Kalos Mechanism 4e EN:Equipment: Difference between revisions
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There is '''no character point cost associated with ordinary equipment''' and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. All equipment requires periodic maintenance, but this usually happens when it is convenient for the character. | There is '''no character point cost associated with ordinary equipment''' and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. All equipment requires periodic maintenance, but this usually happens when it is convenient for the character. | ||
{{Quotation|'''If this were a full game:''' We have provided examples for various eras below. Most of these items are generic. In your game, you would curate these lists to fit your setting.}} | {{Quotation|'''If this were a full game:''' We have provided a few examples for various eras below. Most of these items are generic. In your game, you would curate these lists to fit your setting.}} | ||
==Armor== | ==Armor== | ||
Line 110: | Line 110: | ||
|} | |} | ||
<!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> | <!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> | ||
==Shields== | ==Shields== | ||
Line 230: | Line 231: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 236: | Line 237: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 242: | Line 243: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 248: | Line 249: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 254: | Line 255: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 267: | Line 268: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 273: | Line 274: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 279: | Line 280: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 285: | Line 286: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 291: | Line 292: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 304: | Line 305: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 310: | Line 311: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 316: | Line 317: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 322: | Line 323: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 328: | Line 329: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 354: | Line 355: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 361: | Line 362: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 368: | Line 369: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 375: | Line 376: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 382: | Line 383: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 389: | Line 390: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 396: | Line 397: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 403: | Line 404: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 410: | Line 411: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 417: | Line 418: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 424: | Line 425: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 431: | Line 432: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 438: | Line 439: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 452: | Line 453: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 459: | Line 460: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 466: | Line 467: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 473: | Line 474: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 480: | Line 481: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 487: | Line 488: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 494: | Line 495: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 501: | Line 502: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 508: | Line 509: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 515: | Line 516: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 522: | Line 523: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 529: | Line 530: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 536: | Line 537: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 550: | Line 551: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 557: | Line 558: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 564: | Line 565: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 571: | Line 572: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 578: | Line 579: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 585: | Line 586: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 592: | Line 593: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 599: | Line 600: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 606: | Line 607: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 613: | Line 614: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 620: | Line 621: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|5 m/30 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 627: | Line 628: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 634: | Line 635: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|} | |} | ||
Line 643: | Line 644: | ||
==Explosives And Grenades== | ==Explosives And Grenades== | ||
An explosive's '''damage is equal to 1d6 + its Equipment Level'''. Explosives are typically useful up to a distance based on the weapon's type, and they [[Kalos_Mechanism_4e_EN:Actions#Area_Attacks|affect an area]]. | An explosive's '''damage is equal to 1d6 + its Equipment Level'''. Explosives are typically useful up to a distance based on the weapon's type, and they [[Kalos_Mechanism_4e_EN:Actions#Area_Attacks|affect an area]]. | ||
The radius of the area is dictated by the explosive's type and Equipment Level. | |||
Attacking with an explosive device or a grenade requires a moderately difficult ('''DV {{KM4_DV_MODERATE}}''') '''Ranged Combat roll'''. The attacker receives an '''Attack Value (AV) bonus equal to the Equipment Level''' of their weapon. If the attacker has more than one Attack Value bonus, '''only the highest AV bonus applies'''. The player rolls once for all targets in the affected area. Weaker targets near the center of the area are affected first. | Attacking with an explosive device or a grenade requires a moderately difficult ('''DV {{KM4_DV_MODERATE}}''') '''Ranged Combat roll'''. The attacker receives an '''Attack Value (AV) bonus equal to the Equipment Level''' of their weapon. If the attacker has more than one Attack Value bonus, '''only the highest AV bonus applies'''. The player rolls once for all targets in the affected area. Weaker targets near the center of the area are affected first. | ||
Line 661: | Line 664: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class=" | ! class="alignright"|Area | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 669: | Line 672: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"| | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 677: | Line 680: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Blinding, Stunning | | class="alignleft"|Blinding, Stunning | ||
|- | |- | ||
Line 685: | Line 688: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Hold, Stunning | | class="alignleft"|Hold, Stunning | ||
|- | |- | ||
Line 693: | Line 696: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 701: | Line 704: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 709: | Line 712: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"|Seeking | | class="alignleft"|Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Hellfire Flask | | class="alignleft"|Hellfire Flask | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing, Seeking | | class="alignleft"|Piercing, Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Alchemist’s Fire Arrow | | class="alignleft"|Alchemist’s Fire Arrow | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 733: | Line 736: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing | | class="alignleft"|Piercing | ||
|} | |} | ||
Line 748: | Line 751: | ||
! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class=" | ! class="alignright"|Area | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 756: | Line 759: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"| | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 764: | Line 767: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Blinding, Stunning | | class="alignleft"|Blinding, Stunning | ||
|- | |- | ||
Line 772: | Line 775: | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Hold, Stunning | | class="alignleft"|Hold, Stunning | ||
|- | |- | ||
Line 780: | Line 783: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 788: | Line 791: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
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| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"|Seeking | | class="alignleft"|Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Anti-materiel Incendiary Grenade | | class="alignleft"|Anti-materiel Incendiary Grenade | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing, Seeking | | class="alignleft"|Piercing, Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Rocket-propelled Grenade | | class="alignleft"|Rocket-propelled Grenade | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
Line 820: | Line 823: | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing | | class="alignleft"|Piercing | ||
|} | |} | ||
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! class="aligncenter"|Level | ! class="aligncenter"|Level | ||
! class="aligncenter"|AV Bonus | ! class="aligncenter"|AV Bonus | ||
! class=" | ! class="aligncenter"|Damage | ||
! class=" | ! class="alignright"|Range | ||
! class=" | ! class="alignright"|Area | ||
! class="alignleft"|Notes | ! class="alignleft"|Notes | ||
|- | |- | ||
Line 843: | Line 846: | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class=" | | class="aligncenter"|1d6+1 | ||
| class=" | | class="alignright"| | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
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| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Blinding, Stunning | | class="alignleft"|Blinding, Stunning | ||
|- | |- | ||
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| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class=" | | class="aligncenter"|1d6+2 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Hold, Stunning | | class="alignleft"|Hold, Stunning | ||
|- | |- | ||
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| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
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| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
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| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"|Seeking | | class="alignleft"|Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Anti-tank Plasma Grenade | | class="alignleft"|Anti-tank Plasma Grenade | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|10 m/60 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing, Seeking | | class="alignleft"|Piercing, Seeking, Terrifying | ||
|- | |- | ||
| class="alignleft"|Wrist Rocket | | class="alignleft"|Wrist Rocket | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|15 m | ||
| class="alignleft"| | | class="alignleft"| | ||
|- | |- | ||
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| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class=" | | class="aligncenter"|1d6+3 | ||
| class=" | | class="alignright"|20 m/120 m | ||
| class=" | | class="alignright"|5 m | ||
| class="alignleft"|Piercing | | class="alignleft"|Piercing | ||
|} | |} | ||
<!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> | <!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> | ||
==Field Kits== | ==Field Kits== | ||
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! class="aligncenter"|Notes | ! class="aligncenter"|Notes | ||
|- | |- | ||
| class="alignleft"| | | class="alignleft"|Eye Of Horus Amulet | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Occultism | ||
|- | |- | ||
| class="alignleft"|Basic Healer’s Kit | | class="alignleft"|Basic Healer’s Kit | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Medicine | ||
|- | |- | ||
| class="alignleft"|Lockpick Set | | class="alignleft"|Lockpick Set | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"| | | class="aligncenter"|+2 AV bonus w/ Finesse | ||
|- | |- | ||
| class="alignleft"|Expert Disguise Kit | | class="alignleft"|Expert Disguise Kit | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"| | | class="aligncenter"|+3 AV bonus w/ Deception | ||
|} | |} | ||
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| class="alignleft"|Basic Computer Tool Kit | | class="alignleft"|Basic Computer Tool Kit | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Computing | ||
|- | |- | ||
| class="alignleft"|Class A First Aid Kit | | class="alignleft"|Class A First Aid Kit | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Medicine | ||
|- | |- | ||
| class="alignleft"|Class B First Aid Kit | | class="alignleft"|Class B First Aid Kit | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"| | | class="aligncenter"|+2 AV bonus w/ Medicine | ||
|- | |- | ||
| class="alignleft"|First Responder Medical Kit | | class="alignleft"|First Responder Medical Kit | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"| | | class="aligncenter"|+3 AV bonus w/ Medicine | ||
|} | |} | ||
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! class="aligncenter"|Notes | ! class="aligncenter"|Notes | ||
|- | |- | ||
| class="alignleft"| | | class="alignleft"|Basic Survival Pack | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Survival | ||
|- | |- | ||
| class="alignleft"|Basic Engineering Kit | | class="alignleft"|Basic Engineering Kit | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"| | | class="aligncenter"|+1 AV bonus w/ Engineering | ||
|- | |- | ||
| class="alignleft"|Class 1 Science Kit | | class="alignleft"|Class 1 Science Kit | ||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"| | | class="aligncenter"|+2 AV bonus w/ Science | ||
|- | |- | ||
| class="alignleft"|Class 2 Med Kit | | class="alignleft"|Class 2 Med Kit | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
| class="aligncenter"| | | class="aligncenter"|+3 AV bonus w/ Medicine | ||
|} | |} | ||
<!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> | <!-- Do not edit directly: table copied from Kalos-Mechanism-Benchmarks.ods#WikiTables --> |
Latest revision as of 15:22, 17 June 2024
Characters use equipment to make their efforts more successful. Equipment is rated by its effectiveness and complexity, from Equipment Level 1 to Equipment Level 5. The effective Power Level of a piece of equipment is its Equipment Level.
There is no character point cost associated with ordinary equipment and vehicles. However, there may be legal or financial obstacles to obtaining such equipment, even if it's relatively commonplace. All equipment requires periodic maintenance, but this usually happens when it is convenient for the character.
If this were a full game: We have provided a few examples for various eras below. Most of these items are generic. In your game, you would curate these lists to fit your setting.
Armor
The Damage Resistance (DR) provided by armor is equal to its Equipment Level. For example, Equipment Level 2 armor grants 2 points of Damage Resistance. If the character has more than one source of Damage Resistance, only the highest value applies.
Armor does not normally provide Alteration Resistance or Mental Resistance.
Item | Level | DR | Notes |
---|---|---|---|
Padded Armor | 1 | 1 | Gambeson, Quilted, etc. |
Leather Armor | 1 | 1 | Cuirboulli, Studded Leather, etc. |
Chain Mail | 2 | 2 | Scale Armor, Lamellar, etc. |
Full Plate | 3 | 3 | Field Plate, etc. |
Item | Level | DR | Notes |
---|---|---|---|
Industrial PPE | 1 | 1 | |
Light Tactical Armor | 1 | 1 | |
Heavy Tactical Armor | 2 | 2 | Encrypted Radio, Night Vision |
Assault Armor | 3 | 3 | Encrypted Radio, Night Vision |
Item | Level | DR | Notes |
---|---|---|---|
Pilot Jacket | 1 | 1 | Encrypted Radio |
Exploration Suit | 1 | 1 | Encrypted Radio, Night Vision |
Combat Armor | 2 | 2 | Encrypted Radio, Night Vision |
Battle Armor | 3 | 3 | Encrypted Radio, Night Vision |
Shields
The character receives a Defense Value (DV) bonus equal to the Equipment Level of their shield. If the character has more than one Defense Value bonus, only the highest DV bonus applies. Shields do not normally provide a Defense Value (DV) bonus to mental attacks.
Item | Level | DV Bonus | Notes |
---|---|---|---|
Buckler | 1 | 1 | |
Wooden Shield | 1 | 1 | |
Metal Shield | 2 | 2 | |
Tower Shield | 3 | 3 |
Item | Level | DV Bonus | Notes |
---|---|---|---|
Safety Shield | 1 | 1 | |
Light Tactical Shield | 1 | 1 | |
Heavy Tactical Shield | 2 | 2 | |
Blast Shield | 3 | 3 |
Item | Level | DV Bonus | Notes |
---|---|---|---|
Safety Shield | 1 | 1 | |
Exploration Shield | 1 | 1 | |
Light Deflector Shield | 2 | 2 | |
Heavy Deflector Shield | 3 | 3 | Environmental Immunity |
Hand-to-hand Weapons
A hand-to-hand weapon's damage is equal to 1d6 + its Equipment Level. Hand-to-hand weapons are typically useful up to a distance of one meter, and they affect a single target.
Making a hand-to-hand attack requires a successful Hand-to-hand Combat roll against 7 + Hand-to-hand Combat of the target. (With the GM's permission, the target may base their hand-to-hand Defense Value on their Athletics, instead.) The attacker receives an Attack Value (AV) bonus equal to the Equipment Level of their weapon. If the attacker has more than one Attack Value bonus, only the highest AV bonus applies.
If the attacker's roll succeeds, the player rolls for damage based on the Equipment Level of the weapon (1d6 + Equipment Level). A successful attack reduces the target's current Health. The target's Damage Resistance is deducted from the points of damage.
In general, concealed hand-to-hand weapons can be found with a moderately difficult (DV 9) Investigation roll. However, this can vary a great deal, depending on the style of game and the design of the weapon.
Item | Level | AV Bonus | Damage | Notes |
---|---|---|---|---|
Improvised Weapon | 1 | 1 | 1d6+1 | |
Small Axe/Blade/Club | 1 | 1 | 1d6+1 | |
Large Axe/Blade/Club | 2 | 2 | 1d6+2 | |
War Axe/Blade/Club | 3 | 3 | 1d6+3 |
Item | Level | AV Bonus | Damage | Notes |
---|---|---|---|---|
Improvised Weapon | 1 | 1 | 1d6+1 | |
Light Axe/Blade/Baton | 1 | 1 | 1d6+1 | |
Combat Axe/Blade/Baton | 2 | 2 | 1d6+2 | |
Battle Axe/Blade/Baton | 3 | 3 | 1d6+3 |
Item | Level | AV Bonus | Damage | Notes |
---|---|---|---|---|
Improvised Weapon | 1 | 1 | 1d6+1 | |
Light Axe/Blade/Baton | 1 | 1 | 1d6+1 | |
Combat Axe/Blade/Baton | 2 | 2 | 1d6+2 | |
Battle Axe/Blade/Baton | 3 | 3 | 1d6+3 |
Ranged Weapons
A ranged weapon's damage is equal to 1d6 + its Equipment Level. Ranged weapons are typically useful up to a distance based on the weapon's type, and they affect a single target. Attacking a target beyond a weapon's short range incurs a standard penalty (-3 AV, -3 DV).
Making a ranged attack requires a successful Ranged Combat roll against 7 + Ranged Combat of the target. (With the GM's permission, the target may base their hand-to-hand Defense Value on their Athletics, instead.) The attacker receives an Attack Value (AV) bonus equal to the Equipment Level of their weapon. If the attacker has more than one Attack Value bonus, only the highest AV bonus applies.
If the attacker's roll succeeds, the player rolls for damage based on the Equipment Level of the weapon (1d6 + Equipment Level). A successful attack reduces the target's current Health. The target's Damage Resistance is deducted from the points of damage.
In general, concealed ranged weapons are easy to find: anyone will find the item with a routine search. However, this can vary a great deal, depending on the style of game and the design of the weapon.
Energy weapons usually have a "stun" setting. It is safe to assume that an energy weapon has such a setting, even if the user ignores it.
Item | Level | AV Bonus | Damage | Range | Notes |
---|---|---|---|---|---|
Crude Thrown Axe/Blade/Projectile | 1 | 1 | 1d6+1 | 5 m/30 m | |
Crude Hand Crossbow/Javelin/Spear | 1 | 1 | 1d6+1 | 10 m/60 m | |
Crude Bow/Crossbow | 1 | 1 | 1d6+1 | 20 m/120 m | |
Light Thrown Axe/Blade/Projectile | 1 | 1 | 1d6+1 | 5 m/30 m | |
Light Hand Crossbow/Javelin/Spear | 1 | 1 | 1d6+1 | 10 m/60 m | |
Light Bow/Crossbow | 1 | 1 | 1d6+1 | 20 m/120 m | |
Heavy Thrown Axe/Blade/Projectile | 2 | 2 | 1d6+2 | 5 m/30 m | |
Heavy Hand Crossbow/Javelin/Spear | 2 | 2 | 1d6+2 | 10 m/60 m | |
Heavy Bow/Crossbow | 2 | 2 | 1d6+2 | 20 m/120 m | |
War Thrown Axe/Blade/Projectile | 3 | 3 | 1d6+3 | 5 m/30 m | |
War Hand Crossbow/Javelin/Spear | 3 | 3 | 1d6+3 | 10 m/60 m | |
War Bow/Crossbow | 3 | 3 | 1d6+3 | 20 m/120 m |
Item | Level | AV Bonus | Damage | Range | Notes |
---|---|---|---|---|---|
Survival Pistol | 1 | 1 | 1d6+1 | 5 m/30 m | |
Survival Carbine | 1 | 1 | 1d6+1 | 10 m/60 m | |
Survival Rifle | 1 | 1 | 1d6+1 | 20 m/120 m | |
Light Pistol | 1 | 1 | 1d6+1 | 5 m/30 m | |
Light Carbine | 1 | 1 | 1d6+1 | 10 m/60 m | |
Light Rifle | 1 | 1 | 1d6+1 | 20 m/120 m | |
Combat Pistol | 2 | 2 | 1d6+2 | 5 m/30 m | |
Combat Carbine | 2 | 2 | 1d6+2 | 10 m/60 m | |
Combat Rifle | 2 | 2 | 1d6+2 | 20 m/120 m | |
Battle Pistol | 3 | 3 | 1d6+3 | 5 m/30 m | |
Battle Carbine | 3 | 3 | 1d6+3 | 10 m/60 m | |
Battle Rifle | 3 | 3 | 1d6+3 | 20 m/120 m |
Item | Level | AV Bonus | Damage | Range | Notes |
---|---|---|---|---|---|
Exploration Blaster Pistol | 1 | 1 | 1d6+1 | 5 m/30 m | |
Exploration Blaster Carbine | 1 | 1 | 1d6+1 | 10 m/60 m | |
Exploration Blaster Rifle | 1 | 1 | 1d6+1 | 20 m/120 m | |
Light Blaster Pistol | 1 | 1 | 1d6+1 | 5 m/30 m | |
Light Blaster Carbine | 1 | 1 | 1d6+1 | 10 m/60 m | |
Light Blaster Rifle | 1 | 1 | 1d6+1 | 20 m/120 m | |
Combat Blaster Pistol | 2 | 2 | 1d6+2 | 5 m/30 m | |
Combat Blaster Carbine | 2 | 2 | 1d6+2 | 10 m/60 m | |
Combat Blaster Rifle | 2 | 2 | 1d6+2 | 20 m/120 m | |
Battle Blaster Pistol | 3 | 3 | 1d6+3 | 5 m/30 m | |
Battle Blaster Carbine | 3 | 3 | 1d6+3 | 10 m/60 m | |
Battle Blaster Rifle | 3 | 3 | 1d6+3 | 20 m/120 m |
Explosives And Grenades
An explosive's damage is equal to 1d6 + its Equipment Level. Explosives are typically useful up to a distance based on the weapon's type, and they affect an area.
The radius of the area is dictated by the explosive's type and Equipment Level.
Attacking with an explosive device or a grenade requires a moderately difficult (DV 9) Ranged Combat roll. The attacker receives an Attack Value (AV) bonus equal to the Equipment Level of their weapon. If the attacker has more than one Attack Value bonus, only the highest AV bonus applies. The player rolls once for all targets in the affected area. Weaker targets near the center of the area are affected first.
- If the player’s roll fails by 3 or more, the GM chooses one quarter of the targets in the area (rounded down to a minimum of one), and the character's attack hits those targets.
- If the player’s roll succeeds by 3 or more, the GM chooses three quarters of the targets in the area (rounded down to a minimum of one), and the character's attack hits those targets.
- Otherwise, the GM chooses one half of the targets in the area (rounded down to a minimum of one), and the character's attack hits those targets.
In general, concealed explosives are easy to find: anyone will find the item with a routine search. However, this can vary a great deal, depending on the style of game and the design of the explosive.
Item | Level | AV Bonus | Damage | Range | Area | Notes |
---|---|---|---|---|---|---|
Black Powder Bomb | 1 | 1 | 1d6+1 | 5 m | ||
Thunder Flask | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Blinding, Stunning |
Thunderwire Flask | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Hold, Stunning |
Pouch Charge | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | |
Satchel Charge | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | |
Alchemist’s Fire | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | Seeking, Terrifying |
Hellfire Flask | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | Piercing, Seeking, Terrifying |
Alchemist’s Fire Arrow | 3 | 3 | 1d6+3 | 20 m/120 m | 15 m | |
Hellfire Arrow | 3 | 3 | 1d6+3 | 20 m/120 m | 5 m | Piercing |
Item | Level | AV Bonus | Damage | Range | Area | Notes |
---|---|---|---|---|---|---|
Construction Explosive | 1 | 1 | 1d6+1 | 5 m | ||
Flashbang Grenade | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Blinding, Stunning |
Riot Grenade | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Hold, Stunning |
Concussion Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | |
Fragmentation Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | |
Anti-personnel Incendiary Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | Seeking, Terrifying |
Anti-materiel Incendiary Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | Piercing, Seeking, Terrifying |
Rocket-propelled Grenade | 3 | 3 | 1d6+3 | 20 m/120 m | 15 m | |
Rocket-propelled Anti-tank Grenade | 3 | 3 | 1d6+3 | 20 m/120 m | 5 m | Piercing |
Item | Level | AV Bonus | Damage | Range | Area | Notes |
---|---|---|---|---|---|---|
Mining Explosive | 1 | 1 | 1d6+1 | 5 m | ||
Starburst Grenade | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Blinding, Stunning |
Riot Grenade | 2 | 2 | 1d6+2 | 10 m/60 m | 5 m | Hold, Stunning |
Pulse Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | |
Shrapnel Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | |
Plasma Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 15 m | Seeking, Terrifying |
Anti-tank Plasma Grenade | 3 | 3 | 1d6+3 | 10 m/60 m | 5 m | Piercing, Seeking, Terrifying |
Wrist Rocket | 3 | 3 | 1d6+3 | 20 m/120 m | 15 m | |
Anti-tank Wrist Rocket | 3 | 3 | 1d6+3 | 20 m/120 m | 5 m | Piercing |
Field Kits
A field kit is a tool set which provides an AV bonus to a character using that a specific skill. In fantasy and modern settings, a field kit typically takes the form of a few gadgets worn on the belt, shoulder, or thigh, along with a larger bag or gadget, typically worn on a strap. However, each field kit is tailored to the character's specialty (medical, tactical, scientific, etc.) and personal preferences. Some typical field kits are:
- Computing
- Engineering
- Investigation
- Medical
- Piloting
- Science
- Warfare
In futuristic settings, field kits are less bulky. They typically take the form of a narrow "mobile" attached to the character's forearm or equivalent appendage. In use, the kit projects a holographic display around the character's head, above the character's hand, or what have you.
Item | Level | Notes |
---|---|---|
Eye Of Horus Amulet | 1 | +1 AV bonus w/ Occultism |
Basic Healer’s Kit | 1 | +1 AV bonus w/ Medicine |
Lockpick Set | 2 | +2 AV bonus w/ Finesse |
Expert Disguise Kit | 3 | +3 AV bonus w/ Deception |
Item | Level | Notes |
---|---|---|
Basic Computer Tool Kit | 1 | +1 AV bonus w/ Computing |
Class A First Aid Kit | 1 | +1 AV bonus w/ Medicine |
Class B First Aid Kit | 2 | +2 AV bonus w/ Medicine |
First Responder Medical Kit | 3 | +3 AV bonus w/ Medicine |
Item | Level | Notes |
---|---|---|
Basic Survival Pack | 1 | +1 AV bonus w/ Survival |
Basic Engineering Kit | 1 | +1 AV bonus w/ Engineering |
Class 1 Science Kit | 2 | +2 AV bonus w/ Science |
Class 2 Med Kit | 3 | +3 AV bonus w/ Medicine |
Vehicles
A character with special vehicles should usually buy them with the Vehicles gift. However, any character with the appropriate background could conceivably own and drive ordinary vehicles. As with equipment, ordinary vehicles require periodic maintenance, but this usually happens when it is convenient for the character.
Vehicles In Combat
If a vehicle is under the direct control of a character, then the vehicle moves when that character does.
Vehicle weapons are useful up to a distance of 1 kilometer or more. A vehicle attacking a target beyond a weapon's standard range incurs a -3 AV penalty on the attack.
Vehicles vs. Characters
Vehicle weapons are designed to fire at other vehicles, not at characters. If a vehicle weapon is brought to bear against an individual, the attacker incurs a -6 AV penalty on the attack. Conversely, if a personal weapon is brought to bear against a vehicle, the attacker receives a +6 AV bonus.
Vehicle weapons are more powerful than the weapons carried by characters. If a vehicle weapon is brought to bear against an individual, the damage is increased by 6. Conversely, if a personal weapon is brought to bear against a vehicle, the vehicle's Damage Resistance is increased by 6.