Jazz 3e EN:JazzSorcery: Difference between revisions

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[[Image:Jazzsorcery.png|frameless|JazzSorcery]]
[[Image:Jazzsorcery.png|frameless|JazzSorcery]]


JazzSorcery is a [[Jazz 4.0#Genre_modules|genre module]] for [[Jazz 4.0|Jazz]]. [[Jazz 4.0:JazzCore|JazzCore]] is required.
JazzSorcery is a [[Jazz_3e_EN#Genre_modules|genre module]] for [[Jazz_3e_EN|Jazz]]. [[Jazz_3e_EN:JazzCore|JazzCore]] is required.


==Introduction==
==Introduction==


JazzSorcery provides suggestions and optional rules for sword and sorcery games. "Sword and sorcery" was a term coined by Fritz Leiber in 1961. Sword and sorcery games feature fast action, smoky taverns, and characters who are more concerned with their own fortunes than that of the world. Unlike [[Jazz 4.0:JazzWizardry|JazzWizardry]], magic in JazzSorcery is of a personal nature: magic is powerful, but it is also difficult and dangerous.
JazzSorcery provides suggestions and optional rules for sword and sorcery games. "Sword and sorcery" was a term coined by Fritz Leiber in 1961. Sword and sorcery games feature fast action, smoky taverns, and characters who are more concerned with their own fortunes than that of the world. Unlike [[Jazz_3e_EN:JazzWizardry|JazzWizardry]], magic in JazzSorcery is of a personal nature: magic is powerful, but it is also difficult and dangerous.
   
   
==Genre conventions==
==Genre conventions==
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==Typical descriptors==
==Typical aspects==


For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).
For primary aspects, choose one word from Column 1, and one word from Column 2. For secondary aspects, choose one from either column. Or make up your own aspects (with the GM's permission).




[[Category:Jazz 4.0]]
[[Category:Jazz]]
[[Category:Genres]]
[[Category:Genres]]

Latest revision as of 08:22, 7 June 2022

Arrow up 16x16.png Jazz

JazzSorcery

JazzSorcery is a genre module for Jazz. JazzCore is required.

Introduction

JazzSorcery provides suggestions and optional rules for sword and sorcery games. "Sword and sorcery" was a term coined by Fritz Leiber in 1961. Sword and sorcery games feature fast action, smoky taverns, and characters who are more concerned with their own fortunes than that of the world. Unlike JazzWizardry, magic in JazzSorcery is of a personal nature: magic is powerful, but it is also difficult and dangerous.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. For secondary aspects, choose one from either column. Or make up your own aspects (with the GM's permission).