nationality (British, Hungarian, Japanese, etc.).