Talk:Bulletproof Blues
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this is so out of date
ZeroSpace 4e: Todo
ZeroSpace 4e: Style Guide
[1]
Attribute, Skill, Equipment, Power
- If using the (capitalized) specific attribute or skill, refer to it bare.
- Agility, Athletics, Weapons
- If speaking generally of attributes, skills, or equipment, use "value".
- attribute value,skill value, equipment value
Damage And Protection
- deals X points of Endurance damage
- deals X points of Health damage
- deals X points of Hull damage
- takes X points of Endurance damage
- takes X points of Health damage
- takes X points of Hull damage
Bonuses And Penalties
- Always say what the bonus is for.
- Most bonuses and penalties are 3.
- Blinded (Dazzle, Darkness)
- Major bonuses and penalties are 6.
- Restrained (Hold, Mind Hold)
- Single power effect rather than variable (Animal Control, Power Drain)
- grants a +3 AV bonus on [a task]
- grants a +3 AV bonus to [a person]
- receives a +3 AV bonus on [a task]
- incurs a +3 DV penalty on [a task]
- imposes a +3 DV penalty on [a person]
ZeroSpace 4e: Terms
Various
- vs (not "vs.")
- vs = "against" when used in text
- XXX = something I have missed
Capitalized
- (acronyms)
- Action Value
- AV
- DV
- Defense Value
- Difficulty Value
- (names of attributes)
- Agility
- Brawn
- Presence
- etc.
- (names of skills)
- Athletics
- Computing
- Culture
- etc.
- (names of gifts)
- Animal Empathy
- Attentive
- Bag Of Tricks
- etc.
- (names of species)
- Bha'atar
- Precursors
- Siobhans
- etc.
- (names of ship attributes)
- Class
- Consoles
- Engines
- etc.
Not Capitalized
- attribute
- attribute value
- bonus
- equipment
- equipment value
- mark I, mark II, etc.
- round
- scene
- skill
- skill value
- turn
- game moderator
- skill
BB2e: Approximate Equivalencies
Table: FASERIP to BB Conversion
| MSH
|
BB
|
| Fighting
|
Prowess
|
| Agility
|
Agility, Accuracy
|
| Strength
|
Brawn
|
| Endurance
|
N/A
|
| Reason
|
Reason
|
| Intuition
|
Perception
|
| Psyche
|
Willpower
|
Table: BB to FASERIP Conversion
| BB
|
MSH
|
| Brawn
|
Strength, Endurance
|
| Agility
|
Agility
|
| Reason
|
Reason
|
| Perception
|
Intuition
|
| Willpower
|
Psyche
|
| Prowess
|
Fighting
|
| Accuracy
|
N/A
|
Table: Approximate Rank Conversion
| Rank
|
MSH
|
ICONS
|
M&M
|
| Impaired Human
|
1
|
Poor
|
2
|
8 (-1)
|
| Average Human
|
2
|
Typical
|
3
|
10 (+0)
|
| Excellent Human
|
3
|
Good
|
4
|
14 (+2)
|
| Peak Human
|
4
|
Excellent
|
5
|
18 (+4)
|
| Average Superhuman
|
5
|
Remarkable
|
6
|
22 (+6)
|
|
|
6
|
Incredible
|
7
|
26 (+8)
|
| Excellent Superhuman
|
7
|
|
|
|
|
|
8
|
Amazing
|
8
|
30 (+10)
|
| World-class Superhuman
|
9
|
|
|
|
|
|
10
|
Monstrous
|
9
|
40 (+15)
|
| Galaxy-class Superhuman
|
11
|
|
|
|
|
|
12
|
Unearthly
|
10
|
48 (+19)
|
|
|
13
|
|
|
|
| Godlike Superhuman
|
14
|
Class 1000
|
|
|
Table: Approximate Task Difficulty Conversion
| BB
|
ICONS
|
M&M
|
|
|
2
|
Very easy (0)
|
|
|
3
|
Easy (5)
|
| Routine (9)
|
4
|
Average (10)
|
| Challenging (12)
|
5
|
Tough (15)
|
| Demanding (15)
|
6
|
Challenging (20)
|
|
|
7
|
Formidable (25)
|
| Frustrating (18)
|
8
|
Heroic (30)
|
|
|
9
|
Super-heroic (35)
|
| Nigh-impossible (21)
|
10
|
Nigh-impossible (40)
|