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  • ...ea, the default setting for ''Warlords Of Kruhl'', is home to a variety of folk. The most common of these are described below. ...n live in small, close-knit communities within larger settlements of other folk. Corven culture emphasizes education, tolerance, and optimism. While corven
    27 KB (4,364 words) - 17:29, 21 June 2021

Page text matches

  • #REDIRECT [[Warlords Of Kruhl 3e EN:Folk]]
    42 bytes (7 words) - 06:43, 8 April 2021
  • *[[Warlords_Of_Kruhl_3e_EN:Folk|Folk]]
    2 KB (231 words) - 09:48, 9 April 2021
  • ...be the setting. Some typical section headings are "Geography", "Society", "Folk (Human And Otherwise)", and so on.}}
    488 bytes (73 words) - 19:20, 11 June 2024
  • *[[Warlords_Of_Kruhl_4e_EN:Folk|Folk]]
    2 KB (256 words) - 10:09, 14 January 2023
  • * Folk: is your character a human, or one of the other folk?
    5 KB (806 words) - 09:20, 14 April 2021
  • ...ea, the default setting for ''Warlords Of Kruhl'', is home to a variety of folk. The most common of these are described below. ...n live in small, close-knit communities within larger settlements of other folk. Corven culture emphasizes education, tolerance, and optimism. While corven
    27 KB (4,364 words) - 17:29, 21 June 2021
  • ...s first archetype is free: simply choose it, like choosing the character's folk. However, a character can partake of more than one archetype. Each archetyp ...crifice people they dislike on stone slabs, but most druids recognize that folk are, for better or worse, a part of the natural world, and should be treate
    16 KB (2,636 words) - 12:25, 4 November 2021
  • *'''Folk:''' who are the character's people? ==Folk==
    31 KB (4,775 words) - 11:55, 3 April 2024
  • *'''Folk:''' who are the character's people? ==Folk==
    31 KB (4,785 words) - 11:57, 3 April 2024
  • ...penalty die until they get a solid night's rest. [[Warlords_Of_Kruhl_3e_EN:Folk#Human|Humans]] alone are capable of pushing themselves for days without res
    25 KB (3,394 words) - 11:10, 18 April 2021
  • ...ial is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>. Most folk have the same potential.
    15 KB (2,081 words) - 14:28, 15 December 2021
  • ...culture and their language across western Archaea, unifying the civilized folk under their banner. The Thane ushered in an epoch of peace and prosperity - ...ll is less important than the result: humanity, once a barbaric, scattered folk, spread and claimed the territory the Thane had left behind. Humanity learn
    32 KB (5,326 words) - 20:26, 14 April 2024
  • ...culture and their language across western Archaea, unifying the civilized folk under their banner. The Thane ushered in an epoch of peace and prosperity - ...ll is less important than the result: humanity, once a barbaric, scattered folk, spread and claimed the territory the Thane had left behind. Humanity learn
    32 KB (5,325 words) - 14:06, 21 June 2021
  • ...wledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or
    19 KB (2,858 words) - 13:45, 14 April 2021
  • ...e typical section headings could be "Lost History", "Society Of The Hidden Folk", "Precursor Technology", and so on.}}
    45 KB (6,093 words) - 11:41, 24 June 2024
  • ...s first archetype is free: simply choose it, like choosing the character's folk. However, a character can partake of more than one archetype. Each archetyp ...crifice people they dislike on stone slabs, but most druids recognize that folk are, for better or worse, a part of the natural world, and should be treate
    149 KB (22,777 words) - 11:56, 3 April 2024