Jazz 3e EN:JazzSupers: Difference between revisions

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[[Image:Jazzsupers.png|frameless|JazzSupers]]
[[Image:Jazzsupers.png|frameless|JazzSupers]]


JazzSupers is a [[Jazz 4.0#Genre_modules|genre module]] for [[Jazz 4.0|Jazz]]. [[Jazz 4.0:JazzCore|JazzCore]] is required.
JazzSupers is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required.


==Introduction==
==Introduction==
Line 13: Line 13:




==Typical descriptors==
==Typical aspects==


For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


{| cellpadding="4"
 
|+Table: Descriptors
{| cellpadding="4" cellspacing="1"
|+Table: Typical aspects
|-
|-
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 1
! class="aligncenter" |Column 1
|- class="evenrow"
|-  
| class="alignleft" |Acrobatic
| class="alignleft" |Acrobatic
|- class="oddrow"
|-
| class="alignleft" |Alien
| class="alignleft" |Alien
|- class="evenrow"
|-  
| class="alignleft" |Armored
| class="alignleft" |Armored
|- class="oddrow"
|-
| class="alignleft" |Brilliant
| class="alignleft" |Brilliant
|- class="evenrow"
|-  
| class="alignleft" |Fearless
| class="alignleft" |Fearless
|- class="oddrow"
|-
| class="alignleft" |Flying
| class="alignleft" |Flying
|- class="evenrow"
|-  
| class="alignleft" |Gorgeous
| class="alignleft" |Gorgeous
|- class="oddrow"
|-
| class="alignleft" |Indestructible
| class="alignleft" |Indestructible
|- class="evenrow"
|-  
| class="alignleft" |Massive
| class="alignleft" |Massive
|- class="oddrow"
|-
| class="alignleft" |Mystic
| class="alignleft" |Mystic
|- class="evenrow"
|-  
| class="alignleft" |Robotic
| class="alignleft" |Robotic
|- class="oddrow"
|-
| class="alignleft" |Super-strong
| class="alignleft" |Super-strong
|- class="evenrow"
|-  
| class="alignleft" |Wealthy
| class="alignleft" |Wealthy
|- class="oddrow"
|-
| class="alignleft" |Web-spinning
| class="alignleft" |Web-spinning
|}
|}
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4" class="wikitable zebra"
|- class="h1row"
|-
! class="aligncenter" |Column 2
! class="aligncenter" |Column 2
|- class="evenrow"
|-  
| class="alignleft" |Acrobat
| class="alignleft" |Acrobat
|- class="oddrow"
|-
| class="alignleft" |Avatar
| class="alignleft" |Avatar
|- class="evenrow"
|-  
| class="alignleft" |Biological weapon
| class="alignleft" |Biological weapon
|- class="oddrow"
|-
| class="alignleft" |Demigod
| class="alignleft" |Demigod
|- class="evenrow"
|-  
| class="alignleft" |Electrokinetic
| class="alignleft" |Electrokinetic
|- class="oddrow"
|-
| class="alignleft" |Gadgeteer
| class="alignleft" |Gadgeteer
|- class="evenrow"
|-  
| class="alignleft" |Living flame
| class="alignleft" |Living flame
|- class="oddrow"
|-
| class="alignleft" |Martial artist
| class="alignleft" |Martial artist
|- class="evenrow"
|-  
| class="alignleft" |Psychic
| class="alignleft" |Psychic
|- class="oddrow"
|-
| class="alignleft" |Shapeshifter
| class="alignleft" |Shapeshifter
|- class="evenrow"
|-  
| class="alignleft" |Sorcerer
| class="alignleft" |Sorcerer
|- class="oddrow"
|-
| class="alignleft" |Speedster
| class="alignleft" |Speedster
|- class="evenrow"
|-  
| class="alignleft" |Super-soldier
| class="alignleft" |Super-soldier
|- class="oddrow"
|-
| class="alignleft" |Vigilante
| class="alignleft" |Vigilante
|}
|}
|}
|}


Note that these super abilities are fringe descriptors, and cost twice as much as regular descriptors.
==Typical flaws==
==Equipment==




[[Category:Jazz 4.0]]
[[Category:Jazz]]
[[Category:Genres]]
[[Category:Genres]]

Latest revision as of 09:24, 7 June 2022

Arrow up 16x16.png Jazz

JazzSupers

JazzSupers is a genre module for Jazz. JazzCore is required.

Introduction

JazzSupers provides suggestions and optional rules for using Jazz with superhero games. A few rare individuals have power beyond those of ordinary mortals, or perhaps they are just more motivated to live up to the potential that all humans have. In either case, superhero games are typically concerned with the conflicts between those who would use their extraordinary abilities to help their fellow man, and those who would use their great power to prey on those weaker or simply less ruthless than themselves.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).


Table: Typical aspects
Column 1
Acrobatic
Alien
Armored
Brilliant
Fearless
Flying
Gorgeous
Indestructible
Massive
Mystic
Robotic
Super-strong
Wealthy
Web-spinning
Column 2
Acrobat
Avatar
Biological weapon
Demigod
Electrokinetic
Gadgeteer
Living flame
Martial artist
Psychic
Shapeshifter
Sorcerer
Speedster
Super-soldier
Vigilante