Jazz 3e EN:JazzSorcery: Difference between revisions
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For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission). | For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission). | ||
[[Category:Jazz 4.0]] | [[Category:Jazz 4.0]] | ||
[[Category:Genres]] | [[Category:Genres]] |
Revision as of 07:48, 6 July 2017
JazzSorcery is a genre module for Jazz. JazzCore is required.
Introduction
JazzSorcery provides suggestions and optional rules for sword and sorcery games. "Sword and sorcery" was a term coined by Fritz Leiber in 1961. Sword and sorcery games feature fast action, smoky taverns, and characters who are more concerned with their own fortunes than that of the world. Unlike JazzWizardry, magic in JazzSorcery is of a personal nature: magic is powerful, but it is also difficult and dangerous.
Genre conventions
Typical descriptors
For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).