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- The GM's duties boil down to this: When the players show up and their characters a ==The GM's Basic Duties==54 KB (9,762 words) - 18:21, 14 April 2021
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- *[[Bulletproof_Blues_1e_EN:Player_Advice | Player Advice, by Greg Stolze (English)]] *[[Bulletproof_Blues_1e_EN:GM_Advice | GM Advice, by Greg Stolze (English)]]1 KB (193 words) - 08:09, 5 February 2023
- ...indicated by the Concentration, unless they have successfully removed it (GM discretion). In addition, this EV doubles with each passing period, gradual ...double the Potency within a number of hours equal to Stamina, although the GM may determine unique dosage rules if desired for each poison.12 KB (1,958 words) - 08:53, 7 April 2021
- ...dependent on a character's background, so the player should work with the GM to flesh out these details. Each advantage costs one character point. ...ustive. A character may well have an advantage not listed here, subject to GM approval. However, any new advantages should be approximately as useful as15 KB (2,330 words) - 17:41, 14 April 2021
- ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process The single most important piece of advice we can give you is that you should use your common sense. If something in t16 KB (2,411 words) - 12:30, 4 November 2021
- This section gives you information and advice on how to run an enjoyable series of ''Legacy'' games, called a "campaign." ...ks. It may be fun, but sooner or later the interest of the players and the GM will wane because there is no lasting feeling of accomplishment in this typ38 KB (6,518 words) - 15:12, 21 March 2023
- ...e players interacting with the adventures the Game Master creates, but the GM has to design the adventures in the first place. ...g and offers some advice on how to do it well. The most important piece of advice is to just relax, remember it's all just a game and, most of all, have ''fu33 KB (5,730 words) - 08:33, 6 September 2011
- ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process The single most important piece of advice we can give you is that you should use your common sense. If something in t19 KB (3,055 words) - 06:40, 15 December 2021
- ...the game moderator. In gaming's frenzy of acronymming, she's called the '''GM'''. For Cops and Robbers, no one wanted some know-it-all standing on the po Football has impartial referees to pass judgment on the teams, and a GM is something like that. The rules of the game serve the same purpose, provi34 KB (5,996 words) - 18:14, 14 April 2021
- ...u will find more information in the [[Bulletproof_Blues_2e_EN:GM_Resources|GM Resources]] chapter. ...The players help create the adventure by responding to the challenges the GM presents and by pursuing the PCs' own goals. This dynamic creative process30 KB (4,431 words) - 17:40, 14 April 2021
- The GM's duties boil down to this: When the players show up and their characters a ==The GM's Basic Duties==54 KB (9,762 words) - 18:21, 14 April 2021
- ...to make sure your character fits into the story she has in mind. Also, the GM might have an idea or two that will make your character more interesting, u ...pen to you, limited only by your imagination and good judgment. Unless the GM allows otherwise, your character will begin the game without any accrued Ka96 KB (15,963 words) - 14:15, 21 March 2023