Talk:Bulletproof Blues 3e EN:Contents: Difference between revisions
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Changed to Will. | Changed to Will. | ||
===Endurance=== | |||
Removed. Replaced by endurance levels. | |||
===Brawn=== | ===Brawn=== | ||
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The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session. | The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session. | ||
==Advantages== | |||
===Lightning Strike=== | |||
A character with Lightning Strike can deal devastating blows using speed and finesse rather than brute force. When in close combat, the character may substitute their rank in Agility for their rank in Brawn when determining their attack value (AV). The player may choose which attribute to use on a case by case basis. This can reflect the character's advanced advanced martial arts training, their superhuman speed, the harnessing of the character's chi, or some other effect, depending on the specifics of the character's archetype and abilities. |
Revision as of 03:35, 19 October 2017
Changes
Prowess
Removed. Absorbed into Brawn.
Accuracy
Removed. Absorbed into Agility.
Willpower
Changed to Will.
Endurance
Removed. Replaced by endurance levels.
Brawn
Used for attack value in hand-to-hand combat.
Agility
Used for attack value in ranged combat.
Will
Changed from Willpower.
Complications
Musclebound
The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session.
Advantages
Lightning Strike
A character with Lightning Strike can deal devastating blows using speed and finesse rather than brute force. When in close combat, the character may substitute their rank in Agility for their rank in Brawn when determining their attack value (AV). The player may choose which attribute to use on a case by case basis. This can reflect the character's advanced advanced martial arts training, their superhuman speed, the harnessing of the character's chi, or some other effect, depending on the specifics of the character's archetype and abilities.