Jazz 3e EN:JazzWizardry: Difference between revisions
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[[Image:Jazzwizardry.png|frameless|JazzWizardry]] | [[Image:Jazzwizardry.png|frameless|JazzWizardry]] | ||
JazzWizardry is a [[ | JazzWizardry is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required. | ||
==Introduction== | ==Introduction== | ||
JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike [[ | JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike [[Jazz_3e_EN:JazzSorcery|JazzSorcery]], magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience. | ||
==Genre conventions== | ==Genre conventions== | ||
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==Typical | ==Typical aspects== | ||
For primary | For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission). | ||
[[Category:Jazz]] | |||
[[Category:Jazz | |||
[[Category:Genres]] | [[Category:Genres]] |
Latest revision as of 08:25, 7 June 2022
JazzWizardry is a genre module for Jazz. JazzCore is required.
Introduction
JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike JazzSorcery, magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience.
Genre conventions
Typical aspects
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).