Jazz 3e EN:JazzApocalypse: Difference between revisions

From OGC
Jump to navigation Jump to search
No edit summary
Line 47: Line 47:
|- class="oddrow"
|- class="oddrow"
| class="alignleft" |Wise
| class="alignleft" |Wise
|}class="evenrow"
|}
| style="vertical-align:top"|
| style="vertical-align:top"|
{| cellpadding="4"
{| cellpadding="4"
Line 76: Line 76:
|- class="oddrow"
|- class="oddrow"
| class="alignleft" |Tinker
| class="alignleft" |Tinker
|}class="evenrow"
|}
|}
|}



Revision as of 19:34, 14 October 2011

JazzApocalypse

JazzApocalypse is a genre module for Jazz. JazzCore is required.

Introduction

JazzApocalypse provides suggestions and optional rules for using Jazz with games set after civilization has fallen. The cause of the apocalypse could be man-made, or natural,and it might have been last week, or two thousand years ago. The important distinction is that there is no central authority, no technological infrastructure, and violence is a way of life. In some apocalypse games, mutants, monsters, or zombies might be roaming the earth.

Genre conventions

Typical descriptors

For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).

Table: Descriptors
Column 1
Agile
Brawny
Charming
Clever
Famous
Fearless
Gregarious
Observant
Rugged
Stealthy
Stubborn
Wise
Column 2
Barbarian
Bodyguard
Doctor
Explorer
Gambler
Historian
Performer
Road warrior
Scavenger
Shaman
Soldier
Tinker

Typical flaws

Equipment