ZeroSpace 3e EN:Attributes: Difference between revisions

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[[Image:Arrow_up_16x16.png|baseline|link=ZeroSpace]] [[ZeroSpace|Contents]]
[[Image:Arrow_up_16x16.png|baseline|link=ZeroSpace]] [[ZeroSpace|Contents]]
{{TOC right}}
{{TOC right}}
A character's attributes in ''ZeroSpace'' are ranked on a scale from 1 to 12. Most humans' attributes fall within the 1 to 6 range -- from "Typical" to "Great". Very few humans reach rank 7 in any attribute, and rank 9 is the peak of human potential. Curiously enough, most nonhuman sentients fall within this range, as well.
A character's attributes in ''ZeroSpace'' are ranked on a scale from 1 to 12. Most humans' attributes fall within the 1 to 6 range -- from "Typical" to "Great". Very few humans reach 7 in any attribute, and 9 is the peak of human potential. Curiously enough, most nonhuman sentients fall within this range, as well.


Attributes cost one character point per rank up to rank 3, two character points per rank from rank 4 to rank 6, three character points per rank from rank 7 to rank 9, and four character points per from rank 10 to rank 12.
Attributes cost one character point per rank up to 3, two character points per rank from 4 to 6, three character points per rank from 7 to 9, and four character points per rank from 10 to 12.




{| cellpadding="4" cellspacing="1"
{| cellpadding="4" cellspacing="1"
|+Table: Rank descriptions
|+Table: Attribute cost
|- class="h1row"
|- class="h1row"
! class="aligncenter"|Description
! class="aligncenter"|Description
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===Random Character Generation===
===Random Character Generation===


Would you like to roll dice for your attributes? You can! Roll three six-sided dice, and consult the following table to see what rank you get:
Would you like to roll dice for your attributes? You can! Roll three six-sided dice, and consult the following table to see what you get:




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Roll six times, and add up the total point cost. Subtract that total from your pool of character points.
Roll six times, and add up the total point cost. Subtract that total from your pool of character points.


Now assign those six ranks to each of your character's attributes (Brawn, Agility, Reason, Perception, Will, Power), placing each number wherever you like.
Now assign what you rolled to your character's attributes (Brawn, Agility, Reason, Perception, Will, Power), placing each number wherever you like.


==Brawn==
==Brawn==


Brawn (BRN) represents a character's physical might, close combat fighting ability, and general hardiness; the character's rank in Brawn adds to their action value (AV) and defense value (DV) when attempting these types of tasks.
Brawn (BRN) represents a character's physical might, close combat fighting ability, and general hardiness; the character's Brawn adds to their action value (AV) and defense value (DV) when attempting these types of tasks.


Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the [[ZeroSpace:Actions|Actions]] chapter for more information.
Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the [[ZeroSpace:Actions|Actions]] chapter for more information.
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|+Table: Brawn
|+Table: Brawn
|- class="h1row"
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Brawn
! class="aligncenter"|Lift
! class="aligncenter"|Lift
! class="aligncenter"|Throw<br />(25 kg)
! class="aligncenter"|Throw<br />(25 kg)
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|}
|}


#'''Lifts''' indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
#'''Lifts''' indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 8 could carry up to 350 kg and suffer no penalties to their movement while doing so.
#'''Throws (25 kg)''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
#'''Throws (25 kg)''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 8 could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
#'''Jumps''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their standing long jump distance.
#'''Jumps''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their standing long jump distance.


==Agility==
==Agility==


Agility (AGL) represents a character's coordination, flexibility, and accuracy when making ranged attacks, and the character's rank in Agility adds to their action value (AV) when attempting tasks that depend on these traits. Agility is the default attribute used for the attack value (AV) of a character's ranged attacks, and also determines a character's base [[ZeroSpace:Actions#Movement|movement speed]] (running, swimming, etc.). Agility is also the default attribute used for a character's defense value (DV) in ranged combat. See the [[ZeroSpace:Actions|Actions]] chapter for more information.
Agility (AGL) represents a character's coordination, flexibility, and accuracy when making ranged attacks, and the character's Agility adds to their action value (AV) when attempting tasks that depend on these traits. Agility is the default attribute used for the attack value (AV) of a character's ranged attacks, and also determines a character's base [[ZeroSpace:Actions#Movement|movement speed]] (running, swimming, etc.). Agility is also the default attribute used for a character's defense value (DV) in ranged combat. See the [[ZeroSpace:Actions|Actions]] chapter for more information.


If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to take a step or two, and they automatically fail any Agility rolls. Agility may not be reduced below zero.
If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to take a step or two, and they automatically fail any Agility rolls. Agility may not be reduced below zero.
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{| cellpadding="4" cellspacing="1"
{| cellpadding="4" cellspacing="1"
|- class="h1row"
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Agility
! class="aligncenter"|Walk
! class="aligncenter"|Walk
! class="aligncenter"|Run
! class="aligncenter"|Run
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{| cellpadding="4" cellspacing="1"
{| cellpadding="4" cellspacing="1"
|- class="h1row"
|- class="h1row"
! class="aligncenter"|Rank
! class="aligncenter"|Agility
! class="aligncenter"|Swim
! class="aligncenter"|Swim
! class="aligncenter"|Fast Swim
! class="aligncenter"|Fast Swim
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==Reason==
==Reason==


Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems, and the character's rank in Reason adds to their action value (AV) when attempting tasks that depend on these traits.
Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems, and the character's Reason adds to their action value (AV) when attempting tasks that depend on these traits.


If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Will roll (difficulty 3) every round just to form a sentence or understand a simple question, and they automatically fail any Reason rolls. Reason may not be reduced below zero.
If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Will roll (difficulty 3) every round just to form a sentence or understand a simple question, and they automatically fail any Reason rolls. Reason may not be reduced below zero.
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==Perception==
==Perception==


Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others, and the character's rank in Perception adds to their action value (AV) when attempting tasks that depend on these traits.
Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others, and the character's Perception adds to their action value (AV) when attempting tasks that depend on these traits.


If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Will roll (difficulty 3) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception rolls. Perception may not be reduced below zero.
If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Will roll (difficulty 3) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception rolls. Perception may not be reduced below zero.
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==Will==
==Will==


Will (WIL) represents a character's determination, focus, and the strength of their personality, and the character's rank in Will adds to their action value (AV) when attempting tasks that depend on these traits.
Will (WIL) represents a character's determination, focus, and the strength of their personality, and the character's Will adds to their action value (AV) when attempting tasks that depend on these traits.


If a character's Will is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Will rolls. Will may not be reduced below zero.
If a character's Will is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Will rolls. Will may not be reduced below zero.
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==Power==
==Power==


Power (POW) represents a character's supernatural might, android power level, or psychic potential. If the character has esoteric powers or alien traits, the character's rank in Power determines the potency of these powers. Most humans have a Power rank of zero.
Power (POW) represents a character's supernatural might, android power level, or psychic potential. If the character has esoteric powers or alien traits, the character's Power determines the potency of these powers. Most humans have a Power of zero.


If a character's Power is reduced to zero, they can no longer use any esoteric powers or alien traits which depend on it. Power may not be reduced below zero.
If a character's Power is reduced to zero, they can no longer use any esoteric powers or alien traits which depend on it. Power may not be reduced below zero.
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|+Table: Power
|+Table: Power
|- class="h1row"
|- class="h1row"
! class="aligncenter"|Power<br />Rank
! class="aligncenter"|Power
! class="aligncenter"|Maximum<br />Mass
! class="aligncenter"|Maximum<br />Mass
! class="aligncenter"|Maximum<br />Length
! class="aligncenter"|Maximum<br />Length

Revision as of 12:45, 14 January 2018

Arrow up 16x16.png Contents

A character's attributes in ZeroSpace are ranked on a scale from 1 to 12. Most humans' attributes fall within the 1 to 6 range -- from "Typical" to "Great". Very few humans reach 7 in any attribute, and 9 is the peak of human potential. Curiously enough, most nonhuman sentients fall within this range, as well.

Attributes cost one character point per rank up to 3, two character points per rank from 4 to 6, three character points per rank from 7 to 9, and four character points per rank from 10 to 12.


Table: Attribute cost
Description Rank Cost Per Rank
Typical 1-3 1
Great 4-6 2
Legendary 7-9 3
Superhuman 10-12 4


Random Character Generation

Would you like to roll dice for your attributes? You can! Roll three six-sided dice, and consult the following table to see what you get:


Table: Random attribute rank
Roll 3d6 Rank Point Cost
3 1 1
4-6 2 2
7-10 3 3
11-14 4 5
15-17 5 7
18 6 9


Roll six times, and add up the total point cost. Subtract that total from your pool of character points.

Now assign what you rolled to your character's attributes (Brawn, Agility, Reason, Perception, Will, Power), placing each number wherever you like.

Brawn

Brawn (BRN) represents a character's physical might, close combat fighting ability, and general hardiness; the character's Brawn adds to their action value (AV) and defense value (DV) when attempting these types of tasks.

Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for the character's attack value (AV) and defense value (DV) in close combat (or "hand-to-hand"). See the Actions chapter for more information.

If a character's Brawn is reduced to zero, they are unable to stand, and they have great difficulty moving. They must succeed at a challenging Will roll (vs. 2d6 + 3) every round just to crawl a few feet, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.


Table: Brawn
Brawn Lift Throw
(25 kg)
Standing
Long Jump
1 45 kg 1 m 1 m
2 65 kg 2 m 1 m
3 90 kg 3 m 2 m
4 125 kg 4 m 2 m
5 180 kg 6 m 3 m
6 250 kg 8 m 3 m
7 350 kg 11 m 4 m
8 500 kg 16 m 4 m
9 700 kg 23 m 5 m
10 1,000 kg 32 m 5 m
  1. Lifts indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 8 could carry up to 350 kg and suffer no penalties to their movement while doing so.
  2. Throws (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 8 could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
  3. Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their standing long jump distance.

Agility

Agility (AGL) represents a character's coordination, flexibility, and accuracy when making ranged attacks, and the character's Agility adds to their action value (AV) when attempting tasks that depend on these traits. Agility is the default attribute used for the attack value (AV) of a character's ranged attacks, and also determines a character's base movement speed (running, swimming, etc.). Agility is also the default attribute used for a character's defense value (DV) in ranged combat. See the Actions chapter for more information.

If a character's Agility is reduced to zero, they have great difficulty moving. They must successfully attempt a challenging Will roll (difficulty 3) every round just to take a step or two, and they automatically fail any Agility rolls. Agility may not be reduced below zero.

Table: Agility
Agility Walk Run Sprint
1 2 m 3 m 9 m
2 3 m 6 m 18 m
3 5 m 9 m 27 m
4 6 m 12 m 36 m
5 8 m 15 m 45 m
6 9 m 18 m 54 m
7 11 m 21 m 63 m
8 12 m 24 m 72 m
9 14 m 27 m 81 m
10 15 m 30 m 90 m
Agility Swim Fast Swim Swim Sprint
1 1 m 1 m 2 m
2 1 m 1 m 4 m
3 1 m 2 m 6 m
4 1 m 3 m 8 m
5 2 m 3 m 10 m
6 2 m 4 m 12 m
7 2 m 5 m 14 m
8 3 m 5 m 16 m
9 3 m 6 m 18 m
10 3 m 7 m 20 m

Reason

Reason (REA) represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems, and the character's Reason adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Reason is reduced to zero, they have great difficulty concentrating. They must successfully attempt a challenging Will roll (difficulty 3) every round just to form a sentence or understand a simple question, and they automatically fail any Reason rolls. Reason may not be reduced below zero.

Perception

Perception (PER) represents a character's awareness of their surroundings, their intuition, and their understanding of the motivations of others, and the character's Perception adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Perception is reduced to zero, they have great difficulty recognizing or understanding their surroundings. They must successfully attempt a challenging Will roll (difficulty 3) every round just to identify someone they know or recognize where they are, and they automatically fail any Perception rolls. Perception may not be reduced below zero.

Will

Will (WIL) represents a character's determination, focus, and the strength of their personality, and the character's Will adds to their action value (AV) when attempting tasks that depend on these traits.

If a character's Will is reduced to zero, they become listless and have great difficulty making choices or taking action. They automatically fail any Will rolls. Will may not be reduced below zero.

Power

Power (POW) represents a character's supernatural might, android power level, or psychic potential. If the character has esoteric powers or alien traits, the character's Power determines the potency of these powers. Most humans have a Power of zero.

If a character's Power is reduced to zero, they can no longer use any esoteric powers or alien traits which depend on it. Power may not be reduced below zero.


Table: Power
Power Maximum
Mass
Maximum
Length
1 45 kg 1 m
2 65 kg 2 m
3 90 kg 3 m
4 125 kg 4 m
5 180 kg 6 m
6 250 kg 8 m
7 350 kg 11 m
8 500 kg 16 m
9 700 kg 23 m
10 1,000 kg 32 m