VERS:Making a Character: Difference between revisions
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The creation of a character in VERS is in two parts, creating the [[Character Profile]], which is the basic personality and roleplaying parts which have minimal impact on the mechanical aspects of the game, and the [[Mechanical Aspects]], which deal with the actual parts that are involved in the dice rolling. | The creation of a character in VERS is in two parts, creating the [[Character Profile]], which is the basic personality and roleplaying parts which have minimal impact on the mechanical aspects of the game, and the [[Mechanical Aspects]], which deal with the actual parts that are involved in the dice rolling. | ||
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Revision as of 17:11, 1 July 2020
VERS -> VERS:Making a Character
The creation of a character in VERS is in two parts, creating the Character Profile, which is the basic personality and roleplaying parts which have minimal impact on the mechanical aspects of the game, and the Mechanical Aspects, which deal with the actual parts that are involved in the dice rolling.
VERS Playtest v20.7 - Online Rule Reference | ||
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General Rules | Basics | |
Making a Character | Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear) | |
Gameplay | Mental Conflict - Physical Conflict - Social Conflict - Stunts | |
GM Info | NPCs | |
Optional Rules | Not Yet Complete | |
Gamemastering | Not Yet Complete | |
Storytelling and Drama | Not Yet Complete | |
Advanced Techniques | Not Yet Complete | |
Appendices | Example Abilities | Fantasy - Psionics - Superheroes |
Example Gear | Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi | |
Example NPCs | Animals - People - Fantasy - Horror - Sci-Fi |