Talk:Bulletproof Blues 3e EN:Contents
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Changes
Prowess
Removed. Absorbed into Brawn.
Accuracy
Removed. Absorbed into Agility.
Brawn
Used for attack value in hand-to-hand combat.
Agility
Used for attack value in ranged combat.
Complications
Musclebound
The character has greater strength than they are able to use effectively in combat. In hand-to-hand combat, the character's attack value is based on one-half of the character's Brawn (rounded up). The first time a musclebound character misses with a hand-to-hand attack during a game session, they receive one plot point. This plot point is lost if not used by the end of the game session.