Talk:Bulletproof Blues 3e EN:Contents

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Changes

Prowess

Removed. Absorbed into Brawn.

Accuracy

Removed. Absorbed into Agility.

Brawn

Used for attack value in hand-to-hand combat.

Agility

Used for attack value in ranged combat.

Complications

Musclebound

The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session.