Confederation and Empire:Cybernetic Systems-Cost and Availability
Cybernetic Systems
-Base price for Cyber-Modifications will be cr.1000 per Character Point.
-Base price for initial Cyberware/Nervous System Interface (Mainframe) will be cr.2000.
-Hardening any system doubles the Total Cost, per Level of Hardening.
-Cloaking* any system doubles the Total Cost, per Level of Cloak.
-Limb Replacement adds +cr.1000 per 1% of Body Mass.
-To make a Cyber-System Removable adds +50% to the Total Cost.
OPTIONS
Vision
Normal (Initial Cost) 1500
Computer Enhanced (adds to PER) 3,000 per Level
Telescopic/Microscopic 3,000 per Level
Infrared 5,000
Ultraviolet 5,000
Any Other 3,000-10,000
Camera 500-5,000
-w/Motion recorder +1,500
Smartlink to Weapon 500 per Level
Flash Defense 125 per Level
Retina Scan Scrambler* 1,000
Hearing
Normal (Initial Cost) 400
Computer Enhanced (adds to PER) 5,000 per Level
Ultra/Infra Sonic 5,000
Radio 1 km (Initial Cost) 2,500
-Extended Range (+1 km) 50
-Scrambled* 200 per Level
-RDF Proof* 500
-Multi-Frequency 50 per extra
Sonic Defense 1,000 per Level
Recorder 400
Passive Sonar 25,000
Active Echolocation 15,000
Other Senses
Normal (Initial Cost) 2,500
-Computer Enhanced (adds to PER Roll) 5,000 per Level
Discriminatory 5,000
Targeting 20,000
Poison/Gas Sniffer 1,500
Tracking 10,000
Other Additions
Chronometer 100-25,000
Locator* 2,500
Locator Tracker* 5,000
Cyberware Detector* 2,500 per Level
Subdermal Armor 3,000 per point of PD/ED
O2 Storage 1,000 per Minute
Implanted Weapons* 1,000 per Char Point
-Retractable Weapon* Double Price
Internal Drug Dispensers* 1,000 per Drug plus Drug Cost
END Battery* 1,000 per 10 END (REC 1)
-Faster REC (for Battery Only)* 1,000 per +1 REC
Storage Space 1,000 per SIZ (Double if in an odd Place)
- =This Cyber-system is Illegal on many worlds, check Law Level before travelling
Artificial Limbs
Leg-18%
-Thigh-8%
-Calf-5%
-Foot-4%
-Joint-1%
Arm-9%
-Upper-2%
-Lower-2%
-Hand-1%
-Joint-1%
Level 1 Detector works against a Level 0 Cloak
Level 2 Detector works against a Level 1 Cloak
Level 3 Detector works against a Level 2 Cloak
Etc…
-Level 1 Detector is standard in Class B and lower Starports
-Level 2 Detector is standard in Class A and Far Traveller Starports
-Level 3 Detector is standard in Imperial and most other Military Bases
-Level 4 Detector is standard in Confederation Military Bases