VERS:Other Attributes: Difference between revisions
Eternalsage (talk | contribs) No edit summary |
Eternalsage (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre. | While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre. | ||
== Size == | == Size == | ||
Line 75: | Line 74: | ||
Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match. | Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match. | ||
{{VERSBottomNav}} |
Revision as of 16:38, 24 July 2019
While neither purchased directly, nor figured from other attributes, this is simply set based on guidelines for the setting and genre.
Size
Size Example Chart | ||
---|---|---|
Rank | Height/Length | Example |
-10 | 21 mm | A large insect |
-9 | 42 mm | |
-8 | 84 mm | |
-7 | 1.68 cm | |
-6 | 3.16 cm | |
-5 | 6.25 cm | A mouse |
-4 | 12.5 cm | A kitten |
-3 | 25 cm | A puppy |
-2 | 50 cm | A house cat |
-1 | 1 m | A child or large dog |
0 | 2 m | An adult human |
1 | 4 m | A horse, a giant |
2 | 8 m | A young dragon |
3 | 16 m | An ancient dragon |
4 | 32 m | A sea serpent |
Size approximates how large or small something is. It’s not a precise method of measurement but instead a rough guide for making estimations. While Size ranks primarily measure the volume of an object, for simplicity a GM should estimate based on height of bipedal creatures or the length for quadrupedal creatures.
Size primarily factors into three areas: Movement, Reach, and Strength. A character’s Movement is equal to 5 + Size + Agility + ½ Athletics. A bipedal character’s Reach is equal to their Size, while a quadrupedal character’s Reach is equal to their Size -1. Finally, a character’s starting Strength is equal to their Size and their maximum Strength is equal to their Size + 5. If a character’s size changes for any reason all of these related characteristics also change to match.
VERS Playtest v20.7 - Online Rule Reference | ||
---|---|---|
General Rules | Basics | |
Making a Character | Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear) | |
Gameplay | Mental Conflict - Physical Conflict - Social Conflict - Stunts | |
GM Info | NPCs | |
Optional Rules | Not Yet Complete | |
Gamemastering | Not Yet Complete | |
Storytelling and Drama | Not Yet Complete | |
Advanced Techniques | Not Yet Complete | |
Appendices | Example Abilities | Fantasy - Psionics - Superheroes |
Example Gear | Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi | |
Example NPCs | Animals - People - Fantasy - Horror - Sci-Fi |