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  • ...mation has become the currency of the earth, with the Winternet connecting people on opposite sides of the globe as easily as calling a next-door neighbor. ...ural differences are seized upon and proclaimed sacrosanct by small-minded people who fear the loss of their cultural identity. Religious zealots seek to imp
    96 KB (15,963 words) - 14:15, 21 March 2023
  • Communication permits the character to communicate with others in ways that people normally can't. Communication does not imply control: being able to speak w ...ficulty 15), while a city square with moving cars, bicycles, and dozens of people would require a frustrating Illusion task roll (task difficulty 18).
    168 KB (26,164 words) - 18:48, 14 April 2021
  • ...acters. The feel of the game has a great deal of influence on what kind of people the players will want to portray. Just as a comic-relief Sheriff of Notting ...ability and skill, enforce laws designed to protect the greatest number of people. Persons of exceptional intellect or strength are seen as threats to the we
    38 KB (6,518 words) - 15:12, 21 March 2023
  • ...Invisibility Ray as a bonus power, allowing you to make other things (and people) invisible at a distance. ...he assumed form, up to your Transformation power level. Turning into other people doesn't grant you their powers, however. For that, see Power Duplication (p
    63 KB (10,351 words) - 07:57, 10 November 2011
  • Powers are exceptional abilities that normal people ''do not'' have. The GM should carefully review all powers to make sure the ...r is intended for superhero games, where the primary antagonists are other people with super powers. If the game setting is such that the description "ordina
    132 KB (20,010 words) - 11:46, 24 June 2024
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    139 KB (21,644 words) - 19:24, 18 April 2022
  • ...warehousing for goods, as well as retail stores and entertainment for the people going from Point A to Point B. An average or better port will also be the h
    18 KB (3,065 words) - 16:37, 11 August 2016
  • Most people need to rest after eight hours of strenuous activity. If they do not, they
    33 KB (4,575 words) - 21:03, 7 November 2021
  • ...ject of ''Legacy'' is to create a story of adventure and passion; for most people, simple mathematics does not fulfill this goal. Successfully mastering a ne ...t an attempt to Stealth around, and decides to practice sneaking up behind people. Maybe the character succeeded beyond all expectations when she tried to Se
    116 KB (19,192 words) - 12:23, 21 March 2023
  • ..."4 minute mile" means running at about 24 km/h for four minutes. Not many people can do it, though some can run that fast or faster for much shorter periods
    26 KB (4,281 words) - 08:08, 4 July 2015
  • Most people need to rest after eight hours of strenuous activity. A character who goes * Outsider: Blueshift's unease around normal people is often taken as disdain.
    48 KB (7,371 words) - 12:00, 3 April 2024
  • ...h Danger Sense can see into the future, or "read" the destiny of items and people by touching them. Seeing into the future is never completely reliable: this ...rvive in environments and conditions that would impair or even kill normal people. This includes unusual or even poisonous atmospheres, such as underwater or
    205 KB (31,921 words) - 19:25, 18 April 2022
  • * '''Salvo (×)''' The spell affects multiple people within range simultaneously. Maximum number of targets equal to "Effect", b
    30 KB (4,589 words) - 12:01, 3 April 2024
  • Most people need to rest after eight hours of strenuous activity. If they do not, they * Outsider: Blueshift's unease around normal people is often taken as disdain.
    65 KB (9,622 words) - 18:38, 26 December 2021
  • ||People
    33 KB (5,730 words) - 08:33, 6 September 2011
  • ...fect on the simulated reality experienced through the Winternet. The other people who interact with the PCs in the Winternet are merely simulations, and so c ...f every cent a character spends. Counting pennies is not much fun for most people, and it certainly isn't the central theme of a good role-playing game. A mo
    132 KB (21,276 words) - 08:04, 24 March 2023
  • ...manoids, giving them a curious, loping gait. Mentally, they are an intense people and their society possesses a rigorous, complex caste system that governs a
    47 KB (7,684 words) - 16:37, 11 August 2016
  • ...ection known as the Burroughs Plague resulted in the deaths of hundreds of people in College Park and Beltsville, Maryland. The symptoms of the disease inclu
    107 KB (16,458 words) - 17:44, 14 April 2021
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