Talk:ZeroSpace: Difference between revisions
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==To Do== | ==To Do== | ||
Drop "task" from "task roll"? Replace with skill and combat? | |||
Mix up the target number calculations so they aren't always 14. | |||
Find a synonym for "difficulty" when not used in the mechanical sense. Arduous? | |||
==Done== | |||
Exploding damage: how is damage determined? | |||
Falling damage: how is damage determined? | |||
revise Esoteric Power entries to specifically mention their range | |||
Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12) | |||
Find and remove run/sprint penalties | |||
Replace staggered with [[ZeroSpace:Actions#Endurance_And_Recovery|exhausted]] | |||
Remove attack penalty while running or sprinting | |||
Remove "under no pressure" limitation from take the average and take the max | |||
Update references to block and dodge | |||
Remove references to coordinating attacks; redirect to combining attacks | |||
Update references to combining attacks | |||
Remove/update references to protection rolls | |||
Move Underwater Combat from a skill to an advantage, and update links | |||
Move Zero-G Combat from a skill to an advantage, and update links | |||
Replace Prowess with Brawn | |||
Replace Accuracy with Agility | |||
Brawn vs. Brawn for hand-to-hand | |||
Agility vs. Agility for ranged | |||
Lightning Strike for Agility vs. hand-to-hand | |||
Elusive for hand-to-hand vs. Agility | |||
Resilient for ranged vs. Brawn | |||
Look up references to Elusive, and possibly add a reference to Resilient | |||
For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3) | |||
All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute") | |||
Check phrasing for explosion damage and fire damage | |||
Check fire damage | |||
Make explosions bigger? | |||
Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)" | |||
Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)" | |||
Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.). |
Revision as of 11:45, 10 November 2016
To Do
Drop "task" from "task roll"? Replace with skill and combat?
Mix up the target number calculations so they aren't always 14.
Find a synonym for "difficulty" when not used in the mechanical sense. Arduous?
Done
Exploding damage: how is damage determined?
Falling damage: how is damage determined?
revise Esoteric Power entries to specifically mention their range
Remove references to routine. Update references to challenging (3), demanding (6), frustrating (9), and nigh-impossible (12)
Find and remove run/sprint penalties
Replace staggered with exhausted
Remove attack penalty while running or sprinting
Remove "under no pressure" limitation from take the average and take the max
Update references to block and dodge
Remove references to coordinating attacks; redirect to combining attacks
Update references to combining attacks
Remove/update references to protection rolls
Move Underwater Combat from a skill to an advantage, and update links
Move Zero-G Combat from a skill to an advantage, and update links
Replace Prowess with Brawn
Replace Accuracy with Agility
Brawn vs. Brawn for hand-to-hand
Agility vs. Agility for ranged
Lightning Strike for Agility vs. hand-to-hand
Elusive for hand-to-hand vs. Agility
Resilient for ranged vs. Brawn
Look up references to Elusive, and possibly add a reference to Resilient
For skill rolls: not having skill at all gives penalty (-3), having skill is base roll (+0), having expertise gives bonus (+3)
All protection powers and equipment should work with either Brawn or Agility ("relevant defense attribute")
Check phrasing for explosion damage and fire damage
Check fire damage
Make explosions bigger?
Consolidate attack attribute/damage rating into "attack rating, action value/attack value (AV)"
Consolidate defense attribute/protection rating into "defense rating, difficulty value/defense value (DV)"
Damage rating and protection rating and rank are all numeric: endurance levels are textual (one, two, etc.).