Talk:Bulletproof Blues: Difference between revisions
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==ZeroSpace 4e: Todo== | ==ZeroSpace 4e: Todo== | ||
===Terminology=== | |||
====Level vs. Rating vs. Score==== | |||
;level | |||
:e.g., attribute level, Agility level, skill level, Athletics level, equipment level | |||
;rank | |||
:e.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank | |||
;rating | |||
:e.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment rating | |||
;<strike>score</strike> | |||
:<strike>e.g., attribute score, Agility score, skill score, Athletics score, equipment score</strike> | |||
;value | |||
:e.g., attribute value, Agility value, skill value, Athletics value, equipment value | |||
===Bonuses=== | ===Bonuses=== |
Revision as of 12:38, 1 October 2022
ZeroSpace 4e: Todo
Terminology
Level vs. Rating vs. Score
- level
- e.g., attribute level, Agility level, skill level, Athletics level, equipment level
- rank
- e.g., attribute rank, Agility rank, skill rank, Athletics rank, equipment rank
- rating
- e.g., attribute rating, Agility rating, skill rating, Athletics rating, equipment rating
scoree.g., attribute score, Agility score, skill score, Athletics score, equipment score- value
- e.g., attribute value, Agility value, skill value, Athletics value, equipment value
Bonuses
Clarify skill bonus vs. equipment bonus vs. power bonusroll bonus = bonusmodifier ~= skill modifier, power modifier, or equipment modifierpenalty = change into bonus- skill bonus = skill modifier
- power bonus = power modifier
- equipment bonus = equipment modifier
- Clarify phrasing on damage bonuses
- If the attack is successful (even if it is not the attack which was granted the teamwork bonus), that attacker receives a damage bonus equal to the number of characters on the team, up to a maximum of +10.
Replace
(Attribute) Skill = Attribute + Skill(Skill) Attribute = Attribute + Skillhominid = humanoidlight year = parsecly = pc- level = rating?
- rating = level?
- make the 2d6 + text consistent
- vs = against
- vs. = against
- XXX = something I have missed
Capitalized
- (acronyms)
- Action Value
- AV
- DV
- Defense Value
- Difficulty Value
- (names of attributes)
- Agility
- Brawn
- Presence
- etc.
- (names of skills)
- Athletics
- Computing
- Culture
- etc.
- (names of gifts)
- Animal Empathy
- Attentive
- Bag Of Tricks
- etc.
- (names of ship attributes)
- Class
- Consoles
- Engines
- etc.
Not Capitalized
- attribute
- bonus
- game moderator
- skill
Bonuses And Penalties
- receives a +Template:KM4 SKILL BONUS bonus on
- grants a +Template:KM4 SKILL BONUS bonus to
Damage And Protection
- deals X points of Endurance damage
- deals X points of Health damage
- deals X points of damage (for starships)
- takes X points of Endurance damage
- takes X points of Health damage
- takes X points of damage (for starships)
- how is damage determined?
- damage rating?
damage level? probably confusing.damage value? DV??? No.- go back to making powers have levels?
- skill level, power level, or equipment level?
- replace Power Level with individual power levels?
- just use Power Level as the power level?
- modifier = level?
Cost...Total...Level
1...1...+3
2...3...+6
3...6...+9
BB2e: Approximate Equivalencies
MSH | BB |
---|---|
Fighting | Prowess |
Agility | Agility, Accuracy |
Strength | Brawn |
Endurance | N/A |
Reason | Reason |
Intuition | Perception |
Psyche | Willpower |
BB | MSH |
---|---|
Brawn | Strength, Endurance |
Agility | Agility |
Reason | Reason |
Perception | Intuition |
Willpower | Psyche |
Prowess | Fighting |
Accuracy | N/A |
Rank | MSH | ICONS | M&M | |
---|---|---|---|---|
Impaired Human | 1 | Poor | 2 | 8 (-1) |
Average Human | 2 | Typical | 3 | 10 (+0) |
Excellent Human | 3 | Good | 4 | 14 (+2) |
Peak Human | 4 | Excellent | 5 | 18 (+4) |
Average Superhuman | 5 | Remarkable | 6 | 22 (+6) |
6 | Incredible | 7 | 26 (+8) | |
Excellent Superhuman | 7 | |||
8 | Amazing | 8 | 30 (+10) | |
World-class Superhuman | 9 | |||
10 | Monstrous | 9 | 40 (+15) | |
Galaxy-class Superhuman | 11 | |||
12 | Unearthly | 10 | 48 (+19) | |
13 | ||||
Godlike Superhuman | 14 | Class 1000 |
BB | ICONS | M&M |
---|---|---|
2 | Very easy (0) | |
3 | Easy (5) | |
Routine (9) | 4 | Average (10) |
Challenging (12) | 5 | Tough (15) |
Demanding (15) | 6 | Challenging (20) |
7 | Formidable (25) | |
Frustrating (18) | 8 | Heroic (30) |
9 | Super-heroic (35) | |
Nigh-impossible (21) | 10 | Nigh-impossible (40) |