Rough Magic 3e EN:Attributes: Difference between revisions

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Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the [[Rough_Magic:Actions|Actions]] chapter for more information.
Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the [[Rough_Magic:Actions|Actions]] chapter for more information.


If a character's Brawn is reduced to zero, they are unable to stand, and they have great difficulty moving. They must succeed at a challenging Will roll (vs. 2d6 + 3) every round just to crawl a few feet, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.
If a character's Brawn is reduced to zero, they are unable to stand, and they have great difficulty moving. They must succeed at a challenging Will roll (difficulty 3) every round just to crawl a few feet, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.





Revision as of 13:14, 5 January 2018

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A character's attributes in Rough Magic are ranked on a scale from 1 to 12. Most people have attributes within the 1 to 3 range, but exceptional individuals may have some attributes within the 4 to 6 range. Few humans reach rank 7 in any attribute, and rank 9 is the peak of human potential.

Attributes cost one character point per rank up to rank 3, two character points per rank from rank 4 to rank 6, three character points per rank from rank 7 to rank 9, and four character points per from rank 10 to rank 12.


Table: Rank descriptions
Description Rank Cost Per Rank
Typical 1-3 1
Great 4-6 2
Legendary 7-9 3
Superhuman 10-12 4


Random Character Generation

Would you like to roll dice for your attributes? You can! Roll three six-sided dice, and consult the following table to see what rank you get:


Table: Random attribute rank
Roll 3d6 Rank Point Cost
3 1 1
4-6 2 2
7-10 3 3
11-14 4 5
15-17 5 7
18 6 9


Roll six times, and add up the total point cost. Subtract that total from your pool of character points.

Now assign those six ranks to each of your character's attributes (Brawn, Agility, Reason, Perception, Will, Power), placing each number wherever you like.

Brawn

Brawn (BRN) represents a character's physical might, close combat fighting ability, and general hardiness; the character's rank in Brawn adds to their action value (AV) and defense value (DV) when attempting these types of tasks.

Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the Actions chapter for more information.

If a character's Brawn is reduced to zero, they are unable to stand, and they have great difficulty moving. They must succeed at a challenging Will roll (difficulty 3) every round just to crawl a few feet, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.


Table: Brawn
Rank Lift Throw
(25 kg)
Standing
Long Jump
1 45 kg 1 m 1 m
2 65 kg 2 m 1 m
3 90 kg 3 m 2 m
4 125 kg 4 m 2 m
5 180 kg 6 m 3 m
6 250 kg 8 m 3 m
7 350 kg 11 m 4 m
8 500 kg 16 m 4 m
9 700 kg 23 m 5 m
10 1,000 kg 32 m 5 m
11 1,400 kg 45 m 6 m
12 2 tons 65 m 6 m
  1. Lifts indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
  2. Throws (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
  3. Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their standing long jump distance.

Agility

Agility (AGL) represents a character's coordination, flexibility, and accuracy when making ranged attacks; the character's rank in Agility adds to their action value (AV) when attempting tasks that depend on these traits. Agility is the default attribute used for the attack value (AV) of a character's ranged attacks, and also determines a character's base movement speed (running, swimming, etc.). Agility is also the default attribute used for a character's defense value (DV) in ranged combat. See the Actions chapter for more information.

If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to take a step or two, and they automatically fail any Agility rolls. Agility may not be reduced below zero.

Table: Agility
Rank Walk Run Sprint
1 2 m 3 m 9 m
2 3 m 6 m 18 m
3 5 m 9 m 27 m
4 6 m 12 m 36 m
5 8 m 15 m 45 m
6 9 m 18 m 54 m
7 11 m 21 m 63 m
8 12 m 24 m 72 m
9 14 m 27 m 81 m
10 15 m 30 m 90 m
Rank Swim Fast Swim Swim Sprint
1 1 m 1 m 2 m
2 1 m 1 m 4 m
3 1 m 2 m 6 m
4 1 m 3 m 8 m
5 2 m 3 m 10 m
6 2 m 4 m 12 m
7 2 m 5 m 14 m
8 3 m 5 m 16 m
9 3 m 6 m 18 m
10 3 m 7 m 20 m

Reason

Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems; the character's rank in Reason adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Will roll (difficulty 3) every round just to form a sentence or understand a simple question, and they automatically fail any Reason rolls. Reason may not be reduced below zero.

Perception

Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others; the character's rank in Perception adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Will roll (difficulty 3) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception rolls. Perception may not be reduced below zero.

Will

Will (WIL) represents a character's determination, focus, and the strength of their personality; the character's rank in Will adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Will is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Will rolls. Will may not be reduced below zero.

Power

Power (POW) represents a character's supernatural might, magical potency, or psychic potential. If the character is a supernatural creature or they can invoke the power of magic, the character's rank in Power determines the potency of their supernatural abilities. Most people have a Power rank of zero.

If a character's Power is reduced to zero, they can no longer invoke magic or use any supernatural traits which depend on it. Power may not be reduced below zero.


Table: Power
Power
Rank
Maximum
Mass
Maximum
Length
1 45 kg 1 m
2 65 kg 2 m
3 90 kg 3 m
4 125 kg 4 m
5 180 kg 6 m
6 250 kg 8 m
7 350 kg 11 m
8 500 kg 16 m
9 700 kg 23 m
10 1,000 kg 32 m