VERS:Advantages
VERS -> Book I - Player Rules -> What They Can Do -> VERS:Advantages
Advantages are a third type of characteristic, defining the little things that make a character unique and give them an edge. Some advantages represent intense training, while others simply represent quirks of personality or chances of nature, out of the control of the character and at the whims of fate. Regardless of the source, however, advantages represent a powerful tool in any character’s arsenal.
Take note that some advantages, primarily physical, are required to be purchased at character creation. This is not because of the cost but because the advantage in question is something intrinsic to the character, like their height, that they were either born with or they weren’t.
VERS Playtest v20.7 - Online Rule Reference | ||
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General Rules | Basics | |
Making a Character | Character Profile - Mechanical Aspects (Attributes - Skills - Abilities - Gear) | |
Gameplay | Mental Conflict - Physical Conflict - Social Conflict - Stunts | |
GM Info | NPCs | |
Optional Rules | Not Yet Complete | |
Gamemastering | Not Yet Complete | |
Storytelling and Drama | Not Yet Complete | |
Advanced Techniques | Not Yet Complete | |
Appendices | Example Abilities | Fantasy - Psionics - Superheroes |
Example Gear | Prehistoric to Dark Ages - Medieval to Renaissance - Modern - Sci-Fi | |
Example NPCs | Animals - People - Fantasy - Horror - Sci-Fi |