Jazz 3e EN:JazzPsychic: Difference between revisions

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Note that these psychic abilities are fringe descriptors, and cost twice as much as regular descriptors.
==Typical flaws==
The flaws of psychics tend to be in the form of psychological problems: manias, phobias, and so on. Choose one of the following flaws, or make up one of your own (with the GM's permission).
{| cellpadding="4"
|+Table: Flaws
|- class="oddrow"
| class="alignleft" |Depression
|- class="evenrow"
| class="alignleft" |Mood swings
|- class="oddrow"
| class="alignleft" |Nightmares
|- class="evenrow"
| class="alignleft" |Obsession-Compulsion
|- class="oddrow"
| class="alignleft" |Panic attacks
|- class="evenrow"
| class="alignleft" |Phobia
|}
==Equipment==




[[Category:Jazz 4.0]]
[[Category:Jazz 4.0]]
[[Category:Genres]]
[[Category:Genres]]

Revision as of 06:47, 6 July 2017

Arrow up 16x16.png Jazz

JazzPsychic

JazzPsychic is a genre module for Jazz. JazzCore is required.

Introduction

JazzPsychic provides suggestions and optional rules for using Jazz with games featuring characters with extrasensory or mental powers.

Genre conventions

Typical descriptors

For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).

Table: Descriptors
Column 1
Analytical
Charming
Cynical
Gregarious
Idealistic
Observant
Persuasive
Serene
Stubborn
Wily
Column 2
Dominator
Empath
Farfetcher
Illusionist
Object reader
Postcognitive
Precognitive
Pyrokinetic
Telekinetic
Telepath