Talk:Bulletproof Blues: Difference between revisions

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==ZeroSpace 4e: Todo==
==ZeroSpace 4e: Todo==


;attribute level
:change it to attribute value
;skill bonus
;skill bonus
:change it to what?
:change it to skill modifier
;skill roll
;skill roll
:change it to what?
:change it to what?
;equipment bonus
;equipment bonus
:change it to what?
:change it to equipment modifier


==ZeroSpace 4e: Guidelines==
==ZeroSpace 4e: Guidelines==
Line 14: Line 16:
;If using the (capitalized) specific attribute or skill, refer to it bare.
;If using the (capitalized) specific attribute or skill, refer to it bare.
:Agility, Athletics, Weapons
:Agility, Athletics, Weapons
;If speaking generally of attributes, skills, or equipment, use "level".
;If speaking generally of attributes, use "value".
:attribute level, skill level, equipment level
:attribute value
;Only "Power Level" is capitalized.
;If speaking generally of skills or equipment, use "modifier".
:Power Level
:skill modifier, equipment modifier


===Damage And Protection===
===Damage And Protection===
Line 79: Line 81:


:attribute
:attribute
:attribute level
:attribute value
:bonus
:bonus
:equipment
:equipment
:equipment level
:equipment modifier
:mark I, mark II, etc.
:mark I, mark II, etc.
:round
:round
:scene
:scene
:skill
:skill
:skill level
:skill modifier
:turn
:turn
:game moderator
:game moderator

Revision as of 08:13, 3 October 2022

ZeroSpace 4e: Todo

attribute level
change it to attribute value
skill bonus
change it to skill modifier
skill roll
change it to what?
equipment bonus
change it to equipment modifier

ZeroSpace 4e: Guidelines

Attribute, Skill, Equipment, Power

If using the (capitalized) specific attribute or skill, refer to it bare.
Agility, Athletics, Weapons
If speaking generally of attributes, use "value".
attribute value
If speaking generally of skills or equipment, use "modifier".
skill modifier, equipment modifier

Damage And Protection

  • deals X points of Endurance damage
  • deals X points of Health damage
  • deals X points of Hull damage
  • takes X points of Endurance damage
  • takes X points of Health damage
  • takes X points of Hull damage

Bonuses And Penalties

ZeroSpace 4e: Terms

Various

  • vs (not "vs.")
  • vs = "against" when used in text
  • XXX = something I have missed

Capitalized

(acronyms)
Action Value
AV
DV
Defense Value
Difficulty Value
(names of attributes)
Agility
Brawn
Presence
etc.
(names of skills)
Athletics
Computing
Culture
etc.
(names of gifts)
Animal Empathy
Attentive
Bag Of Tricks
etc.
(names of species)
Bha'atar
Precursors
Siobhans
etc.
(names of ship attributes)
Class
Consoles
Engines
etc.

Not Capitalized

attribute
attribute value
bonus
equipment
equipment modifier
mark I, mark II, etc.
round
scene
skill
skill modifier
turn
game moderator
skill

BB2e: Approximate Equivalencies

Table: FASERIP to BB Conversion
MSH BB
Fighting Prowess
Agility Agility, Accuracy
Strength Brawn
Endurance N/A
Reason Reason
Intuition Perception
Psyche Willpower


Table: BB to FASERIP Conversion
BB MSH
Brawn Strength, Endurance
Agility Agility
Reason Reason
Perception Intuition
Willpower Psyche
Prowess Fighting
Accuracy N/A


Table: Approximate Rank Conversion
Rank MSH ICONS M&M
Impaired Human 1 Poor 2 8 (-1)
Average Human 2 Typical 3 10 (+0)
Excellent Human 3 Good 4 14 (+2)
Peak Human 4 Excellent 5 18 (+4)
Average Superhuman 5 Remarkable 6 22 (+6)
6 Incredible 7 26 (+8)
Excellent Superhuman 7
8 Amazing 8 30 (+10)
World-class Superhuman 9
10 Monstrous 9 40 (+15)
Galaxy-class Superhuman 11
12 Unearthly 10 48 (+19)
13
Godlike Superhuman 14 Class 1000
Table: Approximate Task Difficulty Conversion
BB ICONS M&M
2 Very easy (0)
3 Easy (5)
Routine (9) 4 Average (10)
Challenging (12) 5 Tough (15)
Demanding (15) 6 Challenging (20)
7 Formidable (25)
Frustrating (18) 8 Heroic (30)
9 Super-heroic (35)
Nigh-impossible (21) 10 Nigh-impossible (40)