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  • ...optional rules for customizing VERS to better suit your setting, genre, or story. Below is an overview of each section. ...Cs|NPCs]] are the bread and butter of any game, being the whole reason the story exists at all in many stories. This chapter discusses not just how to build
    2 KB (341 words) - 09:27, 7 April 2021
  • '''Spieldesign und Story:''' Brandon Blackmoor
    778 bytes (110 words) - 13:42, 26 May 2019
  • ...experience point and played more than one character over the course of the story arc, they can distribute those experience points among the eligible charact | class="alignleft"|Concluded a story arc
    5 KB (806 words) - 09:20, 14 April 2021
  • ...dice if the player can fail, and the failure result is interesting from a story perspective'''''. ...o, no drama or interest there. Just let them succeed and carry on with the story. Every die roll should count, and an important dramatic moment should rest
    4 KB (656 words) - 07:57, 7 April 2021
  • ...to resolve the outcome of those challenges, changing the direction of the story. A part of the thrill of a roleplaying game is that it is fiction you and y
    6 KB (976 words) - 08:20, 6 September 2011
  • ...certain type of game or genre of story. It is, instead, a vehicle for any story you can imagine, from fantasy to sci-fi, or even horror or superheroes. To
    5 KB (759 words) - 08:37, 7 April 2021
  • ...r of non-human critters. The purpose of a role-playing game is to create a story. ...ssion, of loneliness and despair. All that is required to weave this great story is you and a few of your friends (a few "props" help, but we will get into
    16 KB (2,833 words) - 14:13, 21 March 2023
  • ...n leads to situations in which the gameplay does not fit the action in the story, coming across as tedious and contrived, not interesting.
    3 KB (421 words) - 08:52, 7 April 2021
  • ...or sets the stage''' and introduces the characters to their world, but the story is '''driven by the player characters'''. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    13 KB (1,966 words) - 20:18, 5 January 2023
  • ...sets the stage''' and introduces the characters to their world, but '''the story is driven by the player characters'''. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    15 KB (2,324 words) - 09:29, 17 April 2024
  • ...rator sets the stage and introduces the characters to their world, but the story is driven by the player characters. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    16 KB (2,411 words) - 12:30, 4 November 2021
  • ...rator sets the stage and introduces the characters to their world, but the story is driven by the player characters. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    17 KB (2,703 words) - 12:00, 3 April 2024
  • ...rator sets the stage and introduces the characters to their world, but the story is driven by the player characters. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    17 KB (2,690 words) - 12:01, 3 April 2024
  • ...he didn't ask much of Pierre, but fidelity was definitely on the list. The story that came to Faust was that she had confronted him with the photographs and At least, that's the story the way Faust heard it. He stopped doing that kind of work not long after.
    19 KB (3,055 words) - 06:40, 15 December 2021
  • ...he didn't ask much of Pierre, but fidelity was definitely on the list. The story that came to Faust was that she had confronted him with the photographs and At least, that's the story the way Faust heard it. He stopped doing that kind of work not long after.
    21 KB (3,518 words) - 12:00, 3 April 2024
  • ...rator sets the stage and introduces the characters to their world, but the story is driven by the player characters. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    20 KB (3,018 words) - 13:30, 14 April 2021
  • ...he sound that each empty building and old battlefield made. They all had a story to tell me. They all had something to say...
    5 KB (925 words) - 18:12, 2 July 2015
  • ...rator sets the stage and introduces the characters to their world, but the story is driven by the player characters. ...nd by pursuing the PCs' own goals. This dynamic creative process creates a story which neither the game moderator nor the players could have created alone.
    21 KB (3,233 words) - 13:27, 14 April 2021
  • ...ning of an Icons game, from the creation of the heroes to take part in the story to the design of their potential adventures, and linking those adventures t ...ic book game, its adventures should follow a similar format. It breaks the story down into a series of chapters: the Threat, the Investigation, the Challeng
    33 KB (5,730 words) - 08:33, 6 September 2011
  • | class="alignleft"|10 story building ==Tell A Story The Kalos Comics Way==
    48 KB (7,371 words) - 12:00, 3 April 2024
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