ZeroSpace 4e EN:Attributes: Difference between revisions
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A character's attributes in ''ZeroSpace'' are ranked on a scale from 1 to 10. Most people have attributes | A character's attributes in ''ZeroSpace'' are ranked on a scale from 1 to 10. Most '''people have attributes from 2 to 4'''. Few people reach 5 in any attribute, and '''6 is the peak of Human ability'''. | ||
Each base attribute (Agility, Brawn, Presence, Reason, and Power Level) '''costs 1 character point to have a 1 in that attribute'''. Increasing an attribute by one costs a number of character points equal to the next value. For example, '''increasing an attribute from 3 to 4 costs 4 points'''. | Each base attribute (Agility, Brawn, Presence, Reason, and Power Level) '''costs 1 character point to have a 1 in that attribute'''. '''Increasing an attribute''' by one costs a number of character points '''equal to the next value'''. For example, '''increasing an attribute from 3 to 4 costs 4 points'''. | ||
Peak Human ability is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>. | |||
{| cellpadding="4" cellspacing="1" class="wikitable zebra" | {| cellpadding="4" cellspacing="1" class="wikitable zebra" | ||
Line 19: | Line 20: | ||
! class="aligncenter"|Cost | ! class="aligncenter"|Cost | ||
|- | |- | ||
! class="aligncenter h2cell-alt | ! class="aligncenter h2cell-alt" style="vertical-align:middle"|Weak | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
| class="aligncenter"|1 | | class="aligncenter"|1 | ||
|- | |- | ||
! class="aligncenter" h2cell" rowspan="3" style="vertical-align:middle"|Typical | |||
| class="aligncenter"|2 | | class="aligncenter"|2 | ||
| class="aligncenter"|3 | | class="aligncenter"|3 | ||
Line 29: | Line 31: | ||
| class="aligncenter"|6 | | class="aligncenter"|6 | ||
|- | |- | ||
| class="aligncenter"|4 | | class="aligncenter"|4 | ||
| class="aligncenter"|10 | | class="aligncenter"|10 | ||
|- | |- | ||
! class="aligncenter h2cell-alt" rowspan="3" style="vertical-align:middle"|Fantastic | |||
| class="aligncenter"|5 | | class="aligncenter"|5 | ||
| class="aligncenter"|15 | | class="aligncenter"|15 | ||
Line 39: | Line 41: | ||
| class="aligncenter"|<span style="color: rgb(204,0,0)"><b>21</b></span> | | class="aligncenter"|<span style="color: rgb(204,0,0)"><b>21</b></span> | ||
|- | |- | ||
| class="aligncenter"|7 | | class="aligncenter"|7 | ||
| class="aligncenter"|28 | | class="aligncenter"|28 | ||
|- | |- | ||
! class="aligncenter h2cell" rowspan="3" style="vertical-align:middle"|Epic | |||
| class="aligncenter"|8 | | class="aligncenter"|8 | ||
| class="aligncenter"|36 | | class="aligncenter"|36 | ||
Line 49: | Line 51: | ||
| class="aligncenter"|45 | | class="aligncenter"|45 | ||
|- | |- | ||
| class="aligncenter"|10 | | class="aligncenter"|10 | ||
| class="aligncenter"|55 | | class="aligncenter"|55 | ||
Line 57: | Line 58: | ||
==Agility== | ==Agility== | ||
Agility represents a character's coordination, ranged fighting ability, and general flexibility. | Agility represents a character's '''coordination''', '''ranged fighting''' ability, and '''general flexibility'''. | ||
Agility determines a character's base [[ZeroSpace_4e_EN:Actions#Move_Action|movement speed]]. Agility is the default attribute used for attacking and defending in ranged combat. See the [[ZeroSpace_4e_EN:Actions|Actions]] chapter for more information. | Agility determines a character's '''base [[ZeroSpace_4e_EN:Actions#Move_Action|movement speed]]'''. Agility is the default attribute used for '''attacking and defending in ranged combat'''. See the [[ZeroSpace_4e_EN:Actions|Actions]] chapter for more information. | ||
If a character's Agility is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Agility rolls. Agility may not be reduced below zero. | If a character's Agility is '''reduced to zero''', they have '''great difficulty moving'''. They may make a standard action or a movement action, but '''not both in the same round''', and they automatically '''fail any Agility rolls'''. Agility may not be reduced below zero. | ||
Peak Human | Peak Human ability is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>. | ||
{| cellpadding="4" cellspacing="1" | {| cellpadding="4" cellspacing="1" | ||
|+Table: Agility | |+Table: Agility | ||
|- | |- | ||
| | | | ||
{| cellpadding="4" cellspacing="1" class="wikitable zebra" | {| cellpadding="4" cellspacing="1" class="wikitable zebra" | ||
|- | |- | ||
! class="aligncenter"|Agility | ! class="aligncenter"|Agility | ||
! class="aligncenter"|Walk<br /> (Base Move) | ! class="aligncenter"|Walk<br /> (Base Move) | ||
Line 125: | Line 125: | ||
| class="alignright"|60 m | | class="alignright"|60 m | ||
| class="alignright"|180 m | | class="alignright"|180 m | ||
| class="alignright"| | | class="alignright"|110 km/h | ||
|- | |- | ||
| class="aligncenter|8 | | class="aligncenter|8 | ||
Line 131: | Line 131: | ||
| class="alignright"|240 m | | class="alignright"|240 m | ||
| class="alignright"|720 m | | class="alignright"|720 m | ||
| class="alignright"| | | class="alignright"|430 km/h | ||
|- | |- | ||
| class="aligncenter|9 | | class="aligncenter|9 | ||
Line 155: | Line 155: | ||
| class="alignright"|60 km | | class="alignright"|60 km | ||
| class="alignright"|180 km | | class="alignright"|180 km | ||
| class="alignright"| | | class="alignright"|110,000 km/h | ||
|- | |- | ||
| class="aligncenter|13 | | class="aligncenter|13 | ||
Line 161: | Line 161: | ||
| class="alignright"|240 km | | class="alignright"|240 km | ||
| class="alignright"|720 km | | class="alignright"|720 km | ||
| class="alignright"| | | class="alignright"|430,000 km/h | ||
|- | |- | ||
| class="aligncenter|14 | | class="aligncenter|14 | ||
Line 185: | Line 185: | ||
| class="alignright"|60,000 km | | class="alignright"|60,000 km | ||
| class="alignright"|180,000 km | | class="alignright"|180,000 km | ||
| class="alignright"| | | class="alignright"|110,000,000 km/h | ||
|- | |- | ||
| class="aligncenter|18 | | class="aligncenter|18 | ||
Line 191: | Line 191: | ||
| class="alignright"|240,000 km | | class="alignright"|240,000 km | ||
| class="alignright"|720,000 km | | class="alignright"|720,000 km | ||
| class="alignright"| | | class="alignright"|430,000,000 km/h | ||
|- | |- | ||
| class="aligncenter|19 | | class="aligncenter|19 | ||
Line 211: | Line 211: | ||
| class="alignright"|27,000,000,000 km/h | | class="alignright"|27,000,000,000 km/h | ||
|} | |} | ||
| | | | ||
{| cellpadding="4" cellspacing="1" class="wikitable zebra" | {| cellpadding="4" cellspacing="1" class="wikitable zebra" | ||
|- | |- | ||
! class="aligncenter"|Agility | ! class="aligncenter"|Agility | ||
! class="aligncenter"|Swim<br />(Base Move) | ! class="aligncenter"|Swim<br />(Base Move) | ||
Line 220: | Line 220: | ||
! class="aligncenter"|Swim Sprint<br />(km/h) | ! class="aligncenter"|Swim Sprint<br />(km/h) | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|0 | ||
| class="alignright"|0 m | | class="alignright"|0 m | ||
| class="alignright"|0 m | | class="alignright"|0 m | ||
Line 226: | Line 226: | ||
| class="alignright"|0 km/h | | class="alignright"|0 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|1 | ||
| class="alignright"|.25 m | | class="alignright"|0.25 m | ||
| class="alignright"|.5 m | | class="alignright"|0.5 m | ||
| class="alignright"|1.5 m | | class="alignright"|1.5 m | ||
| class="alignright"|1 km/h | | class="alignright"|1 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|2 | ||
| class="alignright"|.5 m | | class="alignright"|0.5 m | ||
| class="alignright"|1 m | | class="alignright"|1 m | ||
| class="alignright"|3 m | | class="alignright"|3 m | ||
| class="alignright"|2 km/h | | class="alignright"|2 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|3 | ||
| class="alignright"|.75 m | | class="alignright"|0.75 m | ||
| class="alignright"|1.5 m | | class="alignright"|1.5 m | ||
| class="alignright"|4.5 m | | class="alignright"|4.5 m | ||
| class="alignright"|3 km/h | | class="alignright"|3 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|4 | ||
| class="alignright"|1 m | | class="alignright"|1 m | ||
| class="alignright"|2 m | | class="alignright"|2 m | ||
Line 250: | Line 250: | ||
| class="alignright"|4 km/h | | class="alignright"|4 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|5 | ||
| class="alignright"|2 m | | class="alignright"|2 m | ||
| class="alignright"|4 m | | class="alignright"|4 m | ||
Line 256: | Line 256: | ||
| class="alignright"|7 km/h | | class="alignright"|7 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|<span style="color: rgb(204,0,0)"><b>6</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>3 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>3 m</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>6 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>6 m</b></span> | ||
Line 262: | Line 262: | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>11 km/h</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>11 km/h</b></span> | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|7 | ||
| class="alignright"|6 m | | class="alignright"|6 m | ||
| class="alignright"|12 m | | class="alignright"|12 m | ||
Line 268: | Line 268: | ||
| class="alignright"|22 km/h | | class="alignright"|22 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|8 | ||
| class="alignright"|24 m | | class="alignright"|24 m | ||
| class="alignright"|48 m | | class="alignright"|48 m | ||
Line 274: | Line 274: | ||
| class="alignright"|86 km/h | | class="alignright"|86 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|9 | ||
| class="alignright"|100 m | | class="alignright"|100 m | ||
| class="alignright"|200 m | | class="alignright"|200 m | ||
Line 280: | Line 280: | ||
| class="alignright"|360 km/h | | class="alignright"|360 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|10 | ||
| class="alignright"|400 m | | class="alignright"|400 m | ||
| class="alignright"|800 m | | class="alignright"|800 m | ||
Line 286: | Line 286: | ||
| class="alignright"|1,440 km/h | | class="alignright"|1,440 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|11 | ||
| class="alignright"|1,500 m | | class="alignright"|1,500 m | ||
| class="alignright"|3,000 m | | class="alignright"|3,000 m | ||
Line 292: | Line 292: | ||
| class="alignright"|5,400 km/h | | class="alignright"|5,400 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|12 | ||
| class="alignright"|6 km | | class="alignright"|6 km | ||
| class="alignright"|12 km | | class="alignright"|12 km | ||
Line 298: | Line 298: | ||
| class="alignright"|21,600 km/h | | class="alignright"|21,600 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|13 | ||
| class="alignright"|24 km | | class="alignright"|24 km | ||
| class="alignright"|48 km | | class="alignright"|48 km | ||
Line 304: | Line 304: | ||
| class="alignright"|86,400 km/h | | class="alignright"|86,400 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|14 | ||
| class="alignright"|100 km | | class="alignright"|100 km | ||
| class="alignright"|200 km | | class="alignright"|200 km | ||
Line 310: | Line 310: | ||
| class="alignright"|360,000 km/h | | class="alignright"|360,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|15 | ||
| class="alignright"|400 km | | class="alignright"|400 km | ||
| class="alignright"|800 km | | class="alignright"|800 km | ||
Line 316: | Line 316: | ||
| class="alignright"|1,440,000 km/h | | class="alignright"|1,440,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|16 | ||
| class="alignright"|1,500 km | | class="alignright"|1,500 km | ||
| class="alignright"|3,000 km | | class="alignright"|3,000 km | ||
Line 322: | Line 322: | ||
| class="alignright"|5,400,000 km/h | | class="alignright"|5,400,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|17 | ||
| class="alignright"|6,000 km | | class="alignright"|6,000 km | ||
| class="alignright"|12,000 km | | class="alignright"|12,000 km | ||
Line 328: | Line 328: | ||
| class="alignright"|21,600,000 km/h | | class="alignright"|21,600,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|18 | ||
| class="alignright"|24,000 km | | class="alignright"|24,000 km | ||
| class="alignright"|48,000 km | | class="alignright"|48,000 km | ||
Line 334: | Line 334: | ||
| class="alignright"|86,400,000 km/h | | class="alignright"|86,400,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|19 | ||
| class="alignright"|100,000 km | | class="alignright"|100,000 km | ||
| class="alignright"|200,000 km | | class="alignright"|200,000 km | ||
Line 340: | Line 340: | ||
| class="alignright"|360,000,000 km/h | | class="alignright"|360,000,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|20 | ||
| class="alignright"|400,000 km | | class="alignright"|400,000 km | ||
| class="alignright"|800,000 km | | class="alignright"|800,000 km | ||
Line 346: | Line 346: | ||
| class="alignright"|1,440,000,000 km/h | | class="alignright"|1,440,000,000 km/h | ||
|- | |- | ||
| class="aligncenter | | class="aligncenter|21 | ||
| class="alignright"|1,500,000 km | | class="alignright"|1,500,000 km | ||
| class="alignright"|3,000,000 km | | class="alignright"|3,000,000 km | ||
Line 353: | Line 353: | ||
|} | |} | ||
|} | |} | ||
==Brawn== | ==Brawn== | ||
Brawn represents a character's physical might, hand-to-hand fighting ability, and general hardiness. | Brawn represents a character's '''physical might''', '''hand-to-hand fighting''' ability, and '''general hardiness'''. | ||
Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for attacking and defending in hand-to-hand combat. See the [[ZeroSpace_4e_EN:Actions|Actions]] chapter for more information. | Brawn determines '''how much a character can lift''' and '''how far they can throw''' things. Brawn is the default attribute used for '''attacking and defending in hand-to-hand combat'''. See the [[ZeroSpace_4e_EN:Actions|Actions]] chapter for more information. | ||
If a character's Brawn is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero. | If a character's Brawn is '''reduced to zero''', they have '''great difficulty moving'''. They may make a standard action or a movement action, but '''not both in the same round''', and they automatically '''fail any Brawn rolls'''. Brawn may not be reduced below zero. | ||
Peak Human | Peak Human ability is marked in <span style="color: rgb(204,0,0)"><b>red</b></span>. | ||
{| cellpadding="4" cellspacing="1" class="wikitable zebra" | {| cellpadding="4" cellspacing="1" class="wikitable zebra" | ||
|+Table: Brawn | |+Table: Brawn | ||
|- | |- | ||
! class="aligncenter"|Brawn | ! class="aligncenter"|Brawn | ||
! class="alignright"|Max Lift | ! class="alignright"|Max Lift | ||
Line 412: | Line 413: | ||
| class="aligncenter|<span style="color: rgb(204,0,0)"><b>6</b></span> | | class="aligncenter|<span style="color: rgb(204,0,0)"><b>6</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>600 kg</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>600 kg</b></span> | ||
| class="alignleft"|<span style="color: rgb(204,0,0)"><b>female grizzly bear, riding horse, telephone pole | | class="alignleft"|<span style="color: rgb(204,0,0)"><b>female grizzly bear, riding horse, telephone pole</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>18 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>18 m</b></span> | ||
| class="alignright"|<span style="color: rgb(204,0,0)"><b>5 m</b></span> | | class="alignright"|<span style="color: rgb(204,0,0)"><b>5 m</b></span> | ||
Line 418: | Line 419: | ||
| class="aligncenter|7 | | class="aligncenter|7 | ||
| class="alignright"|1,800 kg | | class="alignright"|1,800 kg | ||
| class="alignleft"|male grizzly bear, medium car | | class="alignleft"|male grizzly bear, medium car, granite monument | ||
| class="alignright"|60 m | | class="alignright"|60 m | ||
| class="alignright"|9 m | | class="alignright"|9 m | ||
Line 454: | Line 455: | ||
| class="aligncenter|13 | | class="aligncenter|13 | ||
| class="alignright"|7,500 t | | class="alignright"|7,500 t | ||
| class="alignleft"|tugboat, rocket launch tower, nuclear submarine | | class="alignleft"|tugboat, rocket launch tower, nuclear submarine | ||
| class="alignright"|240 km | | class="alignright"|240 km | ||
| class="alignright"|15 km | | class="alignright"|15 km | ||
Line 516: | Line 517: | ||
==Presence== | ==Presence== | ||
Presence represents a character's determination, mental | Presence represents a character's '''determination''', '''mental fighting''' ability, and '''understanding of the motivations of others'''. | ||
If a character's Presence is reduced to zero, they have great difficulty making choices. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Presence rolls. Presence may not be reduced below zero. | If a character's Presence is '''reduced to zero''', they have '''great difficulty making choices'''. They may make a standard action or a movement action, but '''not both in the same round''', and they automatically '''fail any Presence rolls'''. Presence may not be reduced below zero. | ||
==Reason== | ==Reason== | ||
Reason represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems. | Reason represents a character's ability to '''analyze data''', '''draw conclusions''' from the facts at hand, and '''solve problems'''. | ||
If a character's Reason is reduced to zero, they have great difficulty concentrating. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Reason rolls. Reason may not be reduced below zero. | If a character's Reason is '''reduced to zero''', they have '''great difficulty concentrating'''. They may make a standard action or a movement action, but '''not both in the same round''', and they automatically '''fail any Reason rolls'''. Reason may not be reduced below zero. | ||
==Power Level== | ==Power Level== | ||
Power Level represents the strength of a character's technological might, alien potency, psychic | Power Level represents the strength of a character's '''technological might''', '''alien potency''', '''psychic ability''', or what have you. Most '''people have a Power Level of zero'''. | ||
If a power [[ZeroSpace_4e_EN:Actions#Area_Attacks|affects an area]], the radius of the area is dictated by the character's Power Level. This distance is a maximum, not a requirement: a character may choose to target a smaller area. Similarly, if a power is ranged, the maximum range of the power is dictated by the character's Power Level. | If a power [[ZeroSpace_4e_EN:Actions#Area_Attacks|affects an area]], the radius of the area is dictated by the character's Power Level. This distance is a maximum, not a requirement: a character may choose to target a smaller area. Similarly, if a power is ranged, the maximum range of the power is dictated by the character's Power Level. | ||
If a character's Power Level is reduced to zero, they can no longer use any abilities which depend on Power Level. Power Level may not be reduced below zero. | If a character's Power Level is '''reduced to zero''', they can '''no longer use any abilities''' which depend on Power Level. Power Level may not be reduced below zero. | ||
{| cellpadding="4" cellspacing="1" class="wikitable zebra" | {| cellpadding="4" cellspacing="1" class="wikitable zebra" | ||
|+Table: Power Level | |+Table: Power Level | ||
|- | |- | ||
! class="aligncenter"|Power Level | ! class="aligncenter"|Power Level | ||
! class="alignleft"|Damage | ! class="alignleft"|Damage | ||
Line 547: | Line 548: | ||
|- | |- | ||
| class="aligncenter|0 | | class="aligncenter|0 | ||
| class="alignleft"| | | class="alignleft"|None | ||
| class="alignright"|0 | | class="alignright"|0 | ||
| class="alignright"|0 m radius | | class="alignright"|0 m radius | ||
Line 632: | Line 633: | ||
| class="alignright"|100 km | | class="alignright"|100 km | ||
| class="aligncenter|+3 | | class="aligncenter|+3 | ||
| class="alignleft"|Min height 20 μm, Agility +3; Max height 90 m, mass 3, | | class="alignleft"|Min height 20 μm, Agility +3; Max height 90 m, mass 3,500 kg, Brawn +3 | ||
|- | |- | ||
| class="aligncenter|11 | | class="aligncenter|11 | ||
Line 692: | Line 693: | ||
| class="aligncenter|18 | | class="aligncenter|18 | ||
| class="alignleft"|1d6+18 | | class="alignleft"|1d6+18 | ||
| class="alignright"| | | class="alignright"|1,000 | ||
| class="alignright"|500 m radius | | class="alignright"|500 m radius | ||
| class="alignright"|1,000,000 km | | class="alignright"|1,000,000 km | ||
Line 700: | Line 701: | ||
| class="aligncenter|19 | | class="aligncenter|19 | ||
| class="alignleft"|1d6+19 | | class="alignleft"|1d6+19 | ||
| class="alignright"| | | class="alignright"|1,400 | ||
| class="alignright"|700 m radius | | class="alignright"|700 m radius | ||
| class="alignright"|3,200,000 km | | class="alignright"|3,200,000 km | ||
| class="aligncenter|+5 | | class="aligncenter|+5 | ||
| class="alignleft"|Min height | | class="alignleft"|Min height 600 pm, Agility +5; Max height 2 km, mass 80 t, Brawn +5 | ||
|- | |- | ||
| class="aligncenter|20 | | class="aligncenter|20 | ||
| class="alignleft"|1d6+20 | | class="alignleft"|1d6+20 | ||
| class="alignright"| | | class="alignright"|2,000 | ||
| class="alignright"|1,000 m radius | | class="alignright"|1,000 m radius | ||
| class="alignright"|10,000,000 km | | class="alignright"|10,000,000 km | ||
| class="aligncenter|+5 | | class="aligncenter|+5 | ||
| class="alignleft"|Min height | | class="alignleft"|Min height 200 pm, Agility +5; Max height 3 km, mass 110 t, Brawn +5 | ||
|- | |- | ||
| class="aligncenter|21 | | class="aligncenter|21 | ||
| class="alignleft"|1d6+21 | | class="alignleft"|1d6+21 | ||
| class="alignright"| | | class="alignright"|2,800 | ||
| class="alignright"|1,400 m radius | | class="alignright"|1,400 m radius | ||
| class="alignright"|32,000,000 km | | class="alignright"|32,000,000 km | ||
| class="aligncenter|+6 | | class="aligncenter|+6 | ||
| class="alignleft"|Min height | | class="alignleft"|Min height 60 pm, Agility +6; Max height 4 km, mass 160 t, Brawn +6 | ||
|} | |} | ||
==Endurance== | ==Endurance== | ||
A character's Endurance is equal to their Brawn + Presence, and a permanent change to either of these attributes will increase or decrease the character's Endurance by the same amount. Endurance can't be purchased directly, but it can be modified with gifts or other abilities. | A character's Endurance is '''equal to their Brawn + Presence''', and a permanent change to either of these attributes will increase or decrease the character's Endurance by the same amount. Endurance can't be purchased directly, but it can be modified with gifts or other abilities. | ||
Endurance represents a character's ability to physically and mentally exert themselves. Endurance acts as a reservoir of points which is expended as the character | Endurance represents a character's ability to '''physically and mentally exert themselves'''. Endurance acts as a '''reservoir of points''' which is expended as the character takes damage. When a character loses Endurance, that amount is subtracted from their current Endurance. | ||
Endurance may not be reduced below zero. A character with zero Endurance is unconscious. If a character with zero Endurance takes additional points of Endurance damage from another attack, the damage is treated as points of Health damage. | Endurance may not be reduced below zero. A character with '''zero Endurance is unconscious'''. If a character with zero Endurance '''takes additional points of Endurance damage''' from another attack, the damage is '''treated as points of Health damage'''. | ||
The target '''recovers their lost Endurance after the fight is over''', when the character has had a chance to rest and recuperate. | |||
==Health== | ==Health== | ||
A character's Health is equal to their Agility + Brawn, and a permanent change to either of these attributes will increase or decrease the character's Health by the same amount. Health can't be purchased directly, but it can be modified with gifts or other abilities. | A character's Health is '''equal to their Agility + Brawn''', and a permanent change to either of these attributes will increase or decrease the character's Health by the same amount. Health can't be purchased directly, but it can be modified with gifts or other abilities. | ||
Health represents a character's ability to withstand physical and mental injury. Health acts as a reservoir of points which are expended as the character takes damage. Health is | Health represents a character's ability to '''withstand physical and mental injury'''. Health acts as a '''reservoir of points''' which are expended as the character takes damage. When a character loses Health, that amount is subtracted from their current Health. | ||
Health may not be reduced below zero. A character with zero Health is unconscious, their Endurance is also reduced to zero, and they are probably out of the fight. | Health may not be reduced below zero. A character with '''zero Health is unconscious''', their Endurance is also reduced to zero, and they are probably '''out of the fight'''. | ||
Normally, a | Normally, a character may '''recover half of their lost Health''' (round down, even if the fraction is more than one-half) by '''resting for about an hour'''. After that, a character recovers additional Health by getting a good night's sleep (or its equivalent, for characters who don't sleep). Barring some gruesome disfigurement, a character's Health will be '''completely replenished after a night's rest'''. | ||
Latest revision as of 14:21, 6 May 2023
A character's attributes in ZeroSpace are ranked on a scale from 1 to 10. Most people have attributes from 2 to 4. Few people reach 5 in any attribute, and 6 is the peak of Human ability.
Each base attribute (Agility, Brawn, Presence, Reason, and Power Level) costs 1 character point to have a 1 in that attribute. Increasing an attribute by one costs a number of character points equal to the next value. For example, increasing an attribute from 3 to 4 costs 4 points.
Peak Human ability is marked in red.
Description | Value | Cost |
---|---|---|
Weak | 1 | 1 |
Typical | 2 | 3 |
3 | 6 | |
4 | 10 | |
Fantastic | 5 | 15 |
6 | 21 | |
7 | 28 | |
Epic | 8 | 36 |
9 | 45 | |
10 | 55 |
Agility
Agility represents a character's coordination, ranged fighting ability, and general flexibility.
Agility determines a character's base movement speed. Agility is the default attribute used for attacking and defending in ranged combat. See the Actions chapter for more information.
If a character's Agility is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Agility rolls. Agility may not be reduced below zero.
Peak Human ability is marked in red.
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Brawn
Brawn represents a character's physical might, hand-to-hand fighting ability, and general hardiness.
Brawn determines how much a character can lift and how far they can throw things. Brawn is the default attribute used for attacking and defending in hand-to-hand combat. See the Actions chapter for more information.
If a character's Brawn is reduced to zero, they have great difficulty moving. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Brawn rolls. Brawn may not be reduced below zero.
Peak Human ability is marked in red.
Brawn | Max Lift | Example | Throw 20 kg | Long Jump |
---|---|---|---|---|
0 | 10 kg | small dog, mountain bike, watermelon, case of beer | 0 m | 0 m |
1 | 20 kg | full suitcase, medium dog | 1 m | 1 m |
2 | 40 kg | electric mountain bike, small sofa, wood bookcase | 1 m | 1 m |
3 | 80 kg | large dog, full keg of beer, trim adult | 2 m | 1 m |
4 | 150 kg | manhole cover, wood chest, large adult, oil drum (full) | 5 m | 1 m |
5 | 300 kg | sport motorcycle, gun safe, tiger, vending machine | 9 m | 2 m |
6 | 600 kg | female grizzly bear, riding horse, telephone pole | 18 m | 5 m |
7 | 1,800 kg | male grizzly bear, medium car, granite monument | 60 m | 9 m |
8 | 7,500 kg | large car, meteor, forklift, large truck, helicopter | 240 m | 18 m |
9 | 30 t | garbage truck, mobile home, fighter jet | 1,000 m | 60 m |
10 | 120 t | bulldozer, tank, tanker truck, cargo plane | 4,000 m | 240 m |
11 | 500 t | blue whale, locomotive, house, passenger plane, yacht | 15 km | 1,000 m |
12 | 2,000 t | huge crane, 300 m radio tower, small bridge | 60 km | 4,000 m |
13 | 7,500 t | tugboat, rocket launch tower, nuclear submarine | 240 km | 15 km |
14 | 30,000 t | 10 story building, long train, freighter, large bridge | 1,000 km | 60 km |
15 | 120,000 t | huge nuclear submarine, aircraft carrier, tanker ship | 4,000 km | 240 km |
16 | 500,000 t | large office building, cruise ship | 15,000 km | 1,000 km |
17 | 2,000,000 t | huge bridge, huge skyscraper, huge tanker ship | 60,000 km | 4,000 km |
18 | 7,500,000 t | Great Pyramid of Khufu | 240,000 km | 15,000 km |
19 | 30,000,000 t | Three Gorges Dam | 1,000,000 km | 60,000 km |
20 | 120,000,000 t | Great Wall of China | 4,000,000 km | 240,000 km |
21 | 500,000,000 t | 4 liters of neutronium | 15,000,000 km | 1,000,000 km |
Max Lift indicates the greatest weight that the character can "deadlift" (pick up off the ground to the level of the hips). A character carrying or supporting such a weight can take at most one or two steps per turn. A character can move normally while carrying a weight corresponding to one less than their Brawn. For example, a character with Brawn 4 could carry up to 80 kilograms and suffer no penalties to their movement while doing so.
Throw 20 kg indicates the farthest distance that a character could throw a compact object weighing 20 kg. To see how far a character can throw heavier objects, subtract the Brawn required to lift the object from the character's total Brawn. Look up the difference in the "Brawn" column: this indicates how far the character can throw the object. For example, a character with Brawn 5 could throw an object weighing up to 40 kilograms up to 2 meters.
Long Jump indicates the character's standing long jump. With a running long jump, the character's ground movement is added to their long jump distance.
Presence
Presence represents a character's determination, mental fighting ability, and understanding of the motivations of others.
If a character's Presence is reduced to zero, they have great difficulty making choices. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Presence rolls. Presence may not be reduced below zero.
Reason
Reason represents a character's ability to analyze data, draw conclusions from the facts at hand, and solve problems.
If a character's Reason is reduced to zero, they have great difficulty concentrating. They may make a standard action or a movement action, but not both in the same round, and they automatically fail any Reason rolls. Reason may not be reduced below zero.
Power Level
Power Level represents the strength of a character's technological might, alien potency, psychic ability, or what have you. Most people have a Power Level of zero.
If a power affects an area, the radius of the area is dictated by the character's Power Level. This distance is a maximum, not a requirement: a character may choose to target a smaller area. Similarly, if a power is ranged, the maximum range of the power is dictated by the character's Power Level.
If a character's Power Level is reduced to zero, they can no longer use any abilities which depend on Power Level. Power Level may not be reduced below zero.
Power Level | Damage | Effect | Area | Range | Boost | Transformation |
---|---|---|---|---|---|---|
0 | None | 0 | 0 m radius | 0 m | +0 | None |
1 | 1d6+1 | 2 | 1 m radius | 3 m | +1 | Min height 60 cm, Agility +1; Max height 4 m, mass 160 kg, Brawn +1 |
2 | 1d6+2 | 4 | 2 m radius | 10 m | +1 | Min height 20 cm, Agility +1; Max height 6 m, mass 240 kg, Brawn +1 |
3 | 1d6+3 | 6 | 3 m radius | 32 m | +1 | Min height 6 cm, Agility +1; Max height 8 m, mass 320 kg, Brawn +1 |
4 | 1d6+4 | 8 | 4 m radius | 100 m | +1 | Min height 2 cm, Agility +1; Max height 11 m, mass 440 kg, Brawn +1 |
5 | 1d6+5 | 11 | 5 m radius | 320 m | +2 | Min height 6 mm, Agility +2; Max height 16 m, mass 640 kg, Brawn +2 |
6 | 1d6+6 | 16 | 8 m radius | 1,000 m | +2 | Min height 2 mm, Agility +2; Max height 22 m, mass 880 kg, Brawn +2 |
7 | 1d6+7 | 22 | 11 m radius | 3 km | +2 | Min height 600 μm, Agility +2; Max height 32 m, mass 1,300 kg, Brawn +2 |
8 | 1d6+8 | 32 | 16 m radius | 10 km | +2 | Min height 200 μm, Agility +2; Max height 45 m, mass 1,800 kg, Brawn +2 |
9 | 1d6+9 | 45 | 22 m radius | 32 km | +3 | Min height 60 μm, Agility +3; Max height 64 m, mass 2,500 kg, Brawn +3 |
10 | 1d6+10 | 64 | 32 m radius | 100 km | +3 | Min height 20 μm, Agility +3; Max height 90 m, mass 3,500 kg, Brawn +3 |
11 | 1d6+11 | 90 | 45 m radius | 320 km | +3 | Min height 6 μm, Agility +3; Max height 125 m, mass 5,000 kg, Brawn +3 |
12 | 1d6+12 | 125 | 62 m radius | 1,000 km | +3 | Min height 2 μm, Agility +3; Max height 180 m, mass 7,000 kg, Brawn +3 |
13 | 1d6+13 | 180 | 90 m radius | 3,200 km | +4 | Min height 600 nm, Agility +4; Max height 250 m, mass 10 t, Brawn +4 |
14 | 1d6+14 | 250 | 125 m radius | 10,000 km | +4 | Min height 200 nm, Agility +4; Max height 360 m, mass 14 t, Brawn +4 |
15 | 1d6+15 | 360 | 180 m radius | 32,000 km | +4 | Min height 60 nm, Agility +4; Max height 500 m, mass 20 t, Brawn +4 |
16 | 1d6+16 | 500 | 250 m radius | 100,000 km | +4 | Min height 20 nm, Agility +4; Max height 720 m, mass 28 t, Brawn +4 |
17 | 1d6+17 | 720 | 360 m radius | 320,000 km | +5 | Min height 6 nm, Agility +5; Max height 1 km, mass 40 t, Brawn +5 |
18 | 1d6+18 | 1,000 | 500 m radius | 1,000,000 km | +5 | Min height 2 nm, Agility +5; Max height 1 km, mass 56 t, Brawn +5 |
19 | 1d6+19 | 1,400 | 700 m radius | 3,200,000 km | +5 | Min height 600 pm, Agility +5; Max height 2 km, mass 80 t, Brawn +5 |
20 | 1d6+20 | 2,000 | 1,000 m radius | 10,000,000 km | +5 | Min height 200 pm, Agility +5; Max height 3 km, mass 110 t, Brawn +5 |
21 | 1d6+21 | 2,800 | 1,400 m radius | 32,000,000 km | +6 | Min height 60 pm, Agility +6; Max height 4 km, mass 160 t, Brawn +6 |
Endurance
A character's Endurance is equal to their Brawn + Presence, and a permanent change to either of these attributes will increase or decrease the character's Endurance by the same amount. Endurance can't be purchased directly, but it can be modified with gifts or other abilities.
Endurance represents a character's ability to physically and mentally exert themselves. Endurance acts as a reservoir of points which is expended as the character takes damage. When a character loses Endurance, that amount is subtracted from their current Endurance.
Endurance may not be reduced below zero. A character with zero Endurance is unconscious. If a character with zero Endurance takes additional points of Endurance damage from another attack, the damage is treated as points of Health damage.
The target recovers their lost Endurance after the fight is over, when the character has had a chance to rest and recuperate.
Health
A character's Health is equal to their Agility + Brawn, and a permanent change to either of these attributes will increase or decrease the character's Health by the same amount. Health can't be purchased directly, but it can be modified with gifts or other abilities.
Health represents a character's ability to withstand physical and mental injury. Health acts as a reservoir of points which are expended as the character takes damage. When a character loses Health, that amount is subtracted from their current Health.
Health may not be reduced below zero. A character with zero Health is unconscious, their Endurance is also reduced to zero, and they are probably out of the fight.
Normally, a character may recover half of their lost Health (round down, even if the fraction is more than one-half) by resting for about an hour. After that, a character recovers additional Health by getting a good night's sleep (or its equivalent, for characters who don't sleep). Barring some gruesome disfigurement, a character's Health will be completely replenished after a night's rest.