Jazz 3e EN:JazzWizardry: Difference between revisions

From OGC
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:




==Typical descriptors==
==Typical aspects==


For primary descriptors, choose one word from Column 1, and one word from Column 2. For secondary descriptors, choose one from either column. Or make up your own descriptors (with the GM's permission).
For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).
 
 
==Typical flaws==
 
 
 
==Equipment==




[[Category:Jazz 4.0]]
[[Category:Jazz 4.0]]
[[Category:Genres]]
[[Category:Genres]]

Revision as of 06:58, 6 July 2017

Arrow up 16x16.png Jazz

JazzWizardry

JazzWizardry is a genre module for Jazz. JazzCore is required.

Introduction

JazzWizardry provides suggestions and optional rules for epic fantasy games. "Epic fantasy" games feature grand struggles against powerful enemies, heroes who are often of noble birth (or ambition), and characters who are concerned with the fates of entire kingdoms or even of entire worlds. Unlike JazzSorcery, magic in JazzWizardry is of an academic but flamboyant nature: magic requires great study to master, but can be used with relative safety and convenience.

Genre conventions

Typical aspects

For primary aspects, choose one word from Column 1, and one word from Column 2. Do the same for secondary aspects, or choose one from either column. Or make up your own aspects (with the GM's permission).