ZeroSpace 3e EN:GM Resources: Difference between revisions
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This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, and the mass of commonplace objects, and the speed of various creatures and vehicles. | |||
==Attributes== | |||
A character's attributes in ''ZeroSpace'' are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above rank 10. | |||
===Brawn=== | |||
Brawn determines how much a character can lift, and how far they can throw things. | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: Brawn | |||
|- class="h1row" | |||
! class="aligncenter"|Rank | |||
! class="aligncenter"|Lifts | |||
! class="aligncenter"|Throws<br />(25 kg) | |||
! class="aligncenter"|Jumps | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|1 | |||
| class="alignright"|45 kg | |||
| class="alignright"|1 m | |||
| class="alignright"|1 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|2 | |||
| class="alignright"|65 kg | |||
| class="alignright"|2 m | |||
| class="alignright"|1 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|3 | |||
| class="alignright"|90 kg | |||
| class="alignright"|3 m | |||
| class="alignright"|2 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|4 | |||
| class="alignright"|125 kg | |||
| class="alignright"|4 m | |||
| class="alignright"|2 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|5 | |||
| class="alignright"|180 kg | |||
| class="alignright"|6 m | |||
| class="alignright"|3 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|6 | |||
| class="alignright"|250 kg | |||
| class="alignright"|8 m | |||
| class="alignright"|3 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|7 | |||
| class="alignright"|350 kg | |||
| class="alignright"|11 m | |||
| class="alignright"|4 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|8 | |||
| class="alignright"|500 kg | |||
| class="alignright"|16 m | |||
| class="alignright"|4 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|9 | |||
| class="alignright"|700 kg | |||
| class="alignright"|23 m | |||
| class="alignright"|5 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|10 | |||
| class="alignright"|1,000 kg | |||
| class="alignright"|32 m | |||
| class="alignright"|5 m | |||
|} | |||
#'''Lifts''' indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so. | |||
#'''Throws (25 kg)''' indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters. | |||
#'''Jumps''' indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance. | |||
===Agility=== | |||
Agility also determines a character's base [[ZeroSpace:Actions#Movement|movement speed]] (running, swimming, etc.). | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: Agility | |||
|- | |||
| | |||
{| cellpadding="4" cellspacing="1" | |||
|- class="h1row" | |||
! class="aligncenter"|Rank | |||
! class="aligncenter"|Walk | |||
! class="aligncenter"|Run | |||
! class="aligncenter"|Sprint | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|1 | |||
| class="alignright"|2 m | |||
| class="alignright"|3 m | |||
| class="alignright"|9 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|2 | |||
| class="alignright"|3 m | |||
| class="alignright"|6 m | |||
| class="alignright"|18 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|3 | |||
| class="alignright"|5 m | |||
| class="alignright"|9 m | |||
| class="alignright"|27 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|4 | |||
| class="alignright"|6 m | |||
| class="alignright"|12 m | |||
| class="alignright"|36 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|5 | |||
| class="alignright"|8 m | |||
| class="alignright"|15 m | |||
| class="alignright"|45 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|6 | |||
| class="alignright"|9 m | |||
| class="alignright"|18 m | |||
| class="alignright"|54 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|7 | |||
| class="alignright"|11 m | |||
| class="alignright"|21 m | |||
| class="alignright"|63 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|8 | |||
| class="alignright"|12 m | |||
| class="alignright"|24 m | |||
| class="alignright"|72 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|9 | |||
| class="alignright"|14 m | |||
| class="alignright"|27 m | |||
| class="alignright"|81 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|10 | |||
| class="alignright"|15 m | |||
| class="alignright"|30 m | |||
| class="alignright"|90 m | |||
|} | |||
| | |||
{| cellpadding="4" cellspacing="1" | |||
|- class="h1row" | |||
! class="aligncenter"|Rank | |||
! class="aligncenter"|Swim | |||
! class="aligncenter"|Fast Swim | |||
! class="aligncenter"|Swim Sprint | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|1 | |||
| class="alignright"|1 m | |||
| class="alignright"|1 m | |||
| class="alignright"|2 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|2 | |||
| class="alignright"|1 m | |||
| class="alignright"|1 m | |||
| class="alignright"|4 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|3 | |||
| class="alignright"|1 m | |||
| class="alignright"|2 m | |||
| class="alignright"|6 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|4 | |||
| class="alignright"|1 m | |||
| class="alignright"|3 m | |||
| class="alignright"|8 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|5 | |||
| class="alignright"|2 m | |||
| class="alignright"|3 m | |||
| class="alignright"|10 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|6 | |||
| class="alignright"|2 m | |||
| class="alignright"|4 m | |||
| class="alignright"|12 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|7 | |||
| class="alignright"|2 m | |||
| class="alignright"|5 m | |||
| class="alignright"|14 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|8 | |||
| class="alignright"|3 m | |||
| class="alignright"|5 m | |||
| class="alignright"|16 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|9 | |||
| class="alignright"|3 m | |||
| class="alignright"|6 m | |||
| class="alignright"|18 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|10 | |||
| class="alignright"|3 m | |||
| class="alignright"|7 m | |||
| class="alignright"|20 m | |||
|} | |||
|} | |||
===Willpower=== | |||
If the character has esoteric powers, the character's rank in Willpower determines the potency of these powers. | |||
{| cellpadding="4" cellspacing="1" | |||
|+Table: Willpower | |||
|- class="h1row" | |||
! class="aligncenter"|Willpower<br />Rank | |||
! class="aligncenter"|Range<br />or Radius | |||
! class="aligncenter"|Brawn<br />Rank | |||
! class="aligncenter"|Maximum<br />Mass | |||
! class="aligncenter"|Maximum<br />Length | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|1 | |||
| class="alignright"|1 m | |||
| class="aligncenter"|1 | |||
| class="alignright"|45 kg | |||
| class="alignright"|1 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|2 | |||
| class="alignright"|2 m | |||
| class="aligncenter"|2 | |||
| class="alignright"|65 kg | |||
| class="alignright"|2 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|3 | |||
| class="alignright"|3 m | |||
| class="aligncenter"|3 | |||
| class="alignright"|90 kg | |||
| class="alignright"|3 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|4 | |||
| class="alignright"|4 m | |||
| class="aligncenter"|4 | |||
| class="alignright"|125 kg | |||
| class="alignright"|4 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|5 | |||
| class="alignright"|6 m | |||
| class="aligncenter"|5 | |||
| class="alignright"|180 kg | |||
| class="alignright"|6 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|6 | |||
| class="alignright"|8 m | |||
| class="aligncenter"|6 | |||
| class="alignright"|250 kg | |||
| class="alignright"|8 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|7 | |||
| class="alignright"|11 m | |||
| class="aligncenter"|7 | |||
| class="alignright"|350 kg | |||
| class="alignright"|11 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|8 | |||
| class="alignright"|16 m | |||
| class="aligncenter"|8 | |||
| class="alignright"|500 kg | |||
| class="alignright"|16 m | |||
|- class="oddrow" | |||
! class="aligncenter h2cell"|9 | |||
| class="alignright"|23 m | |||
| class="aligncenter"|9 | |||
| class="alignright"|700 kg | |||
| class="alignright"|23 m | |||
|- class="evenrow" | |||
! class="aligncenter h2cell"|10 | |||
| class="alignright"|32 m | |||
| class="aligncenter"|10 | |||
| class="alignright"|1,000 kg | |||
| class="alignright"|32 m | |||
|} | |||
==Mass== | ==Mass== |
Revision as of 09:20, 11 September 2015
This chapter provides additional information for the game moderator, such as the movement capabilities of creates with attributes far beyond human limits, and the mass of commonplace objects, and the speed of various creatures and vehicles.
Attributes
A character's attributes in ZeroSpace are normally ranked on a scale from 1 to 10. The tables below provide values for attributes above rank 10.
Brawn
Brawn determines how much a character can lift, and how far they can throw things.
Rank | Lifts | Throws (25 kg) |
Jumps |
---|---|---|---|
1 | 45 kg | 1 m | 1 m |
2 | 65 kg | 2 m | 1 m |
3 | 90 kg | 3 m | 2 m |
4 | 125 kg | 4 m | 2 m |
5 | 180 kg | 6 m | 3 m |
6 | 250 kg | 8 m | 3 m |
7 | 350 kg | 11 m | 4 m |
8 | 500 kg | 16 m | 4 m |
9 | 700 kg | 23 m | 5 m |
10 | 1,000 kg | 32 m | 5 m |
- Lifts indicates the greatest weight that the character can "clean and jerk" (pick up and lift overhead). A character carrying or supporting such a weight can take at most one or two steps per round. A character can move normally while carrying a weight corresponding to one rank less than their Brawn. For example, a character with rank 8 Brawn could carry up to 350 kg and suffer no penalties to their movement while doing so.
- Throws (25 kg) indicates the farthest distance that a character could throw a compact object weighing 25 kg. To see how far a character can throw heavier objects, subtract the Brawn rank required to lift the object from the character's total Brawn rank. Look up the difference in the "Rank" column: this indicates how far the character can throw the object. For example, a character with rank 8 Brawn (the peak of human potential) could throw an object weighing 65 kg (such as a cooperative slender human) up to 8 meters.
- Jumps indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
Agility
Agility also determines a character's base movement speed (running, swimming, etc.).
|
|
Willpower
If the character has esoteric powers, the character's rank in Willpower determines the potency of these powers.
Willpower Rank |
Range or Radius |
Brawn Rank |
Maximum Mass |
Maximum Length |
---|---|---|---|---|
1 | 1 m | 1 | 45 kg | 1 m |
2 | 2 m | 2 | 65 kg | 2 m |
3 | 3 m | 3 | 90 kg | 3 m |
4 | 4 m | 4 | 125 kg | 4 m |
5 | 6 m | 5 | 180 kg | 6 m |
6 | 8 m | 6 | 250 kg | 8 m |
7 | 11 m | 7 | 350 kg | 11 m |
8 | 16 m | 8 | 500 kg | 16 m |
9 | 23 m | 9 | 700 kg | 23 m |
10 | 32 m | 10 | 1,000 kg | 32 m |
Mass
Item | Mass | Brawn Rank (to lift) |
---|---|---|
hawksbill sea turtle, large dog, slender adult | 100 lbs | 1 |
typical adult, small floor safe | 200 lbs | 2 |
heavy adult, refrigerator | 300 lbs | 3 |
gun safe, racing motorcycle | 400 lbs | 3 |
dolphin, lion | 500 lbs | 4 |
tiger, motorcycle, medium floor safe, a Twinkie 35 feet long | 600 lbs | 4 |
grizzly bear, touring motorcycle | 900 lbs | 4 |
cow, horse, sailboat | 1,300 lbs | 5 |
small civilian helicopter | 1,500 lbs | 5 |
compact car | 2,000 lbs | 5 |
medium missile | 2,500 lbs | 5 |
hippopotamus, full size car | 2 tons | 5 |
Humvee, small military helicopter | 3 tons | 6 |
armored Humvee | 4.5 tons | 6 |
elephant, empty dump truck | 6 tons | 6 |
light jet fighter plane | 8 tons | 7 |
empty tractor-trailer, large military helicopter | 10 tons | 7 |
jet fighter plane | 15 tons | 7 |
Polaris missile, international marijuana shipment | 20 tons | 7 |
loaded dump truck | 25 tons | 7 |
private jet plane, empty train car | 30 tons | 7 |
loaded tractor-trailer, empty C-130 cargo plane | 40 tons | 8 |
Easter Island stone head, bank vault, loaded tanker truck | 50 tons | 8 |
M1 Abrams tank, Trident missile, suburban house | 60 tons | 8 |
loaded C-130 cargo plane | 85 tons | 8 |
blue whale | 100 tons | 8 |
loaded train car | 140 tons | 9 |
locomotive, fishing trawler | 200 tons | 9 |
empty 747 passenger plane | 300 tons | 9 |
typical train | 400 tons | 9 |
loaded 747 passenger plane | 450 tons | 10 |
Space Shuttle | 2,200 tons | 10 |
passenger train, Coast Guard cutter | 3,000 tons | 11 |
Saturn V rocket | 3,300 tons | 11 |
Eiffel Tower | 7,000 tons | 11 |
freight train | 8,000 tons | 11 |
destroyer, nuclear submarine | 9,000 tons | 11 |
10 story building | 10,000 tons | 11 |
Brooklyn Bridge | 15,000 tons | 12 |
long frieght train | 16,000 tons | 12 |
large nuclear submarine | 20,000 tons | 12 |
aircraft carrier | 90,000 tons | 12 |
loaded tanker ship | 120,000 tons | 13 |
cruise ship | 140,000 tons | 13 |
loaded large tanker ship, large office building | 200,000 tons | 13 |
Empire State Building, empty Ultra Large Crude Carrier | 400,000 tons | 13 |
Ben Franklin Bridge, loaded Ultra Large Crude Carrier | 700,000 tons | 13 |
Golden Gate Bridge | 900,000 tons | 13 |
enormous skyscraper | 1,000,000 tons | 13 |
Great Pyramid of Giza | 6,000,000 tons | 14 |
Mount Everest | 180,000,000,000 tons | -- |
Speed
Item | Speed | Agility Rank |
---|---|---|
avg human running | 12 mph | 2 |
max human running | 27 mph | 4 |
fast submarine | 50 mph | 8 |
fast bird, cheetah, sailfish | 75 mph | 11 |
fast car | 200 mph | -- |
fast helicopter | 250 mph | -- |
F5 tornado wind | 300 mph | -- |
terminal velocity | 327 mph | -- |
bullet train | 350 mph | -- |
airplane | 500 mph | -- |
pistol bullet | 680 mph | -- |
sound | 761 mph | -- |
supersonic airplane | 1,200 mph | -- |
rifle bullet | 1,900 mph | -- |
superjet | 6,000 mph | -- |
escape velocity | 25,000 mph | -- |
rocket | 30,000 mph | -- |
solar winds | 300,000 mph | -- |
interplanetary speeds | 3,000,000 mph | -- |
light | 670,616,629 mph | -- |