Talk:ZeroSpace: Difference between revisions

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(Created page with "==To Do== <strike>Exploding damage: how is damage determined?</strike> Done <strike>Falling damage: how is damage determined?</strike> Done <strike>revise Esoteric Power en...")
 
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==To Do==
==To Do==


<strike>Exploding damage: how is damage determined?</strike> Done
Drop "task" from "task roll"? Replace with skill and combat?


<strike>Falling damage: how is damage determined?</strike> Done
Mix up the target number calculations so they aren't always 14.
 
Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?
 
==Done==
 
Exploding damage: how is damage determined?
 
Falling damage: how is damage determined?
 
revise Esoteric Power entries to specifically mention their range
 
Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)
 
Find and remove run/sprint penalties
 
Replace staggered with [[ZeroSpace:Actions#Endurance_And_Recovery|exhausted]]
 
Remove attack penalty while running or sprinting
 
Remove "under no pressure" limitation from take the average and take the max
 
Update references to block and dodge
 
Remove references to coordinating attacks; redirect to combining attacks
 
Update references to combining attacks


<strike>revise Esoteric Power entries to specifically mention their range.</strike> Done
Remove/update references to protection rolls


<strike>Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)</strike> Done
Move Underwater Combat from a skill to an advantage, and update links


<strike>Find and remove run/sprint penalties.</strike> Done
Move Zero-G Combat from a skill to an advantage, and update links


<strike>Replace staggered with [[ZeroSpace:Actions#Endurance_And_Recovery|exhausted]]</strike> Done
Replace Prowess with Brawn


<strike>Remove attack penalty while running or sprinting</strike> Done
Replace Accuracy with Agility


<strike>Remove "under no pressure" limitation from take the average and take the max.</strike> Done
Brawn vs. Brawn for hand-to-hand


<strike>Update references to block and dodge</strike> Done
Agility vs. Agility for ranged


<strike>Remove references to coordinating attacks; redirect to combining attacks</strike> Done
Lightning Strike for Agility vs. hand-to-hand


<strike>Update references to combining attacks</strike> Done
Elusive for hand-to-hand vs. Agility


<strike>Remove/update references to protection rolls</strike> Done
Resilient for ranged vs. Brawn


Mix up the target number calculations so they aren't always 14.
Look up references to Elusive, and possibly add a reference to Resilient
 
For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3)
 
All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute")
 
Check phrasing for explosion damage and fire damage


Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?
Check fire damage


Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).
Make explosions bigger?


Damage rating ... damage rating, damage value?
Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)"


Protection rating ... protection rating, protection value?
Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)"


Drop "task" from "task roll"? Replace with skill, combat, and attribute?
Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).

Revision as of 11:45, 10 November 2016

To Do

Drop "task" from "task roll"? Replace with skill and combat?

Mix up the target number calculations so they aren't always 14.

Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?

Done

Exploding damage: how is damage determined?

Falling damage: how is damage determined?

revise Esoteric Power entries to specifically mention their range

Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)

Find and remove run/sprint penalties

Replace staggered with exhausted

Remove attack penalty while running or sprinting

Remove "under no pressure" limitation from take the average and take the max

Update references to block and dodge

Remove references to coordinating attacks; redirect to combining attacks

Update references to combining attacks

Remove/update references to protection rolls

Move Underwater Combat from a skill to an advantage, and update links

Move Zero-G Combat from a skill to an advantage, and update links

Replace Prowess with Brawn

Replace Accuracy with Agility

Brawn vs. Brawn for hand-to-hand

Agility vs. Agility for ranged

Lightning Strike for Agility vs. hand-to-hand

Elusive for hand-to-hand vs. Agility

Resilient for ranged vs. Brawn

Look up references to Elusive, and possibly add a reference to Resilient

For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3)

All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute")

Check phrasing for explosion damage and fire damage

Check fire damage

Make explosions bigger?

Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)"

Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)"

Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).