WaRP:Glossary
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- Bonus Die
- An extra die rolled with the normal dice for an attempted action when the character has some advantage. Drop out the lowest die before tallying the total for the roll.
- Experience Pool
- The number of dice that a character can use as bonus dice each game. They double as a measure of experience and can be "spent" to improve traits or develop new traits.
- Fringe Powers
- Powers not readily recognized as possible by the mundane world, including abilities that could be classified as psychic or magical.
- Game Moderator (GM)
- the person who coordinates the series (i.e. "gamemaster").
- GMC
- Game Moderator Character (i.e. NPC, or non-player-character), a character run by the game moderator.
- Hit Points
- A measure of a character’s ability to take damage and punishment. If reduced to 0 hit points, you’re down and out of the fight. A character deep in the negatives is either dead or will die without medical care.
- Round
- In combat, or other intense encounters, a unit of time in which a character can generally take one action. Represents about 3 seconds of time in the game world.
- Penalty Die
- An extra die rolled with the normal dice when the character has some disadvantage. Drop out the highest die before totalling the roll.
- PC
- Player character, a character run by one of the players.
- Psychic Pool
- Represents how often a character can use psychic or fringe powers.
- Series
- a string of related game sessions, a "campaign."
- Trait
- A feature of a character, representing a skill, personal characteristic, fringe power, talent, or aspect of one’s background. Traits are usually good, but some (called "flaws") are bad.