Jazz 3e EN:JazzApocalypse: Difference between revisions
Jump to navigation
Jump to search
m (Admin moved page Jazz 3.0:JazzApocalypse to Jazz 4.0:JazzApocalypse) |
No edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
[[Image:Jazzapocalypse.png|frameless|JazzApocalypse]] | [[Image:Jazzapocalypse.png|frameless|JazzApocalypse]] | ||
JazzApocalypse is a [[ | JazzApocalypse is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required. | ||
==Introduction== | ==Introduction== | ||
Line 13: | Line 13: | ||
==Typical | ==Typical aspects== | ||
For primary | For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission). | ||
{| cellpadding="4" | |||
|+Table: | {| cellpadding="4" cellspacing="1" | ||
|+Table: Typical aspects | |||
|- | |- | ||
| style="vertical-align:top"| | | style="vertical-align:top"| | ||
{| cellpadding="4" | {| cellpadding="4" class="wikitable zebra" | ||
|- | |||
! class="aligncenter" |Column 1 | ! class="aligncenter" |Column 1 | ||
|- | |- | ||
| class="alignleft" |Agile | | class="alignleft" |Agile | ||
|- | |- | ||
| class="alignleft" |Brawny | | class="alignleft" |Brawny | ||
|- | |- | ||
| class="alignleft" |Charming | | class="alignleft" |Charming | ||
|- | |- | ||
| class="alignleft" |Clever | | class="alignleft" |Clever | ||
|- | |- | ||
| class="alignleft" |Famous | | class="alignleft" |Famous | ||
|- | |- | ||
| class="alignleft" |Fearless | | class="alignleft" |Fearless | ||
|- | |- | ||
| class="alignleft" |Gregarious | | class="alignleft" |Gregarious | ||
|- | |- | ||
| class="alignleft" |Observant | | class="alignleft" |Observant | ||
|- | |- | ||
| class="alignleft" |Rugged | | class="alignleft" |Rugged | ||
|- | |- | ||
| class="alignleft" |Stealthy | | class="alignleft" |Stealthy | ||
|- | |- | ||
| class="alignleft" |Stubborn | | class="alignleft" |Stubborn | ||
|- | |- | ||
| class="alignleft" |Wise | | class="alignleft" |Wise | ||
|} | |} | ||
| style="vertical-align:top"| | | style="vertical-align:top"| | ||
{| cellpadding="4" | {| cellpadding="4" class="wikitable zebra" | ||
|- | |||
! class="aligncenter" |Column 2 | ! class="aligncenter" |Column 2 | ||
|- | |- | ||
| class="alignleft" |Barbarian | | class="alignleft" |Barbarian | ||
|- | |- | ||
| class="alignleft" |Bodyguard | | class="alignleft" |Bodyguard | ||
|- | |- | ||
| class="alignleft" |Doctor | | class="alignleft" |Doctor | ||
|- | |- | ||
| class="alignleft" |Explorer | | class="alignleft" |Explorer | ||
|- | |- | ||
| class="alignleft" |Gambler | | class="alignleft" |Gambler | ||
|- | |- | ||
| class="alignleft" |Historian | | class="alignleft" |Historian | ||
|- | |- | ||
| class="alignleft" |Performer | | class="alignleft" |Performer | ||
|- | |- | ||
| class="alignleft" |Road warrior | | class="alignleft" |Road warrior | ||
|- | |- | ||
| class="alignleft" |Scavenger | | class="alignleft" |Scavenger | ||
|- | |- | ||
| class="alignleft" |Shaman | | class="alignleft" |Shaman | ||
|- | |- | ||
| class="alignleft" |Soldier | | class="alignleft" |Soldier | ||
|- | |- | ||
| class="alignleft" |Tinker | | class="alignleft" |Tinker | ||
|} | |} | ||
|} | |} | ||
[[Category:Jazz | [[Category:Jazz]] | ||
[[Category:Genres]] | [[Category:Genres]] |
Latest revision as of 08:19, 7 June 2022
JazzApocalypse is a genre module for Jazz. JazzCore is required.
Introduction
JazzApocalypse provides suggestions and optional rules for using Jazz with games set after civilization has fallen. The cause of the apocalypse could be man-made, or natural,and it might have been last week, or two thousand years ago. The important distinction is that there is no central authority, no technological infrastructure, and violence is a way of life. In some apocalypse games, mutants, monsters, or zombies might be roaming the earth.
Genre conventions
Typical aspects
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).
|
|